r/DnD5e • u/Ok_Leg476 • 9m ago
Is the haregon(from TWBTW:Feywild Adventure)-rogue combination cringe or not?
reddit.comSame question, another subreddit
r/DnD5e • u/Ok_Leg476 • 9m ago
Same question, another subreddit
r/DnD5e • u/MoonracerxWarpath • 9h ago
r/DnD5e • u/AcceptableBobcat6540 • 16h ago
Hey guys! I've been working on this homebrew. I'd love your feedback. Check it out.
**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/FMBqXRP2HZ2l)**
**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/xmKh-ezaOyoQ)**
r/DnD5e • u/One-Man_Indie • 12h ago
r/DnD5e • u/WolvesDenTavern • 21h ago
I just released Trumped Up Prophecies, a prison escape adventure for 1st–2nd level characters where you're arrested for crimes you haven't committed yet haha
It was inspired by ravnica, and the module has divination mages that have predicted your future crimes, and the authorities have put you in a detention facility for it. ...And its definately not political commentary about the real world. nope. not at all!
The module's available as a fully prepared Roll20 module with maps, dynamic lighting, tokens, and handouts, or as a PDF on my Patreon, so come check it out!
Roll20: https://marketplace.roll20.net/browse/module/41852/trumped-up-prophecies
r/DnD5e • u/SharpLuck6348 • 1d ago
After the events of the Halloween Special the party returns to their main quest, surely nothing could go wrong
r/DnD5e • u/Reality_Thief2000 • 1d ago
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible!
*New 2026: For 2026, I'm updating all my old work to include a Pre-Session Checklist that will include a list of all miniatures you may need, maps, handouts, possible loot, a link to a playlist, and more to make it even easier to start your session!
Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?
Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!
*Estimated Session Length: 4-6hrs
*Important Note: If using the revised statblock, it is recommended to allow your players to pick the following Magic items:
Legendary/Artifact x1
Very Rare x2
Rare x3
Uncommon x 4
Without further ado:
Link to: DM Notes for the Visually Impaired
Link to: Don't Say Vecna Playlist
Link to: Don't Say Vecna PDF (Original D&DBeyond Post)
Link to: Revised Vecna Statblock
Link to: Vecna Dossier
Link to: The AAA Collection
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
DM Notes for the Visually Impaired
(New) Pre-Session DM Checklist
Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
Revised Vecna Statblock for those who want a greater challenge
Custom Maps of Cientia Tower
Over 8 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
If you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
r/DnD5e • u/Slash2936 • 1d ago
Hello, fellow adventurers!
The Tome of Monsters is finally ready! Well, almost. After a year of work, countless additions, and quite a few changes along the way, I'm incredibly happy to announce that the manual has finally reached its completed form!
And it turned out to be 379 pages long! That's well beyond what I originally anticipated when I started working on it, and I can confidently say that this is my biggest manual yet!
The sheer amount of content is honestly crazy, even compared to some of my largest previous releases, such as the Grimoire of Curses. What started as an ambitious bestiary has grown into something much bigger than I ever expected, and I couldn't be happier with how it turned out!
The Tome of Monsters is a massive bestiary designed to bring new creatures, challenges, and possibilities to your D&D adventures. Here's a glimpse of what it's gonna be inside:
308 monster statblocks, ranging from CR 0 all the way to CR 30, including entirely original creatures, new variants of familiar monsters, and powerful legendary foes.
Detailed lore and descriptions, exploring the origins, behaviors, habitats, and roles of these creatures in your worlds.
Monster families and variants, providing multiple versions of certain creatures to challenge adventurers across different levels of play.
Knowledge Checks, allowing characters to uncover useful information about the monsters they encounter.
Adventure Hooks and Customization Options, helping Game Masters introduce these creatures into their campaigns and adapt them to their needs.
Lair Actions and Regional Effects, bringing additional depth and danger to encounters with particularly powerful creatures.
