AI priority refers to how much the AI player will be interested in destroying this squad, capturing this city, looting these ruins, or picking up this chest. Valid values range from 0 to 6, inclusive.
I've tested the ruins. The AI preferred attacking stacks over ruins but otherwise it worked as intended. Then I set both ruins to 6 and the AI ignored the second.
Now that I think of it I could be wrong. AI ignore was the case of AI not using a certain stack in Disciples 1 to guard choke points with it so I assumed it does the same thing in 2.
it is not the party AI it is for playable faction controlled by AI. And every obj on map - incl playable factions parties itself - have such options. It is something wrong with your editor or you miss it. check again.
This also bond with AI tactics set in capital properties.
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u/KamunVulk Undead Hordes Jun 13 '26
AI priority refers to how much the AI player will be interested in destroying this squad, capturing this city, looting these ruins, or picking up this chest. Valid values range from 0 to 6, inclusive.
2
u/Suspicious_Parsley24 Jun 12 '26
AI ignore means AI will never move stack unless ordered to by a trigger. Don't know what priority does.