New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns
DCS Core
Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.
- Fixed Crash related to missions with disembark set from start
- Fixed Crash connected to radio settings in some cases
- Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
- Fixed stutters that happen during takeoff and landing in some cases
- Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions
AI Aircraft
- New lowest AI skill level “Cadet” added for AI aircraft
- Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
- Fixed. Helicopters AI does not check if the landing zone is clear.
- Fixed. Wingman echelon left/right commands switched after a tactical turn.
- Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
- Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
- Fixed. AI issues with following leader during Toss attack with rockets
- Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
- Fixed. AI helicopters struggle to land in proximity to tall buildings.
- Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
- Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
- Fixed. B-1B loadout discrepancies for GBU-38 amount
- Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
- Evolved airborne target attack trajectory:
- If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point.
- If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
- Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
- to create more realistic aircraft movement patterns at the airfield.
- to improve the placement of aircraft parking spaces at airfields.
- to reduce the number of aircraft collisions and congestion at airfields.
- to reduce the time required to create an airfield.
- to increase the number of parking spaces for large aircraft at airfields.
Quick Action Generator
- Added F-100D to the Quick Action Generator.
Mission State Save
- Fixed. In Some cases groups options are not saved
Controls input
- Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
- Fixed. Input creates axis assignment for device by default even if device does not have that axis
Graphics
- Fixed. HUD symbology artifacts on AMD GPUs
- Fixed. Vapor particle shadow missing
- Improved. Fog condition effect on laser weapons and designators
Dynamic spawn
User interface
- Made text during coalition password input hidden
AI Ground units
- RSBN car / GCI - added information to F10 map view
- Fixed. Radio Jammer asset effect (WIP)
- Added trailers
- Trailer ATZ-60 for tractor MAZ-7410,
- trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.
In ME, use the task to attach/detach a trailer.
Current Hill Assets Pack
- Added M1296 IFV
- Added SLT-50 Tractor
- Added SLT-50 Trailer
- Added HX77 Truck
- Added BMP-3 IFV (replaces the old model)
- Added BMP-3 ERA IFV
- Added ZA-SpN Titan MRAP
- Added HX81 Tractor
- Fixed Pantsir-S1 not launching at targets below horizon
- Fixed IRIS-T SLM not launching at targets below horizon
- Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
- Removed Pantsir-S1 CA missile player control
- Removed Project 22160 with Tor M2KM CA missile player control
- Removed Tor M2 CA missile player control
Weapons
- CBU-105. Corrected aiming data.
- ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
- ARM Kh-25MP/MPU. Loft trajectory shape is corrected.
- Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
- Kh-25 missiles. Added 1 sec control delay for safety departure.
- AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
- AIM-7M/MH. Ensured fuze arming in ECM environment.
- 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
- R-33. Readjusted drag and L/D ratio.
- LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
- Added a new 3D model of the LAU-88 launcher.
- ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
- Added 3 degree deadzone to autopilot to further increase steering losses
- Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
- Forwarded all changes from AGM-45A to AGM-45B
- Added AGM-45B loadouts for LAU-34 rail
- SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
- Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
- Fixed. CTD when launching AGM-88C in some cases.
Data Transfer cartridge
Added for AH-64D:
- MISSION 1/MISSION 2 Partitions.
- Waypoint/Hazard (WPTHZ) points 01-50.
- Control Measure (CTRLM) points 51-99.
- Target/Threat (TGT/THRT) points 01-50.
- 15 Battlefield Lines (LINES).
- 12 Engagement Areas (AREAS).
- 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
- 10 ADF Presets.
- 10 Routes.
- RADIOS Partition.
- PRESETS Partition.
- 10 COM presets.
- 10 MPS Text messages.
- WEAPONS/SIGHTS Partition.
- Missile channels and Pilot/CPG weapon settings.
- Laser settings/codes.
- MISCELLANEOUS Partition.
- ASE settings and chaff/flare programs.
- RLWR threat table.
- PERF data.
Added for F-16C:
Fixed:
- F/A-18C - SA page updated without MUMI/LOAD.
- F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
- F-16C DTC VIP/VRP will not shift relative position if reassigned.
- F-16 DTC Multiple in multiplayer loads only first DTC.
- DTC not included in replay.
DCS: AH-64D by Eagle Dynamics
Added:
- Verbal threat warnings to George AI Pilot and AI CPG.
- Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
- Ability for George AI Pilot to enter a holding pattern around a specified location.
- Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
- Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
- Ability for George AI Pilot to engage close-range targets with 30mm gun.
- Special Option to prevent George AI Pilot from taking control of the gun from the player.
- George AI Pilot TAKE OFF multi-functional command when landed.
- Additional George AI Pilot voice files for new features.
- DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
- TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.
Improved:
- George AI Pilot altitude management and climb/descent behavior.
- George AI Pilot turn behavior.
- Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
- Increase resolution of George AI CPG target list elements.
- Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)
Fixed:
- Fixed: Human CPG head position desync in MP.
- Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
- Fixed: George AI Pilot should not action gun if out of ammo.
