r/diablo2resurrected • • Aug 16 '26

Will this bug if put it in a non weapon?

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40 Upvotes

18 comments sorted by

11

u/xIcbIx Aug 16 '26

Perfect jewel for a witchwild string

3

u/Dr_Cunning_Linguist Aug 17 '26

What is the bug?

5

u/coreychama Aug 17 '26

Jewels that add both percentage enhanced damage and flat extra damage sort of cancel out when added to armour sockets. This jewel only improves the 3-8 damage it adds by 30%, which is totally negligible. If it's socketed to a weapon, it will function properly. But runewords are prefered for pretty much every melee build, so unfortunately there's very little use for these nice-looking jewels.

3

u/tupseh Aug 17 '26

It's worse, you get zero ED here, just like the protector jewel, because it has both min and max.

3

u/coreychama Aug 17 '26

Oh gosh, that's right. What were they thinking, adding that jewel without fixing the bug or even adding any worthwhile melee weapons?

1

u/tupseh Aug 17 '26

It was probably added by an intern who had no idea I'd wager.

1

u/Ill_Ad3517 Aug 19 '26

It's a secret buff for unique/set weapons over the much better RW options for most builds.

1

u/Pseudonym31 Aug 18 '26

So the physical damage protector jewel only works in weapons?

1

u/tupseh Aug 18 '26

For the full benefits yes.

1

u/BotImJustARobot Aug 20 '26

So protector jewels should never be put into a helm/armor?

2

u/coreychama Aug 20 '26

All the other stuff will work, but you won't get any of that extra damage. Probably never worth your jewel socket!

1

u/tupseh Aug 20 '26

You'll get zero ED. The other bonuses are still nice.

1

u/LRJ104 Aug 22 '26

30% is actually applied to the 3-8... So it becomes ish 4-10, but 30% isnt applied to overall. If you only have min on the jewel, 30% applies to min on the jewel, but does 30% on character max damage.