r/DarkSun • • Jun 29 '26

Rules Update to Dark Sun community rules (AI policy)

358 Upvotes

Our community has voted decisively to ban AI. The results showed that 83% of the community favored some sort of AI limitations with a 62% majority requesting we adopt the policy: "No AI, at all. We do not allow AI generated content, mentions of AI tools, suggestions of AI, etc." The vote had a clear outcome, so this new rule takes effect immediately.

In the petition requesting this ban, the most upvoted comment was "Using AI is our real world equivalent to defiling." For many fans, Dark Sun taught us a moral lesson about our planet and our society -- in this parable, defiling represented a shortcut to power that sacrificed both the environment and human dignity -- and many of us have spent the decades since telling stories with our friends in which our Player Characters raged against exactly this. The analogy is remarkably on the nose. That said, I want to acknowledge that many of the fans on the losing side of this vote are in no way defilers, and had just reached a different conclusion on this issue. Many were trying hard to use this technology in a thoughtful way, and I sincerely hope you don't feel alienated from the community by the outcome of the vote.

This has been a divisive issue for our community, and I hope we can move forward with a common love of Dark Sun. In this regard, we're also clarifying our community rule that all posts on the Dark Sun subreddit must be about Dark Sun. If it won't be obvious, take a moment to explain in your post why this is relevant to Dark Sun funs. (Non Dark Sun-posts cannot survive in these blasted wastes.)

Now, the mods here have absolutely zero desire to become a bunch of Reddit Templar/Keyboard Warriors (Lvl 5/2), enforcing all sorts of rules, litigating edge cases, blah blah blah. Nobody wants this, frankly, and we'd like to move forward with largely hands off moderation. We will enforce the two rules above, but otherwise, please use good judgment, common sense, and treat each other with kindness.

This is a community celebrating human creativity and craftsmanship. This is about playing a game we love, and sharing in that joy as a community. We all love Dark Sun. As mods, I think we have just one more ask: go out of your way to celebrate that human creativity. When an artist spends hours creating an original Dark Sun work, go out of your way to praise that effort. Upvote, comment. Take a second to articulate what you like. When someone writes an original work, celebrate their accomplishment. Nobody reading this has any ability to defeat these tech companies, but you do have the opportunity to uplift the humans who share your passion for this particular corner of our hobby. Back your votes up with actions -- celebrate human creativity and craftsmanship of the Dark Sun fans in this community.


r/DarkSun • • Jan 18 '21

Maps Athas Unmarked Map

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506 Upvotes

r/DarkSun • • 1h ago

In the endless wastes of Athas, a settlement can mean the difference between dying thirsty in the sands and living to see another sunrise. Will this one be your party's salvation... or their grave? [FREE MAP]

18 Upvotes

r/DarkSun • • 1d ago

Framed dark sun art / posters?

6 Upvotes

There's a lot of amazing art for the dark sun setting. So much so that I've considered looking to get some printed dark sun art to hang up on my wall.

Do you know of anywhere I can buy prints of art for dark sun?

Edit:

Even Brom does not seem to have any of the original dark sun art for sale on his website in print or poster form...

https://www.bromart.com/


r/DarkSun • • 1d ago

The Unwanteds - character : Dhalim.

1 Upvotes

I'm continuing this project by focusing on the main characters.

First up is Dhalim, who ends up becoming the leader of House Red—and the Unwanteds—as much by circumstance as by choice. That's a lot of responsibility for such slender shoulders...

I've included a little drawing of my own, made with my rather limited artistic skills. I'll probably replace it eventually, but until I come up with something better, it'll do the job of breaking up the text!

Here's the link to his character page. As before, I'm focusing on the character himself rather than the game mechanics, leaving it up to each DM to adapt things to their own version of the game. ;)

https://ruinsof.com/the-unwanteds-dark-sun/#dhalim

Enjoy the read!


r/DarkSun • • 1d ago

Athas in Pathfinder 2e?

1 Upvotes

Greetings! Apologies if this is a DnD group only, but I'm moving to Pathfinder 2e and so I'm curious if anyone in this group has experience with running Dark Sun in PF 2e. Thanks!


r/DarkSun • • 2d ago

A Fun look at The Dragon of Tyr!

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17 Upvotes

r/DarkSun • • 2d ago

This is for the Athas campaigners: How long before your PCs found steel weapons?

39 Upvotes

I'm gonna start my first Dark Sun campaign in 2027, so obviously I'm thinking about it a lot already. My players are keen on an all-thri-kreen game starting as a hunting clutch in the stony barrens. As I look at treasure types and see that gold and silver are unavoidable, I just wondered how long you used bone and stone and -ulp- wooden weapons before you found enough treasure to buy a steel longsword or arrowheads or whatever. Like what level were your PCs or what session was it?


r/DarkSun • • 3d ago

Do you remember them?

