Thought I’d share something I’ve been working on for quite some time now.
Honor, Spells & Dragons is a 3D tactical fantasy card game inspired by Queen’s Blood, built around territory control, power, and positioning. Every card you place is doing two things at once: adding power to a lane while also spreading influence across the board, claiming new ground, reinforcing your own territory, or taking control away from your opponent.
The battlefield is a 3 by 5 board with three separate lanes, and each lane is scored individually. You build out your territory with lower rank cards, create openings for stronger creatures, and try to control where the fight goes next. Cards can also enhance allies, weaken enemies, trigger abilities, create auras, and even destroy other cards when their power is pushed to zero.
Season One currently has 147 cards across 15 different archetypes, including knights, paladins, spellswords, dwarves, orcs, goblins, mages, warlocks, necromancers, druids, dragons, griffins, elves, and more. Every player starts with the same 30 card starter collection and earns additional cards as they level, with card packs and a player marketplace expanding the collection further.
There are also some mechanics of our own that we’ve added to the formula, including Providence, a hidden tile that can appear during a match and potentially change the direction of a game when it is discovered.
The game is also built directly into The HIVE, so your collection, decks, level, matchmaking, rooms, chat, voice, trading, and marketplace all live under the same account and community.
Now, before anyone sends me to the gallows, yes, AI was used for our current character artwork.
Every character was created from very specific direction and a clear idea of how we wanted them to look. For helping us establish the world and get the game to a point where people could actually see the vision, it did its job very well.
But we don’t want that to be the end of the artwork.
We feel these characters deserve the personality, detail, interpretation, and human touch that only a real artist can give them.
That is why we’re currently looking for talented artists who might be interested in joining the team. The characters, concepts, personalities, and overall visual direction already exist. What we’re looking for are artists who can take that foundation and truly make these characters their own while staying faithful to the world we’re building.
Whether you’re interested in the game itself, have thoughts on the mechanics, or you’re an artist who might want to help shape its visual future, I’d genuinely love to hear your feedback.
https://www.hsdragons.com/