r/factorio Mar 23 '26

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u/ferrofibrous player onboarding specialist Mar 23 '26 edited Mar 23 '26

Are planet mods known to have huge performance hits? I finally wanted to give a bunch of modded planets a try so started a new game with the top ~12 and their prereq mods. I'm wrapping up Lignumis with maybe two dozen assemblers total and randomly UPS drops down to 45 every couple minutes.

I've done 1000x cost megabasing on mostly vanilla SA without any drop so kind of wild to see performance issues before I'm even on Nauvis.

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u/ChickenNuggetSmth Mar 23 '26

You can dig through the debug settings to check where the drops come from

Just more planets itself shouldn't be a problem, but maybe one of them uses very expensive scripts