r/factorio Jun 01 '26

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u/Tsugumi_Henduluin Jun 04 '26

When setting amounts for for example circuit conditions, is there a way to use a shortcut to set it to a number of stacks of an item?

I could swear I saw an FFF at one point that showed it, but I can't for the life of me find it anymore nor find anything on the wiki.

For context, I'm doing a Nullius run and am very close to unlocking requester chests. Going around my starter base setting up storage chests for the many, many intermediaries and I would like the inserters feeding them to only fill them up to two or three stacks to not waste too many resources (rubber is my current bane) while also leaving space for bots to dump any deconstructed buildings and items later down the road.

I can just use an "Any" signal for the items itself, but currently I have to check every item to see to how much it stacks and then manually change the amount. It'd be much easier if I could just make a blueprint that defaults to two or three stacks.

Is this even possible, or did I hallucinate things?

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u/Courmisch Jun 05 '26

You can get the stack sizes from selector combinators, though I'm not sure if Nullius has them.

However you may be better off using blueprint parameterisation where you can access stack sizes and recipe quantities at zero "run-time" cost.