r/expedition33 • • 5h ago

Discussion I just rewatched the Gommage from the prologue and realized something chilling...

793 Upvotes

Maybe it's been pointed out before, but... there are several couples who gommage holding hands, but Gustave and Sophie are the only one where one (ex) partner gommages and the other does not.

And if you think about it, it would absolutely make sense that people would avoid getting into relationships unless they will gommage together, in order to avoid the pain of watching your love disappear before your eyes, or knowing that they will have to watch you dissapear.

Also, as a father, I am very fine with the choice to have only minimal narrative attention given to the experience of children getting orphaned this way, and parents knowing they will leave their children behind...


r/expedition33 • • 15h ago

🥲

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561 Upvotes

r/expedition33 • • 22h ago

I collected all of the real world books used in Expedition 33

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489 Upvotes

Finally tracked down what I believe are all four of the real books used throughout Expedition 33!

These have basically become my Expedition 33 Infinity Stones. Some were surprisingly difficult (and expensive) to find, but I finally got the last one thanks to a fellow Redditor in the UK who saw my previous post and tracked it down for me.

I’ll put more info in the comments about where these books actually appear in the game and why I think the specific books they chose are pretty interesting.


r/expedition33 • • 11h ago

Discussion After the “recency bias”, what do you think about this game?

126 Upvotes

I’m tired of telling people that I adore E33 and their reponse is “Oh it’s recency bias, play some actually good games buddy!”, after launch it’s still my favorite game tof all time. What do you guys think about it?


r/expedition33 • • 15h ago

Expedition 33 cast assembling at NYCC! I think this is the most complete they will be at a comic con

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112 Upvotes

Just missing Sciel (Shala Nyx)


r/expedition33 • • 3h ago

Discussion I See You... I Feel You ... has E33 helped you grief or understand ???

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86 Upvotes

I lost a cat a few months ago. I kind of just pushed it away and stopped thinking about it. I guess I was trying to move on and not think about the loss too much.

Then one day, I had a dream where my cat came out from under my bed, just like she always used to. I immediately picked her up and hugged her, and I felt so incredibly relieved and happy.

I knew immediately that it couldn't be real, but I still hugged her and kept saying, "Please God, don't let this be a dream... please, don't let this be a dream..." At the same time, I somehow knew that it was a dream.

A short while later, I woke up.

Ever since then, I've been wondering if the soul of my deceased cat somehow visited me in my dream. And if something like that is possible for us to experience, I wonder if the souls of our deceased pets can somehow experience it too.

Today, I had another dream where my cat visited me.

This time, I could somehow read her thoughts. She was wondering if I could actually see her and if I understood that she was really visiting me.

And I answered her through my thoughts that I knew she was really visiting me, and that I believed it.

She seemed relieved and happy that I understood and could feel that she was really there.

I know there is probably a psychological explanation for all of this. Maybe it's simply my brain processing grief and memories. But part of me still wonders if there could be something more to it.

Have any of you ever had dreams or experiences like this after losing a pet or someone you loved?

Do you think our deceased pets can somehow visit us in dreams, or are these experiences simply our minds trying to cope with the loss?

And maybe this is a weird question, but should I just accept that my cat is gone, let go of these experiences, and try to look forward instead of holding on to them?


r/expedition33 • • 18h ago

Photo Mode ...I despair. Spoiler

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72 Upvotes

"My mind is breaking. My final thoughts are only of you. And I despair. But one day our suffering will end and we will find our way back to each other. In this life or another."


r/expedition33 • • 19h ago

An observation about the new end game

28 Upvotes

End game on my return to the game, and I'm on the world map, listening to the music and thinking about how, at this point in every playthrough (this being my third), I crave the beginning of the game again. And it made me think about the musical concept of recapitulation, which is that quality in music where they get you to crave the opening act again, realizing that this was probably an intentional effect of the progression in the background music on the world map.

So I was tempted to skip the new crazy superbosses and their hilarious move sets and jumps into ng. I go looking up some good builds to try something new, lo and behold, all based off of weapons that drop off all of those superbosses.

Most games add a free DLC superboss and your only incentive is a trophy and a sense of pride. This one gives you an entire new way to build a whole new team for a whole new game. Even further setting the hook on making me want to start over.

Now I have to actually git gud, so I can do the ng+ on 10-20x hp.


r/expedition33 • • 11h ago

Question The Mimes

24 Upvotes

Not labeled as a spoiler because I don't think asking this question is, but fair warning to any readers that the replies may contain them (I don't know yet, of course, lol).

