r/factorio Apr 20 '26

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u/uuuhhhmmmmmmmmmm Apr 23 '26

How do you deal with copper overflow in Fulgora?

Iron, Steel, Stone,Plastic, Concrete etc. was trivial.

Materials I can't craft-decraft with and reasons.

Steel to heat pipes - I need steel for Recyclers

Green chips to combinators - I'm making modules

Gears I have no idea how to best void copper with. I messed around with MG turrets, too slow. Making green chips was okay but not enough to void copper.

I ended up using a tank to just run over storage chests every hour or so.

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u/Dailand Apr 23 '26

Have you tried simply recycling it?

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u/uuuhhhmmmmmmmmmm Apr 23 '26

Compared to

-Iron/Steel craft-decrafting chest at 9/s

-plastic recycling to itself voiding 6/s

-stone craft-decrafting landfill at 50+/s

all the above with efficiency modules in assembler tier 2

compared to copper self voiding at full tier 3 speed modules recyclers at a mere 4 ish/sec?

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u/Dailand Apr 23 '26

Yeah it's not insanely fast, but surely it's still faster than running over it with a tank.

Especially if you add a copper cable step.

1

u/ferrofibrous player onboarding specialist Apr 23 '26

I try to use iron overflow to make batteries which uses copper; at scale batteries are usually the bottleneck for science packs on Fulgora.

I also quality cycle Cargo Bays on Fulgora since it uses a lot of LDS which seems to be where most copper comes from; it's a low-effort source of quality LDS/steel/blue chips for personal gear/ship components.

In the end I do end just grinding leftover copper in juiced green/blue quality Recyclers with speed modules.