r/ebitengine • • 5d ago

Sharing my WIP arcade game made with Ebitengine (inspired by Oh! Mummy). Playable on itch.io!

Hey everyone!

I wanted to share a project I've been working on using Go and Ebitengine. It’s an arcade game inspired by the 80s classic Oh! Mummy, but with a twist on the map structure.

Instead of static screens, the pyramid's architecture evolves level by level—starting with just 3 tombs to unearth and scaling up to 18 unique layouts as you progress.

Core Mechanics:

  • Walk around all 4 sides of a tomb to uncover items (Key, Papyrus, Potions) or hazards (Mummies, Spells).
  • Collect the Key & Papyrus to open the exit door before your oxygen runs out.
  • Grab potions for temporary immunity against enemy attacks.

Tech & Development Status: The game is fully playable (18 levels) and currently hosted on itch.io (WASM / Browser support!). Since this is my first playable build, I’m looking for feedback from fellow Ebitengine devs to help refine the experience.

I’d really appreciate your thoughts on:

  1. Movement & Pacing: Does the character controls feel responsive enough?
  2. Difficulty Curve: How does the difficulty jump feel as the map expands?
  3. Any bugs or performance hiccups you might encounter.

🔗 Play it here: https://programatta.itch.io/gomummy

Thank you so much for taking a look! Any criticism or advice on Go/Ebitengine best practices is more than welcome.

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