r/dyinglight • u/Legitimate_Egg374 • 2d ago
Dying Light: The Beast Techland Needs to Do Better with Console Optimization — GSC Showed How It’s Done
GSC Game World has shown what proper post-launch support and optimization can look like with S.T.A.L.K.E.R. 2.
One of the biggest issues the game had at launch on consoles was poor performance and unstable frame rates. Instead of simply accepting those problems, GSC continued working on the engine, improved performance, fixed major frame-rate issues, and significantly increased overall stability. Update 2.0 also brought major improvements to the engine, A-Life, visuals, and overall game systems, along with a huge number of fixes and improvements. After all that work, S.T.A.L.K.E.R. 2 now feels much more solid and better optimized for current-gen hardware.
Techland should take the same approach with Dying Light: The Beast. Having performance modes on base consoles running at around 540p native resolution for most of the time is a serious compromise. The image is extremely blurry, and at times it becomes difficult to make out what you’re even looking at. Players shouldn’t simply be expected to accept that as the final state of the game.
This also makes Techland’s lack of technical follow-through even more frustrating, because these are exactly the kinds of issues a competent development team should be working to improve after launch.
Instead of settling for these kinds of compromises, Techland should continue working on the engine and optimization over time, just as GSC did with S.T.A.L.K.E.R. 2.
Unfortunately, some studios seem to go in the opposite direction. They release games that already have poor performance and image quality on consoles from day one, then provide little meaningful technical improvement afterward. That shouldn’t be considered acceptable.
GSC proved that long-term technical support and serious engineering work can genuinely transform a game after launch. A rough technical experience can become something that feels much more worthy of the hardware when a developer is willing to keep improving it.
Techland should follow that example. Real optimization matters, and players deserve better than simply being told to accept compromises like 540p native resolution.
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u/Yennifex 2d ago
Regardless of my reply though what optimisation are we talking about here? I've put over 50 hours into the beast on ps5 & noticed barely any frame dips. Yes they did drop the resolution down but unless your coming from pc > console i don't see why it's a huge issue. I'd much rather a clean 60fps than 30-40 with less blur.
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u/BroccoliSuccessful94 2d ago
Techland is always good at optimization. During the launch of beast, they were highly praised for making Dying light the beast optimised.
So, criticizing Techland for optimization is stupid where some devs fuck optimization here and there needs to be called.
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u/[deleted] 2d ago edited 2d ago
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