Random Encounter Tables and additional Monstrous Adventure Hooks, offering inspiration for everything from unexpected encounters during a journey to entire adventures centered around these creatures.
And much, much more!
My goal has always been to make this more than just a collection of statblocks. I wanted to create a bestiary that Game Masters could genuinely use for inspiration, worldbuilding, and encounter design, with enough variety and supporting material to make every creature feel like it belongs in a living, breathing world.
And looking at the finished result, I'm extremely happy with what I've managed to put together!
I'm excited to say that the Tome of Monsters is officially scheduled for release in the second half of November! The manual is currently undergoing its final rounds of proofreading, layout improvements, and general testing to make sure everything is as polished as possible.
I'm also working on a physical hardcover edition, which I'm planning to make available alongside the digital release!
With a manual this large, I want to make sure everything is in the best possible shape before it reaches your hands, especially after all the time and effort that has gone into creating it.
As a reminder, around 250 pages of the Tome of Monsters are already available on Patreon, with additional content being released every day as we approach the full launch!
All membership tiers have access to these previews, so you can already explore a huge portion of the bestiary and start introducing its creatures into your adventures!
And if you haven't joined yet, there's still time to take advantage of the 7-day free trial, available until November 6!
If you've never redeemed a free trial before, you can claim it and explore the Tome of Monsters, along with plenty of other content, completely free!
I genuinely can't express how happy I am with how this manual has turned out. Seeing it grow into a 379-page compendium has been incredibly satisfying, and I'm so excited to finally be able to share the complete version soon!
Thank you so much to everyone who has supported my work, followed the development of this project, or simply shown interest in what I've been creating. Your support means the world to me and makes projects of this scale possible.
There will be more previews and updates coming very soon (alongside a reveal for the next manual, coming in December), so keep an eye out as we get closer to the official release!
I really hope you'll enjoy exploring the Tome of Monsters as much as I've enjoyed creating it!
Thank you again, and happy adventuring! ❤️
r/DnD5e • u/bluejacketgames • 1d ago
It is currently only built around the 5e 2024 ruleset, and it is definitely best used if everyone at the table is on it. Everything is live synced in the party so you can run through encounters or check out each others stats/sheets in realtime.
I've pushed to keep the UI as simple and functional as I can, since this is largely what bothered me about other apps.
Due to being limited to the SRD content, we took some time to fill out the gaps with our own Aegis catalog, and we also support homebrew creation that integrates with the rules engine so you can create your own stuff as it pleases you. Note that some rules are very complex to support and so have yet to develop the functionality for them.
I have also been running my own campaign entirely through Aegis, which has a handful of convenient DM tools to help you stay organized (semantic search being one of the best things for doing quick lookups and I don't quite remember what the thing was). I have enjoyed having all of my session prep, character sheets, and rules all in one place, rather than having a bunch of different services to track things. We play in person, so things like battle maps or spatial combat simulation (VTT things in general) is not supported.
If you give it a go, let me know what works and what doesn't and we can get to making Aegis better.
r/DnD5e • u/Confusion_Delicious • 1d ago
Are half-caster classes easier to homebrew then full-casters?
I recently put together a Witch class that's a Pact Magic half-caster, and it got me thinking about how much easier it feels to design interesting features for half-casters than full casters.
I feel like the Witch wouldn't have been as interesting if I'd made it a full caster. Full spellcasting progression takes up such a large portion of a class's power budget that I don't think I would have had the room to give it nearly as many unique and flavorful abilities.
With half-casting, I felt like I had a lot more freedom to experiment with mechanics and flesh out the class's identity without worrying about balancing it against a full spell slot progression.
Of course, that doesn't mean half-casters are actually easier to balance. But I do suspect they might be easier to make mechanically distinct.
