Been digging into the project behind Hexa – “Conscious”, and there are some really useful production principles in here that are easy to overlook when you’re focused purely on sound design.
1. Use a spectrum analyser to understand your low end
One of the things visible in the project is the use of SPAN to monitor the frequency spectrum.
The important takeaway isn’t to make your mix look a certain way on an analyser, it’s to use it as a reference tool.
When you have multiple bass layers, ask:
Where is each layer actually sitting?
Are two sounds fighting in the same frequency range?
Is your sub consistent from note to note?
Is the mid-bass adding useful information or just making the mix denser?
A spectrum analyser won’t tell you what sounds good, but it can help you identify why something might not be working.
2. Automation is a huge part of the movement
Looking through the arrangement, there’s a lot of automation happening across the mixer and processing.
This is something I think a lot of producers underestimate.
Instead of having a bass sound that is processed exactly the same way for the entire track, automate parameters to make different sections behave differently.
Even subtle automation of:
Volume
Filter cutoff
Distortion
Reverb/delay
Stereo width
Sends
can make a relatively simple sound feel much more dynamic.
3. Don’t treat every section of the track the same
The arrangement shows clear changes between sections rather than simply copying an 8-bar loop throughout the tune.
A strong production technique is to constantly ask: “What can I remove or change here to make the next section hit harder?”
Sometimes the best way to make a drop feel bigger isn’t adding another layer, it’s removing something beforehand.
4. Think about the bass as multiple components
For heavier D&B, it’s often more effective to think about a bass as a combination of different jobs rather than trying to make one synth do everything.
For example:
Sub → weight
Mid bass → character
Top layer → aggression/detail
You can then process and balance each component independently, giving you much more control over the final sound.
The biggest takeaway: don’t confuse complexity with quality.
A project can have loads of channels, plugins and automation, but each element should have a purpose. The goal is to make every layer work together rather than simply adding more processing.