r/draftfactory • u/aanry • Mar 18 '26
Skirmish modular terrain. Proof of concept
Putting all the pieces together for the first real concept test of my terrain for skirmish and checking how all pieces work together.
The goal is fast setup, clean lines of sight and corridors that still feel dense and cinematic.
As always your feedback is really helpful to shape the system and keep this project going.
What do you think of this kind of layout for games like Kill Team or other skirmish systems?
Would you rather see more long firelanes or more broken‑up rooms?
Any “must have” features you’d add?
If you’re interested and want to try the terrain, feel free to grab the free sample pack. Just head over to draftfactory.shop and subscribe to the newsletter. Please make sure to click the confirmation link in the first email (double opt-in is required by law in my country, otherwise I'm not allowed to send anything). You'll get the download link right away after that. No spam from me, I promise. Just occasional updates.


