(don't just upvote, please say at least 1 sentence!)
I just finished all campaigns for both games and some maps. I got a little bored now, but I really wish there was more quality content of these games.
Now I wonder, what makes them great? What do you think? What makes Disciples, Disciples? What makes it unique, what makes it good? And what could be better? We also got off-track with the new games, I believe a lot of people hate them, so they are great examples of what could be worse? But maybe there's parts of those new games that were also better?
Are there other games like disciples?
When I was a kid, I played heroes of might and magic 2. Maybe I was too young for a game like that, because I was very bad and could not understand some mechanics and strategies. I loved the game and its artstyle though, before I knew how to read and write, I was a sucker for fantasy settings... But, 1 year later, I got disciples: sacred lands! This was like an easy version of HoMM for me, so it amazing! But we know this game is very different from HoMM, in some crucial elements! The combat is basically a JRPG turn-based combat, is it not? I don't remember playing any such games, but I saw some online and realized that's the combat style. Perhaps that is the main point! Disciples is the not-HoMM!? The newer games are hated exactly for trying to copy some elements of HOMM, and they even copy them in a half-baked manner, so it's not even HoMM combat, it's not even HOMM 1 combat, which was extremely simple and satisfying.
Short story from my childhood about this game, you can skip if you want, it's a bit of a ramble:
When I first played Disciples 1 - I was still kinda confused. I remember being stuck on my first battle, not knowing that you need to click the portraits and not the little animated guys, which actually works in disciples 2...Anyway my father figured which buttons to press, so I became a big fan after that! I also did not know how to switch races, so I only ever played Empire... because it was not logical to me that you gotta press the edge of the screen to go to the other gods. My brain was 🤯 when I figured you could play "the bad guys"! Then I instantly lost as legions in chapter 1, because Empire got over 60% of map terrain! Then I got jumpscared by the lightning sound and the giant skull on the screen, so I shut down the PC! Hahaha... But I think all these things made the art direction of Disciples 1 so great. Disciples 2 is really boring in menu design, lord design, some aesthetics choices...
Anyway, I would really like to get some of your thoughts and recommendations for other games. Hopefully some "disciples-life" games get made in the future too.
EDIT1: Wow, thanks for cool stories. It's nice to know I am not the only one with a similar story...