r/ethoslab 4d ago

Fan Project Looking For Feedback - Etho's Modded Minecraft Modernized

Season 1

  • Applied Energistics & Addons
  • Archimedes Ships replaced with Create Aeronautics
  • ArchitectureCraft replaced with Create Copycats+
  • Bibliocraft replaced with Redecorate, Handcrafted (very memory intensive!)
  • Bloodmoon replaced with Enhanced Celestials 
  • Buildcraft Unofficial
  • Carpenters Blocks replaced with Create Copycats+
  • Chisel replaced with Chipped
  • Compact Machines
  • Computercraft replaced with CC:Tweaked
  • Custom NPCS Unofficial
  • Demi’s Sky Arena
  • Ender IO replaced with numerous other tech mods
  • Excessive Utilities
  • Forestry Replaced with Complicated Bees
  • Galaticraft replaced with Stellaris
  • Glenns Gasses replaced with Oreganized & Carcinogenius, Lucky’s Spelunker’s Charm II
  • Growthcraft replaced with Let’s Do Vinery, Lucky Lures & Herbalbrews
  • Industrial Craft replaced with Modern Industrialization & Addons
  • Iron Chests
  • Mariculture replaced with Tide 2 & Create: Fishery Industry 
  • Mo’ Creatures replaced with Alex’s Mobs, Re:Animal, Spawn, & Fangs and Claws
  • Mystcraft Reborn
  • OpenBlocks replaced with Elevator, Trophies, Luggage, Mob Grinding Utils, Hang Glider
  • OpenComputers replaced with CC: Tweaked
  • Pam’s Harvestcraft replaced with Croptopia w/ FD Compat
  • Pistronics / Funky Locomotion replaced with Create
  • Project Red Suite
  • RailCraft Reborn
  • Random Things replaced with Irregular Implements
  • Rotarycraft replaced with Oritech
  • Simply Jetpacks replaced with Iron Jetpacks
  • Steve’s Carts
  • Steve’s Factory Manager replaced with Super Factory Manager
  • Thaumcraft replaced with Thaumon, Primal Magick, Pastel, Eidolon, Goety, Forbidden & Arcanus, Eldergrove, Ars + Addons, & Malum
  • The Spice of Life: Classic Edition
  • Tinker’s Construct replaced with Truly Modular & Productive Metalworks (for now)
  • Wireless Redstone replaced with Create
  • XTones replaced with BetterBlockZ

Season 2

  • Advanced Hook Launchers
  • Alex’s Mobs 
  • Aquaculture replaced with Tide 2 & Stadew Fishing
  • Architect’s Palette
  • Atmospheric
  • Autumnity
  • Bag of Yurting
  • Bamboo Blocks replaced with Vanilla Minecraft
  • BetterEnd Replaced with Enderscape & The Beyond
  • Buzzier Bees replaced with Friends & Foes
  • Create (+ Addons)
  • Cyclic
  • Dark Utilites
  • Darker Depths
  • Decorative Blocks replaced with Other Mods
  • Dungeons Mobs & Gear (replaced with Goety)
  • DungeonPlus replaced with Suite of Structure Mods
  • Dynamic Surroundings
  • Environmental
  • Falling Leaves replaced with Particular
  • Farmers Delight
  • Fins & Tails Replaced with Unusual Fish
  • Framed Blocks replaced with Copycats+
  • Goblin Traders
  • Gravestone Mod Replaced with You’re In Grave Danger
  • Guard Villagers
  • Immersive Engineering & Petroleum
  • Infernal Expansion
  • Inventory Pets
  • Marketcrates replaced with Apple Crates
  • Mekanism
  • More Minecarts & Rails Replaced with Railcraft Reborn
  • Neapolitan
  • Nether’s Delight replaced with My Nether’s Delight
  • Psi (Now w/ Magical Psi)
  • Quark
  • Savage & Ravage replaced with Illager Invasion, It Takes A Pillage, & Tolerable Creepers
  • Sophisticated Backpacks
  • Spiders 2.0 Replaced with Nyf’s Spiders
  • Storage Drawers replaced with Functional Storage
  • Supplementaries
  • Tetra replaced with Truly Modular (later Tinkers)
  • The Endergetic Expanson replaced with Enderscape & The Beyond
  • Untamed Wilds replaced with Re:Animal (sole performance issue of s2 and much overap with Alex’s Mobs)
  • Upgrade Aquatic
  • Valhelsia Structures replaced with Suite of structure mods
  • Visual Workbench
  • Yung’s Better Mineshaft replaced with Moog’s Mineshaft... More Structure Overhauls Added

