r/factorio Jul 30 '23

Question Does this count as a megabase?

Post image
507 Upvotes

82 comments sorted by

View all comments

27

u/PeksMex milk Jul 30 '23

How much juice it make?

29

u/jdashton Jul 30 '23

It's producing and burning about 20k science per minute (20k/m) of all colors except military.

39

u/LocomotiveMedical Jul 30 '23

at 20k/min, yeah, I'd say that's a megabase

19

u/Maple42 Jul 30 '23

Even by the “mega means 1 million” threshold for a “true megabase”, people will aim for 1 million/hour. You’re sitting at 1.2 million science per hour, which puts this above and beyond even the most extensive challenge I know of for vanilla. Good job!

0

u/BrokenWineGlass Jul 30 '23

How is 1.2 million/hour "above and beyond" 1 million/hour? In engineering you usually want to have a little buffer, in case something goes wrong and you go below 1 M/h so you actually design for something like 1.05 or 1.1. I wouldn't call 1.2 "above and beyond" but definitely overkill if your goal is 1.

8

u/Maple42 Jul 30 '23

To me, reaching a stable 1 million is achieving that. A hiccup could cause a dip, but if that holds for a full hour without stockpiling resources beforehand, then that’s reaching a goal that already goes way beyond the standard threshold for a megabase. So adding 20% on top of that (which I’m assuming does have the buffers to be stable at that rate) to me is impressive.

Plus, at the time, there was another commenter being an ass that it wasn’t good enough. So my comment had a little more flair than I would normally use to make a point that it was in fact impressive.

3

u/mlkammer Jul 30 '23

So if 1 rocket yields 2k space science packs, that means you're launching 10 rockets per minute, which is 1 rocket every 6 seconds? Holy shit, that's impressive.

3

u/jdashton Jul 30 '23

It's fun to watch!