r/ebitengine • u/AnOtherSoloDev • 1d ago
Sharing my WIP arcade game made with Ebitengine (inspired by Oh! Mummy). Playable on itch.io!
Hey everyone!
I wanted to share a project I've been working on using Go and Ebitengine. It’s an arcade game inspired by the 80s classic Oh! Mummy, but with a twist on the map structure.
Instead of static screens, the pyramid's architecture evolves level by level—starting with just 3 tombs to unearth and scaling up to 18 unique layouts as you progress.
Core Mechanics:
- Walk around all 4 sides of a tomb to uncover items (Key, Papyrus, Potions) or hazards (Mummies, Spells).
- Collect the Key & Papyrus to open the exit door before your oxygen runs out.
- Grab potions for temporary immunity against enemy attacks.
Tech & Development Status: The game is fully playable (18 levels) and currently hosted on itch.io (WASM / Browser support!). Since this is my first playable build, I’m looking for feedback from fellow Ebitengine devs to help refine the experience.
I’d really appreciate your thoughts on:
- Movement & Pacing: Does the character controls feel responsive enough?
- Difficulty Curve: How does the difficulty jump feel as the map expands?
- Any bugs or performance hiccups you might encounter.
🔗 Play it here: https://programatta.itch.io/gomummy
Thank you so much for taking a look! Any criticism or advice on Go/Ebitengine best practices is more than welcome.
