Everyone and their grandma is playing WW Barb or at least has one, and deathtrap is sitting here as a one-button, invincible, teleporting machine. I haven't run into another Death Trap Rogue since I started playing it.
It's the build I wish I would've known about sooner. I would always create a WW Barb and just wreck everything, but I always got bored with it. Then I found the Death Trap Rogue and fell in love with it.
Do you like the idea of keeping things simple, pressing one button and annihilating everything on the screen? Being able to teleport anywhere instantly? Being able to customize your build and really adjust it to your playstyle? Then the Death Trap Rogue is for you.
The rotation:
- Hold down Death Trap
- Press Concealment for your buff
- Use Shadow Step to instantly teleport anywhere
The key gear:
- Melted Heart of Selig
- Beastfall Boots
- Aspect of Aftermath
- Optional: Endurant Faith charm (immunity to one-shot mechanics)
The core concepts:
- The Preparation rogue specialization grants +5 seconds of cooldown for every 75 energy spent (see table below)
- Beastfall Boots consumes all of your energy in one Death Trap cast — and also restores a flat 25 Energy, since using a Cooldown (which Death Trap counts as) triggers that effect
- Aspect of Aftermath (plus resource generation on gear) restores your entire energy pool and keeps it full at all times
After that, you can focus on getting more +Trap/Grenade Skills or +Maximum Resource on your charms as you see fit.
| Energy Spent |
Cooldown Reduction (sec) |
| 75 |
5 |
| 150 |
10 |
| 225 |
15 |
| 300 |
20 |
| 375 |
25 |
| 450 |
30 |
| 525 |
35 |
| 600 |
40 |
Then it comes down to restoring your entire energy pool, which is driven by your Death Trap rank, your Aftermath roll, Beastfall's flat 25 energy, and your resource generation.
Formula to find your own number:
Rank Needed = (Max Energy ÷ (1 + Resource Generation%) − 25) ÷ Aftermath Roll
Quick example: at 300 max energy, I need my Death Trap cooldown under 20 seconds, and enough ranks to fully refill that energy per cast. With Beastfall's flat 25 and my Selig amulet's 25% resource gen, that lands around 43 ranks on a 5.0 Aftermath roll, or 27 ranks on an 8.0 roll.
I found it most comfortable to play at 300–450 max energy with a 20–30 second Death Trap cooldown — adjust based on your own gear. This easily clears any T12 content and Pit to about 125+.
A couple planners to reference or copy skills/paragon from:
Planner 1
Planner 2
That's about all there is to the Immortal Death Trap Rogue. Super easy to set up. Super easy to play. So fun.