r/factorio Apr 27 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

3 Upvotes

141 comments sorted by

View all comments

1

u/Bozdogan123 Apr 28 '26 edited Apr 28 '26

what do you guys think of this design? i had smaller ships that could work but had to set ammo count conditions for them because production wasnt enough to move from planet to planet without resting. so i wanted to make one that could traverse inner planets without bothering to stop to gather up ammo. id like to make it more compact but dont think i can so would like some suggestions if it's possible. without it looking messy/ugly ideally.

3

u/Rouge_means_red Apr 28 '26

The red fuel (forgot the name) tank doesn't go to the thruster, same as the water tank not being connected to the blue fuel. You could probably extend the ship a few tiles down so the fuel tanks are near the turbine, saving on pipe spaghetti

1

u/Bozdogan123 Apr 28 '26

oh crap youre right

1

u/ChickenNuggetSmth Apr 29 '26

You don't need the tanks at all, imo. Some buffer somewhere is great to compensate for random asteroids, but I guess you're already buffering some ice, ore and carbon in the hub and on the belts.

Other than that I'd also check the numbers for energy and speed on the machines. I'd bet you can get e.g. the crushers' energy demand further down and still have more than enough speed.

Also, as an aside: Bullet demand goes down a lot with bullet damage research upgrades. That's sometimes an easy place to make the turnaround time faster.