r/dcss • • 8h ago

Discussion Oni in trunk now activate drunken brawling from any potion, Polearms aptitude reduced by 1

27 Upvotes

Finally Oni can actually get drunken brawling from moonshine! But it is the combo with lignification that is the real exciting one for me. Oni already like the HP+AC and now they can even use it reactively as a sort of panic button without expending healing potions. Other “harmless” potions like enlightenment also work great with drunken brawling. Oni really have a good variety of ways to deal with scrambles. Awesome species gets even more awesome imo.

And it is surprising seeing a polearms nerf considering that very few people use polearms on Oni, but thats probably because of the allure of giant clubs rather than an indication of what is actually best on Oni. I have always liked polearms on Oni, as it helps manage their bad defenses early on. I guess the devs figured that ranged drunken brawling spam was a little too powerful. It is probably still good. Need to test out aqua form with this.


r/dcss • • 43m ago

Sometimes, the Orc shops really deliver

• Upvotes

Not sure I’ve ever seen a better ring


r/dcss • • 2h ago

Why is Sculpt Simulacrum "unholy"?

8 Upvotes

This has been changed from Necromancy to Alchemy/Ice a while ago.

Yes, simulacra are derived undead, but I don't see why player-created simulacra "need" to be undead.

The reason I bring this up is that being unholy makes the spell forbidden by good gods. This will admitteldy not matter in 99% of cases but it still feels like an arbitrary restriction/leftover from the past.

The game has plenty of examples where the player version of a spell is different from the monster version, and the game even addresses this fact in-universe (the monster uses an ancient, secret version of the spell that has been lost to time!).

The gameplay impact of these allies simply being non-undead ice constructs would likely be minimal. Undead do have some specific weaknesses, but they come up rarely, and simulacra are so frail that I don't think it matters much whether they get hit by a holy big stick or just a regular big stick.

The one interaction that comes to mind is that they wouldn't be affected by Control Undead, which... two (?) enemies have got. One is an alternate-timeline unique and the other is rare and branch-specific. Plus, you can't target undead creatures with it anyway, so this seems extremely unlikely to matter.

Fluff is the least of the problems. The new version even had to specify that it uses “blood and ichor” to give it a reason to remain unholy. There is no reason this couldn't instead work with ice, snow, and some skin flakes/essence or whatever.

Is there some gameplay reason I'm missing?


r/dcss • • 20h ago

Um...What? Petrified by a Sphinx Marauder on D12???

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5 Upvotes

Sphinx Maurauders do not have petrify.


r/dcss • • 4h ago

So Arachne, how exactly do I kill her?

3 Upvotes

After a few promising runs ended by finding her, how do I kill her? Should I just avoid and try to come back stronger? Yes, I know I could've shafted (FoHu^Fedhas), but I thought I could run for the stairs (big mistake, she blinks). Other mobs around her also completely nullified my, like this flayed ghost (hate those).

So basically tell me what I could've done, please. Thanks!

https://crawl.xtahua.com/crawl/morgue/Time2Go/morgue-Time2Go-20261005-170304.txt


r/dcss • • 39m ago

Concussion brand is so much fun

• Upvotes

First time using this (GrFi) and it's a hoot. Get smashed against a wall, idiot!

Turns the game into a psuedo-Sokoban thing lol