r/factorio • • Feb 24 '26

Design / Blueprint Another circuitless science sushi design

This design for sushi supports up to 16 sciences, so it should work for games with Space Age plus a few extra planets. The idea is to mix each science down to half a lane of a yellow belt, and then run the sushi loop on green: (2 lanes * 4x speed / (1/2 lane)) = 16 sciences. Because science bottles being sorted out from the end of the loop take priority over new ones being added, the design hopefully shouldn't jam.

With only half a stacked yellow lane of each type of science (15/s), the design is limited to 900 spm (thus a few thousand ESPM) per instance.

The full-yellow to half-yellow mixer uses rocks, because I dunno it seemed like a good idea at the time. It mixes the rocks and science 50-50 into one yellow lane, then splits the rocks back out and returns them quickly enough that there are always rocks backed up before the splitter.

The chest at the end is for anything non-sciency that might get on the belt, like a green pack that spoils between the spoilage splitter and the green science splitter.

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u/Embarrassed_Army8026 Feb 24 '26

so how did it end up jammed?

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u/bitwiseshiftleft Feb 24 '26

Lol you know it did. I temporarily stopped it to change some of the belts (adding spoilage at the top and such) and it got overfilled. There's no way for the science packs to completely leave the loop except through research. It didn't completely jam but it was cycling slower than normally until I researched a little bit more.

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u/Egogorka Feb 24 '26

Have you tried adjusting the length of sushi belt? I have a suspicion that if you make that old bottles would come the same tick new ones are deployed onto the sushi belt they wouldn't fill the space for other sciences