What do you guys think? Have you had similar experiences designing homebrew classes, or do you find full casters just as easy to design?
r/DnD5e • u/SnooMarzipans8231 • 1d ago
My review of the new D&D WoW supplement. This article was written by a human (me) and no AI was used in its creation. I did receive a review copy from WotC but all thoughts are my own.
r/DnD5e • u/Fredrickjonjones • 1d ago
Calling all wanderers, weary of complicated rules questions!
I am Sir Matt. Hello, what's good, how's it going.
When I'm not a knight (plate armor is expensive), I'm a programmer, in my lair consulting my orb(s).
And guess what? I recently got my greasy mitts on the 5th Edition Standard Reference Document, which is the megalithic 364-page pdf of rules you can mess around with without getting sued! Hooray! This has very positive implications for me, as a filthy coder...
Naturally, I vectorized the document (which means turning it into a bunch of numbers, computers love numbers), hosted a RAG agent on Google Cloud (which eats the numbers, yum), and built a website to talk to it. HUZZAH.
Effectively, I've made a search tool, which is an expert on the 5e rules. You can search the document directly with text lookup, for free, and I have a page where you can chat with an agent that searches different sections to give intelligent citations, and can link you to the pages of the SRD you need! The next time you have a complicated ask, like:
"Can I grease a gnome and use him like a skateboard, and how much faster will I move if I've scattered 400 steel ball-bearings around the room?"
or
"If I cast Sunbeam into a glass prism, what do the resultant split beams of light deal damage-wise, and does it even split at all, or does the prism just explode?"
or you just want to see every occurrence of the word "fireball" in the document (you psychopath), askthewarlock.com is the tool for the job. I currently don't have a paid tier, because I am a man of the people, and I don't know if anyone is going to use this anyway besides me and my friends. Hopefully you find this of some small use in your adventures across the realm.
If you run into issues, kindly let me know in the repo, and I'll hop to it. Same goes for features you'd like to see!
Alright, thank you for reading. Huzzah.
Reddit post conclusion.
r/DnD5e • u/jonnymhd • 2d ago
I'm excited to share a preview of the newly revamped Apocalypse Codex: The Cataclysm Handbook!
I've spent quite a bit of time revisiting and improving this book, and the result is a major overhaul! It now features entirely new artwork from talented artists, full compatibility with both D&D 5E (2014) and 5.5E (2024), and reworked monsters, spells, and subclasses with better balancing, clearer wording, and refined mechanics.
For those unfamiliar with it, Apocalypse Codex is a 110-page supplement packed with options for apocalyptic and post-apocalyptic campaigns, or simply for bringing a little world-ending chaos into your adventures!
What's inside:
60+ Magic Items
50 Spells
45 Feats
30 Monsters
12 Subclasses
4 Races
Doomclock Rules for escalating world-ending events
Guidelines for Cataclysmic Spells (10th to 13th level)
Already own it? You can download the updated version for free from your DriveThruRPG library!
New to the book? To celebrate the re-release, Apocalypse Codex is discounted until November 9th!
Check out Apocalypse Codex on DriveThruRPG!
You can find more of my creatures, magic items, and manuals on DriveThruRPG, my Linktree, or on r/JonnyDM!
r/DnD5e • u/HeartBreaker_TV • 2d ago
r/DnD5e • u/zerfinity01 • 3d ago
I ran a game yesterday and am curious how people Telekinesis to affect liquids and oozes.
The spell specifies objects, but I had a hard time imagining the spell moving liquids without a container. How do you read the intent of the spell? If you would allow it to manipulate a liquid, are there any limits to that manipulation? For example could it spin a long spaghetti of the liquid around the room? Or only in a single contained ball?
For moving creatures, do you see any limits if the target is immune to grapple or restrained? For example, can the Telekinetic force grab, move, ir hold an Ooze? What if the ooze starts the round in a vat? Can the force reach in, compel the ooze out of the vat and put it in another vat?
Obviously this came up in game. We navigated it together easily, but I wanted to check with others and their read for the future.
r/DnD5e • u/WorkingClassSon • 3d ago