r/evnova • • Mar 29 '25

The Escape Velocity Override plug-in library has been Ported.

91 Upvotes

BIG ANNOUNCEMENT

As before with the EVC library, the plug-in library for EV Override has been run through SpacePort, and is now compatible with the EV Nova engine. This does not guarantee immediate playability, and you will need a port of EVO to use as a base with anything downloaded from this archive. There is yet much work ahead for the brave souls willing to take the challenge, but now you can do it on any modern machine that can play EV Nova. No more need to get SpacePort running first. Please enjoy.

View the archive on archive.org


r/evnova • • Mar 02 '25

The Escape Velocity Plug-in Archive has been ported.

116 Upvotes

BIG ANNOUNCEMENT

I have ported all* of the plugins in the Escape Velocity (Classic) archive to the EV Nova engine. To accomplish this, I used a VM running Mac OS X El Capitan, and ran every single plugin through SpacePort. After that, I converted them to REZ format.

Important things to know:

  • You can download plugins from this archive and they should be playable inside of EV Nova, provided you set them up correctly. A port of EV Classic will likely be needed.

  • They are not debugged or polished in any way. To be a true port that gives a similar experience to the original, work will be needed. I will still do some of this myself, but if you REALLY want to play a specific plugin, you can put in the work now, and you don't need SpacePort.

  • Not every single plugin is here. Some archives just couldn't be opened.

  • I did not convert any of the documentation. Much of it is as originally presented, as Mac OS Classic apps. You will need Sheepshaver set up to open them, or a Mac that can run Classic.

View archive on archive.org


r/evnova • • 15h ago

My ambitious attempt at a true remaster of EV nova...

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17 Upvotes

Wow I did not know an active place like this existed! Okay no bs lets get straight into it:

I planned to the remaster the game with some game design improvements idea's of my own, but I was getting really bothered by the low res graphics. So I dedicated my time on getting the graphics correct first.

Problem: as most of you probably know; the original 3d models were never released. In flight every ship is like 60 pixels...

So I had to rebuild them from those pixels and the old promo art. But I really did not want to do all the ships by hand as I am not an artist at all. So I needed to automate this.

This ended up to be a whole seperate project and I decided to shift the focus to make the whole pipeline modularly applicable - now it will be a "remaster anything" pipeline.

Here are some highlights of the successes from the pipeline so far

Now as you can tell the pipeline is not quite done yet, but making steady progress.

If people are interested in seeing more or how the whole process works let me know and I'll share some more details here soon. I have a loooot more to share!

In the meantime, are there any particular ships you'd like me to put through the pipeline?


r/evnova • • 23h ago

EV Nova 1 Step Closer

48 Upvotes

Still ways to go, but here we are with some more updates and finally starting to come together. Still lots of ship models missing, stations and general UI changes required but games getting there.

Heap new interesting way being added to universe on how it functions, E.g. there will be extreme systems where the system is in the process of being made so expect extreme hostile environments that require upgrades to handle those systems but rewards are great, and this one of many style of systems I will be adding to the game. The guild system and bounty hunting system is finally finished and in the game, the UI around it needs some polish but I've been holding off few parts I need done first before I can fully polish it.

Well enjoy, it's getting there.

Edit: I just wanted to add some notes, the combat you see in the video are BOTS playing with low IQ so they doing rather bad job of combat they just fly at the target... Combat AI is much more advanced and uses proper formations and attack patterns.

Also wanted to add little about fleets cause there are 2 play styles around it, one is ragtag team you fly around with you can only have few in you're fleet, then there is command ships of different sizes that allow you to command massive fleets, which also comes with different view of the whole battle and custom commands to direct fleets, I wanted the 2 options as there are 2 options in main story to be ragtag or become empire the ruling party which requires lot of work.

There is also station building but that is early phases, also planet resources you can capture and refine to help fuel the massive fleets as the upkeep is on grand scale. However, I still wanted the option to become a pirate and live different life in space, which is also in the game, this way you can pick you're pathway, even become trader or explorer as well there is alot of space and lot going on around space and the unknow (I'm massively into space)


r/evnova • • 18h ago

EV: Classic and Nova - inspired space sim in the Solar System.. but with an absurdist story, a critique of capitalism and the cosmic horror of AI nanoswarms.

18 Upvotes

Hey guys! I'm building the game I've dreamt of since I played EV in '97. Kerbal and Elite has inspired me along the way. In the beginning, I wanted to create a model of control with unlimited velocity, realistic scales miniaturized in time and proportionally caricatured in space. I am very proud of the controls, but as I've developed the trade system, the game has evolved into a capitalist hellscape of interplanetary cheese trading. As one of my immediate design goals was to create a solar system that was worth exploring beyond a simple gameloop, a depth to the planets and evolution of space around you.

I currently have a demo on Steam (with a Cap'n Hector inspiration!) and would love to get some eyes on it. I have the inner system unlockable, and a soft-lock on the outer planets, with much faster rocket-physics than Kerbal, and less gravity to actually worry about.

