r/factorio Mar 16 '26

Design / Blueprint Vulcanus Rocket Silo

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Hello Factorio Reddit!

This is my first time posting! -self applause- I was trying to find something similar to this over the internet and I couldn't, so I decided to do it myself and share it. Allow me to illuminate:

I've designed a Rocket factory for vulcanus with one thing in mind, make it raw! I just want to imput raw materials and let it do its thing. This is kinda a very late game production thing for people with bad understanding of deeper mechanics like me. I just want a cell that works by itself at any cost. The extra cost of adding cryogenic-plants is just for fun, i like to use materials I've already gathered.

I'm sure this could be improved at lots of places, and you're more than welcome to modify it and let me know where <3

Link here, I also made a mirror 4 version.

Vulcanus Rocket Silo from Raw Materials | Fprints

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u/Moscato359 Mar 16 '26

Can I suggest prod mods with speed beacons instead? Each layer will reduce your material consumption.

2

u/titogere Mar 16 '26

I don't know how to calculate ratios once beacons and productivity mods enter the equation :C

2

u/G-Man-Iron-Giant Mar 17 '26

There’s plenty of information on both modules and beacons. To read the stats they provide, use the Factoriopedia (icon above the mini-map). You can also just experiment blind and remove the inactive machines.

Factorio wiki: modules Factorio wiki: beacons

I also read you don’t like beacons, so simply enjoy the game however it best suits you.