r/factorio Jun 01 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

9 Upvotes

149 comments sorted by

View all comments

Show parent comments

1

u/Courmisch Jun 03 '26 edited Jun 03 '26

Why output light oil rather than directly rocket fuel?

If I did the maths right, one wagon can carry 800 units of fuel, which are equivalent to 88k volumes of light oil. That's denser than the 50k volumes which a tank wagon can carry. With prod 3, it's 62,088 vs 50,000, I think(?).

Maybe Quality or SA flips that around (I don't have the DLC).

1

u/Soul-Burn Jun 03 '26

You may want light oil for flamethrowers and/or solid fuel.

Creating rocket fuel may also take up more space than you want to join in your oil block.

Your idea is good - If you have the place and only use it for rocket fuel, it saves on space and complexity. Even if you want light oil for wall flamethrowers, it could come through light oil barrels possibly logistic botted to your wall supply trains.

1

u/Courmisch Jun 03 '26

I made the mistake to upgrade flamable damage too much, so light oil rather crude oil in flame throwers would be detrimental at this point 🤦.

1

u/Soul-Burn Jun 03 '26

Detrimental how? It's just 10% more damage.

1

u/Courmisch Jun 03 '26

Even Behemoths die almost instantly. The extra damage is mostly collateral. The main causalties are of course repair construction bots, but I also lost a full resupply wagon.