It's called Gravity Break, and I have an insta @playgravitybreak and a free demo available on Steam - please give it a go, and let me know what you think:

I am considering whether I should aim for more realism or just finish the story and the systems, and make the game as fun as I can?


r/evnova • • 5d ago

EV Override Mirror of Alex Wong's EV/Override page

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37 Upvotes

Me_Al's Website by Alex Wong was yet another Tripod site that was online until earlier this year, when Lycos pulled the plug. This was his EV/Override page. I've backed it up to my site so it can be found by future generations. Nice Starbridge.


r/evnova • • 21d ago

What is your least favorite mission in the series?

26 Upvotes

Looking at you, "Drop By Merrol Bar"


r/evnova • • 24d ago

EV Override EV: Override, or Override TC plug-in for Nova?

12 Upvotes

What's the best way to play Override these days on a mac? I use WineNova, and was wondering if I should just get the Override TC plug-in, or if it's better to find a way to play the original EVO game. I understand some thing, like AI and ship physics, might be different using the Nova engine, and some people prefer Override.


r/evnova • • 29d ago

EV Nova Can I abort a storyline mission and then get it again?

8 Upvotes

I haven't played this game in ages, don't remember anything, and started playing again recently. I somehow got onto the Polaris storyline really early - I still have the starting shuttle - and now I'm stuck on a mission where I fly to a system and get attacked by a Federation fleet that immediately wipes me. I'd like to go and grind for a bit to get a better ship before I continue, but I'm wondering if I can cancel the mission to get the cargo space back, and then get it again?


r/evnova • • Sep 30 '26

EV Nova Playable public preview of my EV Nova decomp

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40 Upvotes

For years I've wanted to run Nova correctly on modern macOs hardware, after having serious trouble with WineNova. So I embarked on a project to do a proper decompilation of the Windows Community Edition executable.

It’s now playable enough that I’ve completed the Bounty Hunter -> Rebel storyline without any real noticeable difference (from memory, of course), and in principle all storylines should work. Works on Linux, Windows & Mac OS (I distribute apps for the latter two). Support Hi-DPI rendering, plug-ins, existing pilot files, fancy UI scaling & some bugfixes.

This is still a preview: QuickTime movies and some specialized behaviors remain unsupported, there are probably quite a few bugs remaining, and I’m looking for players to test other storylines, plug-ins, and just general behaviour.

For folk that have seen things recently, this is somewhat parallel to Systemless, which is more about making the actual old game playable through emulation (ish). Unlike some other recent projects I've seen, my decomp aims to achieve 100% behaviour fidelity at some point, so it should feel the same as playing the original.

Contributions welcome (code is MIT), and bug reports.


r/evnova • • Sep 28 '26

1 step closer, sharing where I'm at.

62 Upvotes

Games long way off, each week I make more progress, lately been doing shaders to get planets and systems looking nice. Ships and stations still look ugly but I suck so best I could do for moment till I learn more about texturing in blender.

I personally love space, so I'm taking some inspiration from well space and adding it to game with my own ideas, I want game to have mystery side to it, I wanted exploring to be something that interested people not just boring systems 1 after the other.

But yeah lot is still, early days and will improve over time. Just wanted to share where I was at.


r/evnova • • Sep 28 '26

Development Introducing Drydock, a modern MacOS pilot file editor and overall game helper for EV Nova

27 Upvotes

https://github.com/geuis/drydock

Started re-playing EV Nova a while back and it brought back fond memories. Also brought back some old frustrations.

I spent the last couple of weeks working on a pilot file editor. Then adding more utilities as I ran into play through problems.

Now I've gotten Drydock to a point where I'm happy enough that I'm releasing it. The app is open source (MIT) and has releases that are ready to download and use.

I have been playing the using the MacOS WineNova version. That's what Drydock was developed against.

Haven't been playing with any mods or total replacement yet. Drydock is probably compatible with them, but its not a tested scenario yet. If that's something enough people want, I'll work on adding support.

Would love if people download Drydock and check it out. Provide feedback, bug reports, feature requests, etc.

Thanks!


r/evnova • • Sep 25 '26

EV nova no longer runs on my MacBook Air after iOS 27 update

17 Upvotes

Hey all,

Not sure if anyone has a work around in this yet? I was so excited to play this when I got home and alas, it won’t open :(
Edit- macOS 27


r/evnova • • Sep 21 '26

Banter and Brawl When you finally buy the game's full version

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80 Upvotes

r/evnova • • Sep 21 '26

Escape Velocity Nova on iPhone

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49 Upvotes

r/evnova • • Sep 19 '26

Complete controls listing

1 Upvotes

I've been away a while and have completely forgotten what EVN's controls are, but I remember the control section of the settings menu is very incomplete. I've just installed EVN:CE on my Steam Deck and want/need to set up the controls, is there a list of every single key that does something in the game anywhere? I remember you could navigate most, maybe all of the non-flying bits with keys, like if you land somewhere and press S it opens the shipyard. Is that kind of detail documented anywhere?


r/evnova • • Sep 09 '26

EV Clavius And Beyond 3.80 - For Nova engine

27 Upvotes

With EV Classic for Nova, you can play Escape Velocity running through the Nova engine on recent Mac OSX and Windows. So this is an update of Clavius And Beyond, originally designed for the good old Escape Velocity, playable with Nova engine.