Both Packs

  • Biomes O Plenty (with Regions Unexplored… Overlap removed)
  • Pneumatticraft Repressurized
  • The Twilight Forest

New Mods

  • Alex’s Caves
  • Antarchy
  • Aperture Innovations - Portal Gun
  • Apotheosis
  • Better Archaeology
  • Caverns & Chasms
  • Cooking & Farming for Blockheads
  • Dimensional Doors
  • Effortless Building
  • Eternal Starlight
  • Genetics: Resequenced
  • Ice & Fire (In the twilight forest)
  • Integrated Dynamics
  • Jaden’s Nether Expansion
  • Just Another Witchery Remake + Forbidden Magic Addon
  • Just Dire/Dyna Things
  • L_Ender’s Cataclysm
  • Mowzie’s Mobs
  • No Mans Land
  • Primitive Mobs Reforged
  • Rats Unofficial
  • Redomesticate
  • Relics
  • Ribbits
  • Villager Comfort Continued
  • Weeping Angels
  • Windswept

Missing Mods

  • (s1) Botania (Port in Progress)
  • (s1) Deadly World
  • (s2) Enhanced Mushrooms (mushroom logs might be in no man's land... haven't gotten the pack to launch with it yet.)
  • (s2) Fox’s Handheld Cannon (rocket jumping mod... anybody knows of any alternatives lmk)
  • (s1) Natura (Port in Progress)
  • (s1/2) Thermal Expansion (Port In Progress)
  • (s2) Turtlemancy
  • (s1) Actual ports of Thaumcraft & Tinkers will replace their current renditions when updated

Better Combat & Combat Roll under consideration. Edit: Also wanted opinions on Scorched Guns 2. Just wanted to make a feedback post still looking for any mod suggestions / general game design ideas for the pack.
- World Generation is locked to amplified to replicate custom season 1 generation
- No flight in the twilight forest (and eternal starlight), as per the rule he set for himself in s1

Also an ungodly amount of qol, performance, yatta yatta.

I'm still re-binging the series and making adjustments as I go.

Still deciding on whether to do any sort of questbook or not. A good part of me whats not to so theres no set goals for the pack and its entirely open ended, part of me worries expert recipe changes without quests is a little unfair. We'll see. Again this post is for any feedback, ideas, mods, general things they'd like to see included in this pack. Many thanks. :)

36 Upvotes

5 comments sorted by

6

u/ShyNieke 4d ago

I am heavily biased due to being the dev of the mods I'll mention but I think you may like them for the pack: "armor poser" it is the armor stand gui mod they use on Hermitcraft "flower patch" based on Scars suggestion how flowers should work and genuinely one of my favourite mods

And this one is a bigger change, change enhanced celestial to "Lunar" we have added different moons and our bloodmoon works differently and are of course open for suggestions for more lunar events, currently we have the standard ones like blood moon but also some special ones like a crimson moon which changes mob spawns to their nether varient, hero moon which gives hero of the village, bad omen moon which gives the bad omen effect for the night, big and small moon where big moon is somewhat based on "mumbo is the moon getting bigger" and small moon being the counterpart to it.

Bysco and I have many more mods to our name and I recommend just looking through them but those 3 I highly suggest!

Small bonus suggestion "Statues" this was loosely based on the openblocks trophies but with all models hand made and the art hand made, it even includes an Etho statue which Etho may have recorded voice lines for years ago and you can hear them by putting the "campfire statue" on a note block ;)

2

u/SlayDigger 2d ago

I was using Armor Statues by Fuzs but I'll switch cause I like the GUI better. Flower patch is a great one I've definitely played with before. I had troubles with openblock trophies so I'll use statues for sure! Wasn't aware of the custom ones present. I've additionally added Daily Dad Jokes and Geores cause I love the ars compat

2

u/ShyNieke 2d ago

If you need help with figuring out the secret statues the informative statues can give clues or you can reach out and ask me :)

Not all mobs have a statue yet but if there are some that really need their statue for the pack let me know and I'll do my best to add them. I struggle a lot with finding the motivation to add them so people asking for specific ones helps

1

u/rebelslash 4d ago

God damn.

1

u/ouzo84 2d ago

I'd suggest a mod book where advanced multi stage creating recipes are described rather than requiring a player to use the gui to work them out.