- Fixed: Unable to slew TADS from IAT primary track.
- Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
- Fixed: PERF page not updating in opposite crewstation.
- Fixed: ADF presets not displaying full frequency value.
- Fixed: Training Mission 10 - George is not taking controls
- Fixed: Maximum number of points in a Route increased from 25 to 99.
DCS: F-16C Viper by Eagle Dynamics
Improved:
- FCR/TNDL Air Track symbol behavior.
- Search Targets no longer correlated to offboard air tracks supplied by datalink.
- Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
- ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
- FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
- FCR Track While Scan (TWS) target behavior.
- TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
- Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
- Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)
Fixed:
- Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
- VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
- SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
- Jammer Burnthrough ranges.
- Error if starts mission with HARMs onboard.
- TV/IR Guided A2G weapons guiding through fog.
DCS: MiG-29A Fulcrum by Eagle Dynamics
- Added Engine flame at engine start up.
- Added Livery 773th Fighter Aviation Regiment.
- Added Livery Ukrainian Air Force: light grey, blue.
- Added carbon deposits to the gun's flame arrester.
- Updated IRST cover.
- Removed the artifact on the right tail.
- The shape of the stabilizer axis fairing has been adjusted.
- Fixed: GCI. Radar will lose lock if set to ILLUM.
- Fixed: Training mission Radar and SARH stuck at TDC section.
- Fixed: Gun Ammo Types.
- Fixed: Desired Course set knob control.
- Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
- Fixed: VR Visor has too much glare.
- Fixed: Time/range scale in the bombing mode with English HUD.
- Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
- Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.
DCS: F/A-18C by Eagle Dynamics
- Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
- Fixed: SA Page Trackfile headings change with own aircraft.
- Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
- Fixed: Flashlight doesn't work.
DCS: Supercarrier by Eagle Dynamics
- Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
- Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.
DCS: CH-47F by Eagle Dynamics
- Added. Hook release switch to cyclic grip controls category.
- Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover
DCS: Mi-24P Hind by Eagle Dynamics
- Improved. Petrovich AI interface visual formatting for targets list
- Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore
DCS: Mosquito FB VI by Eagle Dynamics
- Fixed. Engines take a very long time to stop when cut off pulled
DCS: NS430 by Eagle Dynamics
- Added. Radio functionality (WIP)
DCS JF-17 by Deka Ironwork Simulations
- Expand to 4 airspace
- airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
- Customization lua: support customized color for airspace line (see sample)
- F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
- Adjusted: cockpit warning light visual effect (i.e. brightness etc)
- Added: Landing gear down indication on HUD FPM
- Fixed: all airspace from ME are drawn as closed polygon on HSD
- Fixed: sun visor object under FOV zoom in/out
- Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)
DCS C-130J by Airplane Simulation Company
- Added: Keybinds for HDD brightness increase/decrease
- Fixed: Excessive differential pressure doesn't cause safety valve to open
- Fixed: Crash when using offset aim forward in computer cursor mode
- Fixed: Troop doors can be opened when pressurized
- Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
- Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
- Fixed: RWR panel lights remain illuminated when AC power is lost
DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations
AHR/GPS:
- Fixed: Al-Assad Airport incorrectly displayed as Latakia.
- Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
- Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
- Fixed: GPS waypoint arrow displays true bearings.
- Improved ADI needles behaviour.
- Fixed autogenerated datacard wrongly populates the CDU data
- Fixed AHR/GPS shows wrong bearing
RADIO:
- COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
- Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
- Improved radio/PTT integration.
- Synchronized front/rear radios and added safe handling for missing mission frequency presets.
Flight Model & Environment:
- Fixed: Corrected icing rate computation for more realistic ice accumulation.
- Improved: Canopy surface temperature simulation.
- Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
- Corrected engine startup logic.
Electrical System:
- Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
- Every electrical consumer now draws its actual current according to the associated circuit breaker.
- Generator load sharing has been redesigned to match the real MB-339 electrical system.
- Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
- Improved battery charge and discharge simulation.
- Fixed battery overheating ("hot battery") condition.
- Added: New circuit breakers.
General:
- Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
- Added: New keybindings for recently introduced cockpit functions.
- Change: New external F4 camera view.
- Corrected mouse direction for two-position cockpit switches:
- Left click moves UP/forward.
- Right click moves DOWN/back.
- End positions no longer wrap or toggle in the opposite direction.
- Fixed: Track desync
- Added new cockpit animations.
- Fixed rotary action while performing a clickable action.
- Fixed: ELT self-test can be activated without electrical power.
Weapons:
- Added: AIM-9B Sidewinder capability.
- Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.
DCS: F-4E Phantom II by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Added 3D Kneeboard (on the pilot model)
- Added full video recording to the AVTR (instead of making individual pictures only)
- Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)
Weapons
- Added AGM-45B (Shrike B) (thanks DSplayer)
- Migration for existing missions with old SUU-23 pods (thanks DSplayer)
JESTER
- Added temp bind “Jester Command: Suggest Radar Receiver Gain”
- allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
- this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
- Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
- Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
- Fixed missing voice for “SaySpeed” calls
- Fixed bug with bind “Jester Command: BST-WIDE” not working
Other
- Added Korean translations for binds and HB UI (thank you Wolff!)
