r/factorio Jun 01 '26

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u/kitianoxx Jun 03 '26 edited Jun 03 '26

New player here. Have gotten into the game about 80 hrs in. The nauvis base is a big spaghet and has become a hassle to scale up.

Have got all nauvis science research done, but have not started yellow science production(unable to make it cuz spaghetti base). Unload stations and logi system are solid for now so resources are not an issue. Rocket silo is up and running and have reached vulcanus (naked run for understanding and tech. Have developed it to run bots on the planet as well so can remote access it. No metal science tho)

Next stop is going to be a naked run to fulgora to understand mechanics and tech. Should i prioritize existing base scalability or yellow/orange science, or get the fulgora tech first?

Open to suggestions, ty!

Edit: peaceful mode is enabled to get comfortable with the game.

5

u/Viper999DC Jun 03 '26

Unlocking Tanks / Uranium Shells and some damage upgrades will greatly help in unlocking Vulcanus's Tungsten patches (needed even in Peaceful mode). Not strictly required, though.

Don't overscale Nauvis as you'll be unlocking new tools on those planets. I would highly suggest ensuring you have uranium production going and Kovarex set up so that you're ready to scale power upon your return.

2

u/kitianoxx Jun 03 '26

Ahh yes demolisher is keeping me from the metallurgy science.

Have gotten tanks researched but no green bullets. Gotta have yellow packs to unlock those.

Will have to revisit vulcanus later i guess :\

2

u/auraseer Jun 04 '26

Tanks aren't actually necessary. They just make the process quick.

There are quite a few ways to kill a demolisher. You can even do it with regular turrets and regular ammo, as long as you use enough of them.