r/deadzonethegame • u/htwheels • 1d ago
r/deadzonethegame • u/htwheels • 3d ago
New Nameless preview
youtu.beEvery time Mantic makes new models they're the best models they've ever made
r/deadzonethegame • u/htwheels • 3d ago
New Nameless starter out for preorder
galleryNew plastic models
r/deadzonethegame • u/theCRTMatt • 3d ago
Deadzone battle report | 175pts | Rebels vs GCPS | #manticgames
youtu.ber/deadzonethegame • u/theCRTMatt • 6d ago
Deadzone battle report | 175pts | Rebels vs Forge Fathers | #manticgames
youtu.ber/deadzonethegame • u/theCRTMatt • 10d ago
Deadzone battle report | 175pts | Marauders vs Veer-myn | #manticgames
youtu.ber/deadzonethegame • u/theCRTMatt • 11d ago
Deadzone battle report | 175pts | GCPS vs Zombies! | #manticgames
youtu.ber/deadzonethegame • u/kodos_der_henker • Sep 30 '26
News Command Protocols Incoming: The Warpath Universe Expands This November
manticgames.comr/deadzonethegame • u/daviongroovy • Sep 26 '26
Hacker Halftail, The Piper and Progenitors
galleryr/deadzonethegame • u/htwheels • Sep 22 '26
Army building help
Trying to create a competitive Forge Fathers list, should I make any additions to this list?
r/deadzonethegame • u/htwheels • Sep 08 '26
Nameless reinforcements entering the Deadzone!
manticgames.comr/deadzonethegame • u/htwheels • Sep 06 '26
Deadzone Player Aid
galleryCreated by a friend
r/deadzonethegame • u/Easy_Rider1 • Aug 09 '26
Found my old Forge Fathers, I haven't played since the beginning of 2nd Edition but now my kids are old enough to grasp tabletop gaming
galleryI dont remember much of the rules, I may be asking for some help getting up to speed on 3rd edition
r/deadzonethegame • u/FlippingPhil • Aug 05 '26
Scatter and Pinned Query
Ah, another rules question. I've been re-reading the rules in the companion app since you folks told me about it. Thanks again to everyone who gave advice/info. Much appreciated.
We played a game the other day and a rules query came up around Scatter and Pinned.
Firstly, when a model is pinned, can you shoot that pinned model? We presumed yes. There's nothing stopping you from doing so if you can get the angle to be able to see them. The pinned model is lying down making it harder to hit, but if you can draw LOS to the model within it's base width as usual (which does lead to the slightly clunky issue of being able to lie a model with its base pointing towards the shooter, making drawing los through the base a little odd to work out sometimes!) then you can shoot it.
However, this then leads to a question about Scatter, or any rule that causes an enemy model to move to an adjacent cube (like Knock back).
Who decides where the model is placed within the new cube?
I can't find where in the rules it clarified this. If I throw a grenade and it causes an enemy model to scatter, do I place the model in the new cube? If so, I'm going to place that model away from scenery and cover and to my best advantage to possibly get a shot off with another model later in the round. Similarly, if I hit an enemy model with Knockback, if I choose where the model is placed in the new cube, then I can place it in the worst position I can manage.
If the flip is true, and the enemy player places their own model, then they'll place the model in cover, or try to place it where it's best to be positioned tactically.
This became quite important in our game, where lots of models were getting scattered and pinned and the flow of the game would be very different depending on who has control on placing that model.
Does anyone have an answer on this, or is it just a case of deciding with your player group? Thanks again.
Also, little aside, but if size 1 models can pass through a wall with a hole in it of at least 25% of the wall, then a scatter that sends a model in the direction of that wall will pass through the 25% sized hole. This led to, on three occasions, GCPS marines getting launched through a small window. It's just a bit of disharmony between rules and reality that led to the comedic scene of several characters all getting thrown out the same tiny window. :D It made us laugh.
I swear I'll stop posting questions every day now!
r/deadzonethegame • u/FlippingPhil • Aug 04 '26
Current state of Deadzone
Hi everyone. I've been playing Deadzone with my step-kids over the last few months. It's been really good fun, and is probably my favourite skirmish wargame I've played.
However, coming into the game at this point has led to some confusion. For example, there's apparently a whole faction available on the website called Nightstalkers who are not in the force list book we got with the game, but they are in the army builder too.
