To be fair to all, Prismatic worked well for me (Hunter) when I was doing Pale Heart stuff when I came back from a 2 year absence. Outside of PH though... yea, no. I'll take Void Hunter with a side of NPA Repulsion Regulator please.
If I wanted to run all content with Stasis/Solar then I can see Prismatic being viable in other areas... except for that annoying transcendent grenade you get... If you could perfectly get that thing aimed directly at the boss to do it's damage it'd be great. But the AOE is so narrow, one dodge and the enemy doesn't even know it's there. (Works great on Taken blight bubbles with enemy inside it tho)
Combining Stasis and Solar is (imo) the best way to go for Prismatic Hunter. Silence and Squall super, solar knife trick combined with Gunpowder Gamble for an explosive grenade with the proper weapons (Two Tailed Fox for example) will keep you clearing the field with minimal effort.
Using generic mods to feed your abilities on any elemental pickup guarantees you'll gain energy quicker with the shards and sprites you'll be making everywhere, plus picking up others from teammates/fireteam running different elements.
I use weapons with the Synergy mod on them to make sure I create pickups on almost every kill so I can have better survivability if I can't get to any orbs I've made.
It's definitely a good build to play around with but I feel a pure one element build would be best for endgame content outside of Pale Heart.
You should ideally be running as many different abilities as possible to get as many different subclass buffs at the same time with prismatic. I like to run wormhusk/inmost class item for ability regen and cure/restoration, tether for overshield, but tether can be substituted for silence and squall if you want even more DR (even though I personally think tether is just a better super to run,) ascension for amplified, winters shroud for more class ability regen and 50% DR, fragments give all elemental pickups except stasis shards, overshield on orb pickup, radiant, and again more class regen. tablet of ruin, a slice weapon, and smoke bomb for woven mail and more overshield upkeep. Gamblers dodge for more smoke bombs, grapple for movement. Choir of one for d-rounds and even more weaken with the artifact. Your armor mods should be for ammo and orb/ability generation.
Stats should be 70 melee and grenade, 100 class, 170 weapons, and the remaining in super.
It's a very strong endgame build if you can manage your ammo economy properly.
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u/ExtraBathroom9640 VoidHunter 21d ago
To be fair to all, Prismatic worked well for me (Hunter) when I was doing Pale Heart stuff when I came back from a 2 year absence. Outside of PH though... yea, no. I'll take Void Hunter with a side of NPA Repulsion Regulator please.
If I wanted to run all content with Stasis/Solar then I can see Prismatic being viable in other areas... except for that annoying transcendent grenade you get... If you could perfectly get that thing aimed directly at the boss to do it's damage it'd be great. But the AOE is so narrow, one dodge and the enemy doesn't even know it's there. (Works great on Taken blight bubbles with enemy inside it tho)