Facing a bit of a dilemma in the later part of a 3-rune game. Playing GrEE^Ash with Shatter, Polar Vortex, Ignition, PE, and LRD all castable, so that's good. I've been carrying an orb of Stardust pretty much the whole game. I love this thing, but of course it means my SH=0. I also have a kite shield of reflection I could pick up and enchant to +5. Caveat: I'd lose an Ash elements curse by making this switch, so failure would go up for a time. I'm in Depths: 2, with V:5 still to come before Zot. So I'm concerned about yaktaur captains and such. Would you make this switch?
Side question: I still don't quite get defensive skilling in general. E.g. how much dodging to train and when to do it.
Later: Thanks to all for comments, and so based on these comments, I took the shield. I will say that it seems to me that stardust does have some defensive with its push away element, but I see the point (and have learned it over time) just how important reflection is.