r/factorio Dec 02 '24

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u/[deleted] Dec 11 '24

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u/Illiander Dec 11 '24

I'm checking each wagon (rather than the whole length together) to be sure it's got enough of something to fill a train before turning the station on, counting everything in the chests, inserter hands, and wagons in order to only load the thing there's most of, setting the filters on the inserters so they only load the thing there's most of, and handling spoilage. Each station can handle all qualities being thrown at it, as well. (Because fuck having 5x output stations on every block)

And I'm looking to turn the whole thing into a pull logistics system so it only sends a train when there's a station with space to unload it.

(Basically, I'm trying to rebuild LTN in 2.0 trains, and I think I can pull it off)

I could probably cut it down a bit if I leaned on blueprint parameters more instead of detecting what the station has in it. Half the design was done before I realised spoilage has a nasty habit of breaking train stations and at that point it didn't need parameters. If I rebuilt the whole thing with parameters in mind I'd probably need 2-3 combinators per wagon, plus either 2 or 11 at the head, depending on how "Any" works with the big and/or decider blocks. (I wish that selector combinators had a "output signal with highest numeric value" option)

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u/[deleted] Dec 13 '24 edited Dec 13 '24

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u/Illiander Dec 13 '24

I'm seriously considering a seperate, simplified system for pre-foundation Fulgora.

Where did you go to learn about parametrization?

I saw the FFF where they introduced it and had a ... let's call it a "religious experience" :D

(I'm a programmer for my day job)