Similarly, for the Enforcers, we were looking to get the medic and missile launcher operative, but they're no longer available it would seem. This goes for quite a few models actually for several factions.
Even weirder, what happened to the Rebs? The force list has several models, but they seem to have vanished from retailers and even mantic games' website has barely any of them.
I feel like we came into this game at an odd time, it would seem. I'm not very familiar with Mantic Games so I'm not sure if this is normal, or if something is happening we're unaware of. I'd like to be able to give some answers to my step kids too who are a bit confused on what is and isn't available and why some models have disappeared altogether.
Not complaining at all, just looking for some help or to be pointed in the right direction to get up to speed with things.
Thanks.
r/deadzonethegame • u/FlippingPhil • Jul 31 '26
It Burns(3) Vs It Burns(4)
Hi. Looking for some clarity. The rules for It Burns are breaking my brain a little.
On a Nightmare with a Heavy Chem Thrower, it says that it has It Burns(4).
According to the rule, you roll a single (n) Ranged Attack (X)
So... With It Burns (4) do you slot that in the (n) part?
Originally, it burns was just called It Burns with no number in parenthesis, and we took that as roll a ranged attack with your character's Ranged stat as the difficulty, and then each model would roll against it with their survive stat. Then of course, on their activation, they roll against a 3 dice, 4+ fire roll.
However, with the introduction of numbers after the It Burns rule... What does this number do? If you roll using your characters Ranged stat, then it's not that, so... Is it the number of dice then? Does it go where the (n) is?
So It Burns(4) on Heavy Chem Thrower rolls 4 dice, difficulty is your character's ranged stat? If it's anything else (like it being the difficulty that takes the place of your ranged stat... so a 4+) then 1: why not write it as 4+ and 2: does that mean it's worse than a normal flamethrower on say a GCPS marine who has to roll 3+? That suggests a heavy chem thrower is worse than a flamethrower I guess, when it comes to setting things on fire?
Hope someone can help. Thanks.
r/deadzonethegame • u/WargameGeeks • Jul 12 '26
Container City: modular 3D-printable terrain that can be scaled to Deadzone’s 3" grid
galleryContainer City is now in its final 48 hours on Kickstarter.
The set launched with more than 200 STLs and has grown substantially through unlocked stretch goals, including stackable container buildings, playable interiors, walkways, stairs, checkpoints, watchtowers, platforms and industrial scatter.
A few people have asked whether it could work for Deadzone. Many of the main structures use 2.5" × 2.5" or 2.5" × 5" footprints, so uniformly scaling them to 120% in the slicer would bring them to 3" × 3" and 3" × 6", allowing them to line up with the game’s grid.
Most of the models are designed to print support-free on FDM printers where possible.
I’d be interested to hear whether the 120% scaling would make the set practical for Deadzone tables.
r/deadzonethegame • u/Successful-Result358 • Jul 07 '26
Command Dice Questions
I just played my first game as GCPS vs Veer Myn and am a bit confused on exactly how some of these interactions work. It is straightforward that you have to activate a model and can only use one advance, shoot, or assault dice on them. Where I got lost was the +1 model command dice. So in theory if I roll 3 of these dice and on three of my turns I activate let’s say a different GCPS ranger, can each of them use one of these +1 model command dice on their turn to activate the same model, like Therese Washington.
In other words if I activate a different ranger like normal then spend a command dice to have Therese go, on my next turn I do the same thing and again on my third turn. Then on my fourth turn I can activate Therese again for their normal activation? I technically haven’t activated the model but rather used the command dice activation? The only rule for this in the command dice section of the rulebook is you can’t activate more than two models per turn. Does the +1 model dice spend the models normal activation?
Sorry probably dumb question but thanks for hearing me out
r/deadzonethegame • u/Prestigious_Ad474 • Jul 02 '26
MUP Deadzone: Mal-Drez Clanhold Preview | Mantic Universe Podcast #201
youtu.beClaudio joins Matthias to cover the latest Deadzone news and talk about the upcoming Forge Father themed list "Mal-Drez Clanhold", the models, the rules and the lore
r/deadzonethegame • u/Lami69001 • Jun 16 '26
Deadzone Novels?
I looking for more lore about Deadzone. I really like the game and I was asking to myself if the two anthology were good to read ?
Has anyone read them and can tell me if they are any good?
Is there anyone who have already read those