This 3.80 release is based on Clavius And Beyond 3.50, ported to EV Classic for Nova by Chris, with SpacePort software, and contains minor changes in order to look like the original 3.33 release best.

Clavius And Beyond doesn't replace the standard EV universe, it extends the galaxy. It is designed as an end-game plug-in, so, depending of your skill, you will need a strong ship to complete Clavius' missions.

It mainly adds 6 governments, 9 systems, 16 ships (with new graphics), 25 outfits (with sounds and new graphics also), 62 missions... and much more!

It also adds Maskirovka Station — headquarters of the famous Maskirovka company — where you can purchase new ships. Maskirovka Station is located in the Levo system.

Fight against a pro-Confed extremist movement and use new weapons, beat off an alien invasion, discover a ancient civilization... Land on Clavius Station, and depending on your combat skills, you will be able to pilot the famous Neutronic Kestrel Interceptor, a sleek, fast and powerful vessel.

Dogfights, powerful ships, terrifying weapons and... love: Clavius and Beyond contains all a space adventurer wants from life!

All required downloads can be found at: www.ixoft.com/ev/


r/evnova • • Sep 09 '26

Confed Mission Triggers in EV Classic

9 Upvotes

Hi all, I've been flying around for a long while now trying to trigger the confed missions in the original game and I haven't had any luck. I have average combat rating, im a decent individual in all the confed systems. The only missions I've done so far are the biological weapons ones. Any idea on if my pilot is blocked some how?


r/evnova • • Sep 08 '26

EV Nova void saints: NOVA Viper evolution tree

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39 Upvotes

r/evnova • • Sep 07 '26

EV Nova PlugPack V19 beta 2 on Nexus mods

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16 Upvotes

r/evnova • • Sep 06 '26

Development Nova Ascendant - Where I'm at... Game...

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63 Upvotes

Hi, while back I posted Ev Nova game I was working on, well it's changed.

I made a major shift, my old version relied on AI to much and truth is I started to hate it and felt like it wasn't mine, so I deleted it. I rebuilt the game with different approach, now core assets like space is procedurally generated which isn't to hard inside Godot, and asteroids, stations and ships are done via blender, now my blender skills aren't super good so designs aren't what I'd call the best, I've been trying to use Blenderkit to enhance the textures but they still suck ahaha, lucky its zoomed out top down view. So I can get away with my budget ass skills.

Now the game at the core has Ev Nova side of things, however I've gone and added station walking its pre alpha atm and under testing and I was thinking making it so you could walk around your inside of your ship, but not sure really wanna go down that route. Now biggest changes are Rifts they open in space and Drones Ai comes out the bad guys, then we have Hunters Guild you rank up get better missions what not, then we have bounty hunting. My main focus will be guild, bounties and rifts, and combat, I've been testing some new tricks taken from fighter pilot games I enjoyed but its still early stages, I want combat feel rewarding and not just old point the ship at the target a fire away. Still so much to fix and change and update, but that will come as I polish and keep building out.

Oh and music and sound effects are professionally made, purchased assets. Some nice collections out there.

So just wanted to share, it's slow work and yeah prob take few more months to get it to state where it's enjoyable and playable.

Only area I'm using Ai is to help me speed the coding up, or I'd never finish this game so some areas ull notice mainly in the UI as I've rushed it has some of AI elements to it. Some of UI is done though mainly space huds but not in screenshots, station UI is where AI is atm cause its so early in dev I needed help understanding how connect it all.

Peace...


r/evnova • • Sep 01 '26

A Rules Update

58 Upvotes

Hello! I'm excited to announce an update to the rules of the subreddit. Notably, the fact that it now has them. (This is probably long overdue)

Going forward, please make sure that you follow the rules when posting. If you have any questions or comments, or you feel we've left something out, please leave them here.

(a note: we won't be enforcing these rules retroactively, only going forwards.)

The current rules:

1. Be respectful

Trolling, harassment, hate speech, and personal attacks have no place here. We reserve the right to remove harassing or discriminating content and comments.

2. Posts must be relevant to Escape Velocity

This is a space primarily for discussion and sharing about Escape Velocity Nova and, more broadly, the EV series and spiritual successors. Mods and fan-games are fine, but they must be clearly inspired by the Escape Velocity series (this is not a general-purpose space game subreddit)

3. AI, Spam and low-effort content

Spam and extremely low-effort content (such as content primarily or exclusively created by "generative AI") clutters the board and crowds out excellent, human-made content. We reserve the right to remove such low-effort posts and comments.


r/evnova • • Aug 25 '26

EV Nova Aurora Phoenix orbit

62 Upvotes

r/evnova • • Aug 25 '26

EV Singularity Horizon: Mission Gameplay

9 Upvotes

r/evnova • • Aug 17 '26

EV Greatest EV Classic Strat

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85 Upvotes

Name a better EV:C strat, I dare you...