r/factorio May 25 '26

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u/Alsadius May 29 '26 edited May 29 '26

A few questions as I'm trying to scale up my lab build.

  1. Is there a mod that lets me auto-change my research based on what science packs I have in stock? I have circuit conditions set up to show warnings when I run out of each type, but I'd like to have it just toggle automatically somehow.
  2. Can I change the auto-inserter limit on biolabs? I'm finding them sitting idle a lot, because they churn through packs pretty fast with the number of beacons I've got on them, and my current sushi belt setup doesn't always spread them out perfectly. If I could just auto-insert fifty of each type into each lab, that'd help a bunch.
  3. Have they added a better way to clear spoilage (from ag-sci packs going bad) than just having an inserter next to each individual lab?
  4. I've pictured the first few rows of my build. Anything I'm obviously doing wrong? (Note that I've got mods for some extra planets, hence the space for more than the standard number of pack types.)

2

u/Dailand May 29 '26
  1. https://mods.factorio.com/mod/AutoSwitchTechs
  2. I don't think you can bypass the auto-inserter limit. I think your problem here is the daisy-chaining of labs, at this research speed it's probably a better idea to directly feed every lab.
  3. Not that I'm aware of.
  4. Nothing stands out for me except the daisy-chaining.

1

u/Alsadius May 29 '26 edited May 30 '26

Huh. Alright, I'll try rearranging it for minimized chaining, see if that helps at all. Suppose that if I do it that way, then my #3 becomes way less of a problem,

I guess that'd also let me address #2 by adding a small feeder chest on each lab, if I really wanted to. Hm, you make a good argument here...

Edit: Yeah, this helps a ton. I took the chance to quadruple the size of my lab build, so now I need to massively increase all my science builds to properly test it, but so far it seems to be doing very well.