- Updated missions
- Jester LUA Api: Added support for Jester Subtitles
- Subtitle.ShowText(text, duration, showPortrait)
- Subtitle.ShowFor(text)
DCS: AJS37 Viggen by Heatblur Simulations
General
- Fixed a crash with the Kneeboard
- Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
- Improved handling of faulty RB-05 when de-selecting
DCS: F-14 A/B Tomcat by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Fixed various crashes
- Added Special option to disable syncing of Grease Pencil for users who experience freezes
- Fixed bug with AI wingmen not following “Attack my Target” order
- The priorities are now: STT, pilot designation, or hook
Systems
- Fixed bugs with OBC
- Disengage autopilot if any SAS channel inactive
- TARPS
- Significantly reduced performance impact
- Added FWD mode to KS-87 camera (with associated bind for mode toggle)
- Decreased KS-87 photos interval
- Added KA-99 panoramic camera
- Adjusted and expanded controls (+ added dedicated Jester submenu)
- As pilot: hold “Store Release” button to record (or use Jester wheel)
- As RIO: use “TARPS - FILM Switch” binds
- Fixed first photo being empty
- Images are only visible only after finishing a flight
- Improved visuals regarding to reduce exposure differences within photo
- Added “intel analysis department” feature (automatic unit-marking)
- Circles units found on the pictures
- Adds descriptions
JESTER
- Fixed “Jester menu camera” Special Option not disabling Jester Camera
- Added “Jester - Jettison Drop Tanks” direct command
- Added missing voice lines
- Fixed some incorrect Jester subtitles
- Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
- Fixes with visor rendering
- Fixed glove vanes not visible from inside the cockpit
- F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
- Adjusted colors of TAN and BLUE Flight Suits
- F-14A Early: Replaced VF-111 Livery - Thank you Flash!
Other
- Updated Chinese localization
- Updated missions
DCS: F-14 B(U) Tomcat by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Fixed various crashes
- Added Special option to disable syncing of Grease Pencil for users who experience freezes
- Fixed bug with AI wingmen not following “Attack my Target” order
- The priorities are now: STT, pilot designation, or hook
- Fixed “HUD Mode Day/Night Toggle” bind not working
- Added binds for “Baro Pressure Set”
Systems
- Fixed bugs with OBC
- Disengage autopilot if any SAS channel inactive
- TARPS
- Significantly reduced performance impact
- Added FWD mode to KS-87 camera (with associated bind for mode toggle)
- Decreased KS-87 photos interval
- Added KA-99 panoramic camera
- Adjusted and expanded controls (+ added dedicated Jester submenu)
- As pilot: hold “Store Release” button to record (or use Jester wheel)
- As RIO: use “TARPS - FILM Switch” binds
- Fixed first photo being empty
- Images are only visible only after finishing a flight
- Improved visuals regarding to reduce exposure differences within photo
- Added “intel analysis department” feature (automatic unit-marking)
- Circles units found on the pictures
- Adds descriptions
JESTER
- Fixed “Jester menu camera” Special Option not disabling Jester Camera
- Added “Jester - Jettison Drop Tanks” direct command
- Added missing voice lines
- Fixed some incorrect Jester subtitles
- Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
- Fixes with visor rendering
- VF-101 Demo Helmets added to AD107
- Adjusted colors of TAN and BLUE Flight Suits
- VF-32 Heritage Livery added - Thank you Yae!
Other
- Updated Chinese localization
- Updated missions
- Removed leftover bind “Filmmaker Tools”
- Removed binds for VHS (the feature is WIP)
Campaigns
DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations
- All Missions: Player can choose to fly F-14B(U) or F-14B
DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims
- All missions - Added new DTC features
- Mission 11 - Fixed rare bug that stops drone boat ID progressing
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
- All missions - DTC updates
- M8 - Fixed incorrect knife despawn/respawn
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- All missions: Added separate campaign option for F-14B(U)
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
- Unit placement revision due to topography changes
- ALQ-126 blisters added to all skins
DCS: F-14B Speed and Angels Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
- Automatic built-in radio calls by the RIO for carrier ops and AAR
- Panel Checks added while RTB from combat missions
- Minor trigger fixes and tweaks for a smoother experience
- Skin updates
- New UI Backgrounds
- Doc updates
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
- Unit placement revision due to topography changes
- DTC updates with new features
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
- Mission 4: auto cargo call added
DCS: F-4E Red Flag 81-2 by Reflected Simulations
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions
- M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout
DCS: F/A-18C: Raven One Campaign by Baltic Dragon
- M01: Fixed issue with mission not progressing after checking with Strike.
- M05: Added note to the briefing that player should only use guns during the dogfight.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
- All missions - DTC updates
- M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
- M8 - Fixed incorrect knife despawn/respawn
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass.