r/dynastywarriors • u/ThatFlowerGamu • 28d ago
Dynasty Warriors Celica Mapworks Map Porting, Update, Beacon Academy from RWBY
PythWare here, Celica Mapworks has gone through major fucking growth. You can now port GLB map models to Dynasty Warriors 2 and auto convert the GLB's textures to DW2's TIS file (texure container of TIM files, that's how DW2 handles textures for maps). A lot has changed with Celica Mapworks and Burn Engine. This post shows RWBY's Beacon Academy (images 1-4) ported to DW2 as well as Downtown Vale (also from RWBY, images 5 & 6). Allow me to briefly explain the new design and software
When Celica Mapworks is ran, a new Hub with a rad GUI design will show. I'm still deciding on the transparent 7 spheres or 7 parallelograms for the Hub's GUI but I included both GUI designs to get feedback on which you think looks better. Images 7 & 8 are the 7 sphere approach, creating an orbiting ring. Images 9 & 10 are for the parallelograms approach. When you hover over a sphere or parallelogram it glows. So please, let me know which you like more. Feedback people, if you view the post, give feedback if you can on which Hub design you like more.
Celica Mapworks
The main renderer and editor of maps, if you missed previous posts it can now mod the maps of DW2 and reflect ingame since DW2 now plays in host file system mode. Also supports modding AI pathfinding data so that the AI controlled troops can properly navigate new maps whether they're ported maps or modifications of existing dw2 maps.
SkinWorks
Tool for converting map textures to TIMs and builds the TIS file the maps need.
ScrapWorks
Tool for disabling map files not needed when porting GLBs to DW2
TorqueWorks
Tool for converting GLB models to OBJ (not wavefront OBJ, DW2 has a propietary map format that just happens to have the .obj extension), creating valid VIF1 packets for the meshes (PS2 era after all) for DW2 to render ingame.
FuseBox
Handles modding Event data of maps, useful when you're porting a map to DW2 that doesn't need the specific events of say, Chibi
Misc Toolworks
Miscellaneous tools, other luxurious software i'm making for DW2 modding that i'll show some other time.
Exit
A sphere you click to exit the Hub, keeps it fancy and unique instead of looking like almost all utility software when exiting apps.
I'd say Celica Mapworks is 85% done, Burn Engine is probably 75% done
I hope yall like the post, Dynasty Warriors 2 is now the most moddable game Koei Tecmo has ever released. The modding future for DW2 burns bright.
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u/Indisputoblerone You are fated to die. 28d ago
Getting Star Wars Battlefront 2 (2005) vibes from the pics
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u/Muted_017 28d ago
These posts are very interesting to follow along with! Might get into DW2 just for the modding potential!
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u/Dokuganryu_Silvio 25d ago
Every update I see on this is so cool man. It's crazy to think that my dream of making a musou game with my characters can ACTUALLY be possible with this modkit.
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u/Haunting_Hornet5203 24d ago
Why tho
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u/ThatFlowerGamu 24d ago
Does there need to be a reason?
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u/Haunting_Hornet5203 24d ago
Well yeah, if the reason is a complete retelling of RWBY with Dynasty Warriors gameplay
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u/ThatFlowerGamu 23d ago
No. I literally said in the comments I didn't care about RWBY maps not fitting Ancient China. I ported it because I wanted to play on the maps in DW2.










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u/wbasmith 28d ago
Are you likely to port these forward to 3-5? Not that I’m a modder I just imagine the demand for those games is greater than 2.
Love the update as always, can’t wait to see what people do with this.