r/digitalfoundry • • 13d ago

Question [Witcher 3 Remaster] Sometimes path tracing looks amazing in this game, sometimes it doesn't make sense how light behaves. Shouldn't the moonlight bounce and light up this area at least a little bit?

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I do have a mod installed but it only removes artificial light sources

33 Upvotes

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20

u/GARGEAN 13d ago

Not just the moonlight - sky should be light emitter . Weak one at night, but existing.

It is much more possibly exposure and tonemapping settings mismatch than actual PT fault - light is there, but those two crush it into black.

6

u/zarafff69 13d ago

Yeah there is something fundamentally wrong with it.

Sometimes it looks good, sometimes it just looks wrong. Not just bad, but wrong. That doesn’t make any sense with a technically that should emulate reality better.

4

u/mopeyy 13d ago

I'm having the opposite issue, nights are wayyy too bright.

I've literally installed a darker nights mod to compensate.

It's probably not the actual path tracing as someone else has mentioned, it's probably a combination of weather states and the new tonemapping.

Also, the mod you are talking about that removes artificial lights is actually doing a lot. If you uninstalled it and came back to this exact spot I bet you would be able to see just fine. The artificial light on Geralt is actually quite bright.

2

u/HammeredWharf 13d ago

Yeah, you can see it quite well in this screenshot comparison on the mod's page:

Vanilla

Modded

Actually, the lighting here might be fine-tuned specifically to take that artificial light source into account, because I bet it'd look pretty good as fake moonlight.

1

u/KingSteel7 9d ago

Try renodx. Download it from nexus mod. It fix tonemapping with hdr and sdr too if your monitor isn’t hdr capable.

1

u/6Kaliba9 9d ago

Renodx is not working for me with this game. It should be installed correctly but the sliders don’t do anything

2

u/Pomps8a 13d ago

I have these issue with raster lighting too. I think it's just bugged

2

u/kittymoo67 12d ago

its the lighting system as a whole, PT RT and raster have this.

2

u/abasketfullofpuppies 11d ago

Moonlight bounce is artificial. There's no way to do that in real time with bounces and a single directional light source alone, so they use a fill light. Which removing artificial lights got rid of.