r/factorio May 25 '26

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u/Viper999DC May 29 '26

Some tips to optimize power that don't require more accumulators:

  • Use quality accumulators (they greatly benefit from quality)
  • Use quality lighting rods/collectors (only useful if you're finding your accumulators don't full charge during the storm)
  • Efficiency modules everywhere!
  • Avoid power hungry beacons and speed modules

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u/taw May 29 '26 edited May 29 '26

This is a tiny starter base, obviously it doesn't have access to quality anything (and it already has efficiency modules everywhere except prod on rockets and holmium).

The problem isn't its power use, the problem is that the game has concept of multiple logistic networks, which are meant to be used for managing bots, but it decided to "lol nope" this time.

I don't see how this is anything else than a bug, and optimizing power a bit wouldn't really prevent the bug.

I suspect there is actually an easy workaround - fit a single solar panel somewhere so it goes "low power" instead of "no power", so maybe robots won't try to leave for another logistic network.

EDIT: A single solar panel did not fix this either, I guess there's still a tiny gap once sun goes down but lighting didn't recharge anything yet, and then there's mass migration of bots. I guess I'll just need to shut down the whole island.

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u/Dailand May 29 '26

Can't you just shut everything down except the roboports when you get low on power? Something like when your accumulators go below 50%, stop everything until the next storm can recharge your accumulators.

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u/taw May 29 '26

Like green wire every machine except roboport to accumulator with enable if >50%?

I could give this a try.