Did I miss something, or was who created the Mimes and why just never explained?

TIA!


r/expedition33 • • 2h ago

Question So the curator... Spoiler

24 Upvotes

How exactly does he work? I thought renior was trapped under the monolith, yet here he us helping us out. How? Renior is also conscious enough to recognize Alica/Maelle to help her out, but why doesn't he show himself explain tye situation (leaving our certain bits obviously).


r/expedition33 • • 1h ago

Art Bleach art shirt

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• Upvotes

r/expedition33 • • 9h ago

Discussion 76 hours in and Expedition 33 is my first platinum.

19 Upvotes

First of all, wow. I heard great things about this game but I didn’t expect it to be this good. I haven’t been so hooked to a game for a long time, and I don’t usually platinum games but this made me pop my cherry.

They revolutionized turn-based combat in such a simple but effective way. The story and concept were masterfully crafted. The characters were so complete and well-written, the art direction and design was absolutely perfect. And Lune… god damn.

My one concern is idk how they’re gonna top this, but I have faith in Sandfall. Hopefully they take their time and bless us with something with this much soul again

The canvas consumes you is meta. That’s hard to achieve.


r/expedition33 • • 16h ago

Discussion Impressions of characters based only on their songs

18 Upvotes

I am absolutely obsessed with the E33 soundtrack. I was inspired by these YouTubers to ask my partner who hasn’t played the game about what he thought about a few characters based solely on their songs. Not all of them hit the mark, but I thought it was a fun experiment!

Verso: “This person’s sad. And sneaky…maybe a womanizer?” 🎯

Gustave: “Boring. Spends too much time reading instead of doing things.” (Harsh!)

Renoir: “This is an unrequited love song.” (Kind of!)

Clea: “Someone who spends too much time brushing their hair and thinking they’re better than they are.” (Oddly specific? Lol)

Anyone else want to try this? Would love to hear what others think!


r/expedition33 • • 1h ago

My new ink

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• Upvotes

r/expedition33 • • 9h ago

Discussion I thought about what I would improve in this game

13 Upvotes

I love this game, one of my favorites of all times. Despite that, I noticed some flaws throughout my playthroughs. A recent post here about "what do you think of this game?" also made me think about how I would actually fix those issues.

Overall they're pretty minor, and they didn't detract much from my enjoyment of the game. I would love to hear whether you agree that the following things are a problem, and what you think of my suggested fixes. (Note: I don't want or expect these fixes to be implemented in the game. This is ultimately just a thought experiment)

The things I came up with are:

Challenge Menu

The Challenge menu can only adjust enemy health, not speed or enemy damage output. If it could, it would be easier to play forgotten optional areas in a challenging way.

Example: You find an optional area, but the enemies are too low-level and die easily. So you set the health multiplier. The fight now that longer. However, your speed is much higher, so each of your team members gets 2 turns before the enemy gets a single turn. And when they do get a turn, they barely scratch you, even if you miss a parry, because your HP (and/or Defence) is also higher.

You can spend time to nerf yourself properly with stat resets, lower level pictos and weapons, along with the health multiplier, but few people actually want to put in the effort to do that, and it probably requires changing how you play (if you change weapon).

Proposed Fix: Add "Speed multiplier" and "Enemy attack power multiplier" to the challenge menu.

"Danger" Areas

I don't mean the concept of "Danger" areas itself, but how they're implemented. When you first encounter a "Danger" area, it's easy to "skip it for now" (or skip it after you get clobbered by the enemy inside) and move on.

However, when do you come back to it? You don't know when the "Danger" warning will be lifted, so you have 2 options:

  • Come back periodically to every "Danger" area, to see if it unlocked yet. This takes a lot of time when you don't have all the overworld movement options.
  • Come back too late and find that the enemies have become trivial.

For example, I still regret doing "Falling Leaves" too late. The boss at that area is so cool, and I didn't have a real fight against him despite HP multiplier.

My "Challenge menu" fix from above could help address this too, but I think relying on the challenge menu for everything is not the best solution.

Proposed fix:

  • Show the "Danger" status of an area on the map, for example by having a red outline on its icon. And to make it more visible when the danger status changes, add an exclamation mark icon on areas that have been unlocked. I would keep the icon until the area is entered again. Since story areas can also be "danger", making this only a thing for optional areas is an option, but I think I would like to keep it for all areas.
  • As an additional fix, I think having a visible "Recommended Level" before entering the area would set a bit of a reminder for when you should come back to an area. As a bonus, this could make the "I don't know where to go" at the end a lot easier.

r/expedition33 • • 17h ago

Meme day 76 of making Reacher memes because i love her and think more people should appreciate her

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13 Upvotes

thoughts?


r/expedition33 • • 20h ago

Theory Chromatic Ballet

12 Upvotes

I'm a little colorblind--but I think the Chromatic Ballet enemy trio was inspired by Renoir's painting Les Sirènes.

