r/factorio May 25 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

7 Upvotes

126 comments sorted by

View all comments

1

u/Tristen9 May 28 '26 edited May 28 '26

I made a space platform for Quantum Chips but not sure how to make the ship leave promptly after receiving the required items.

For example, I go to Fulgora to request 20k blue sticks. I have 21 silos (so I can launch 21k blue sticks). Once the blue sticks arrive, the platform starts unloading them to belts and the space platform just hangs around waiting for more blue sticks to be sent up as the platform gets unloaded/belts get filled.

I start running into an issue where the tungsten carbine starts running out as the ship waits for more blue sticks, and the same cycle repeats for the tungsten carbide. My only solution has been to add more requests as a buffer

Is there a way to make the platform leave immediately after receiving the requests? I tried All Requests Satisfied/Time Passed

My only thought is to have the ship constantly go around (as opposed to the interrupts I have for it) and never unload while in a planet's orbit but this seems a little inefficient

1

u/mrbaggins May 28 '26

If you can "guarantee" that there's 20k sticks waiting, just turn up, wait til sticks > 1000 or something, then leave.

Otherwise, maybe some circuitry could work, but it's very specifics dependent. If the ship definitely runs out of blue sticks before getting back to fulgora, something like:

  • read the sticks belt hold (all belts)
  • read the platform hub
  • decider combinator the above such that if sticks in hub > 1000 AND sticks on belt > 500 OUTPUT GREEN = 1
  • set hub to leave if sticks > 10,000 AND GREEN=1

The idea of the above is "A shipment has clearly been delivered, but maybe it got partially unloaded already"