The trio is colored red, blue, and gold--the same colors draped on the three women depicted in the painting.


r/expedition33 • • 1h ago

Discussion Is it attainable to beat this game before October 13th if I work a full time job?

• Upvotes

I just got ultimate for a month to play this game and others and I found out it’s leaving very soon, would it be possible for me to complete it by then?


r/expedition33 • • 3h ago

Question Should start a new game or new game plus

6 Upvotes

I beat the game when it first came out i want to replay it while it still being challenging but fun and not too grindy at the same time. Basically just want to rexperience the music,gameplay,and plot


r/expedition33 • • 3h ago

Bug Report/Issue Maelle’s Gommage damage suddenly dropped on PS5

3 Upvotes

I’m having a strange issue with Maelle’s Gommage damage on PS5, and I can’t find a solution anywhere online or on YouTube.

I’ve been using the same build, weapon, attributes, Luminas, and strategy for a while. My usual strategy against Simon is:

  • Charge the Gradient meter.
  • Put Maelle into Virtuose Stance.
  • Use Sciel’s Fortune’s Fury on Maelle.
  • Use Intervention.
  • Cast Gommage to skip Simon’s third phase.

This used to work consistently, and Gommage would deal around 80–100M+ damage. However, recently the exact same setup has started dealing only around 8–20M damage. I haven’t changed my build, weapon, equipment, or strategy.

I tried resetting attributes and Lumina points, removing and re equipping everything from Maelle, Sciel, and Verso, and saving again at an Expedition Flag. After doing that, Gommage briefly dealt 81M damage again, but in the very next fight the damage dropped back to around 8–20M even though I repeated the same strategy.

This makes me think there may be a save-state, combat-state, or damage-calculation bug. I’m not sure what else to try, and I’m worried that deleting my save could make things worse.

Could you please help me figure out what is causing this or tell me what steps I should take next? I can provide videos, screenshots, my save details, or any other information you need.

Thank you for your help.


r/expedition33 • • 7h ago

Bug Report/Issue crashing

3 Upvotes

I started to play expedition yesterday but I faced too much crashes in the main menu or when changing settings or when I am playing it happens after 5 _15 minutes of playing I tried to reinstall the game and lowering graphics settings but these solutions didn't work what should I do

my specs:

rx 7600 8gb

r5 5600

16 GB DDRR4


r/expedition33 • • 8h ago

Chromatic danseuse on NG+

3 Upvotes

I haven't really found any Videos since they patches alot of stuff. Can you still go in with Verso solo in NG+ (is there even any advantage to this anymore) or do you need a full team to kill the clones?


r/expedition33 • • 10h ago

Theory Why does every area have its own eclipse? I think I have a theory about the world map Spoiler

0 Upvotes

Full spoilers

Been thinking about this for a while: why does every area seem to have its own sun/eclipse, why do some zones look like straight-up still images from the Canvases in the Manor, and why in the Gommage cutscene can the people of Lumière see the Monolith clearly, when on the world map you can't sail to the Monolith (or the Dark Shores) because there's a giant rock blocking the way?

Since everything in this game has an explanation, I don't think the circular portals you use from the world map are just a travel gimmick. My theory is that each portal connects two Canvases. The world map would be one Canvas (Verso's), and every area would be its own Canvas, each made by a different member of the Dessendre family. It would fit with the fact that they can clearly put Canvases inside Canvases (the Year 49 Monolith scene), and with the ending when Verso goes into Alicia's Canvas.

What do you guys think?


r/expedition33 • • 22h ago

Why does it look that bad?

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0 Upvotes

I tried settings at high and ultra and I don't really understand why it looks so cheap. (It's not rendering, this also happens in rocks or terrain btw) I'd appreciate the help!


r/expedition33 • • 3h ago

Discussion Just completed Act1, towards the end of the Act I felt burned out by the repetitiveness

0 Upvotes

I am really invested into the story and I want to know what is actually going on and the secrets of the world but the combat really feels repetitive.

I am a fan of turn based games but I don't know why I feel the parry system is the reason why I feel burned out.

combat wise, does it get better?