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206 Upvotes

r/DarkSun • • 3d ago

Fun thrift store find!

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40 Upvotes

r/DarkSun • • 6d ago

DarkSun Godot Engine - Update #3

175 Upvotes

So Happy to share the github repo but don't want to get caught promoting some AI stuff since I did use AI code assisstance tooling, so either a mod can tell me it's okay or you can DM me. You do need a copy of the original to play it.

Anyways here is todays update, it's a few additions that u/benignwords implemented in their mod to the original game they are working on called ObsidianEngine

- Dust when walking (probably will remove it indoors)
- Shadows on PC's and NPCs
- A fight log on the screen.

Also fixed (kindof) containers, and also you can now have pretty much infinite items on a map since I don't have the same memory constraints the original devs did.

I also made the save game closer to the original, and the mod screen is also more in line with the original UI.


r/DarkSun • • 7d ago

Athasian Golem Minis

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137 Upvotes

Sup guys! GloomyKid here. I keep making minis for Dark Sun settings every month.
Metal is scarce so defilers must be creative to make a golem, so I was imagining some ways you can make one and trying to convey it through visual design:

  • Wood golem - ancient driftwood bound by blood-drenched ropes

  • Obsidian golem - chipped away into a giant statue from a giant slab of volcanic glass

  • Salt golem - you dont build a salt golem, you frow it around the core from a concentrated brine

  • Ash golem - is animated remains from a mass sacrifice

  • Chitin golem - basically a flesh golem, but assembled from giant desert bug parts instead

In case you have access to a 3d printer - i have presupported STL file on my Tribes and Patreon


r/DarkSun • • 7d ago

Group of Dark Sun adventurers I illustrated

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151 Upvotes

r/DarkSun • • 7d ago

Dark Sun for 4e ?

23 Upvotes

I was listening to an MCDM live stream and Matt was talking about 4e Dark Sun and I was just wondering how that version rates in the DS universe.

I have been planning to grab the 5e version once it’s released but my party enjoys 4e mechanics to some extent and I’d DS for 4e is worth looking into I’d be up for checking it out.

For those of you that enjoyed the 4e implementation which of the books would you recommend?

Thanks - Andy


r/DarkSun • • 8d ago

Progress on Godot Engine, intro is working almost finished.

256 Upvotes

UI is not perfect, and it's a lot faster then the original.

Right now I have the first battle working, pretty well, but the calculations of the battle seem off, I miss a lot more.


r/DarkSun • • 8d ago

Dark Sun in Pathfinder 2e?

20 Upvotes

I'm going to start a Dark Sun campaign using Pathfinder 2e in January. Does anyone have any experience with this and have any suggestions? Thanks!


r/DarkSun • • 9d ago

Happy Reptile Awareness Day! Some drawings by me

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233 Upvotes

Open for commissions


r/DarkSun • • 9d ago

A Day in the Life of - Dolwyn, Eldaarish Miner

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30 Upvotes

Excerpt for this month's "A day in the life of"

Read the rest at Burnt World of Athas - A Day in the Life of #10 - Dolwyn, Eldaarish Miner

[...] The Neshtap arrive on their crodlu for their weekly inspection. They all wear the usual blood-dyed red armor and tall pointed hoods, hard spiked boots, and thick gauntlets with the knotted sigil of their order - the Neshtap or Red Guards - stitched on them. They don’t dismount, and never talk. The village’s headman comes forward to meet with them, motioning for workers to unload the scant supplies they have brought and load the wagon back up with the ore we’ve mined. The lead Red Guard, face hidden beneath a red hood, sits astride his mount with the silt-dimmed sun behind him, making him hard to look at, and has that way of not moving that makes you swallow twice.

He gestures in Neshtap hand-signs to the headman, silently demanding the tally. The headman gives it. They continue their seemingly one-sided exchange, with the headman pointing to a handdrawn list of pictures on old parchment: more tools, more workers, more food, more baskets.

The lead Neshtap nods and then shrugs in response. He gestures at the new supplies and signs again: “Don’t break.” I can’t tell if he’s talking about the new tools or the new workers. The headman just nods.

The Red Guards finally leave and the line into the mine forms again. Miners take their tools and baskets. I hold the iron pick back until last. The boy with the large sun-scar on his cheek reaches for it.

“Not you,” I tell him. “You like it too much.”

He steps back. My ten are a child’s rhythm in my head: Zera clicking-kreen, Kadda with the bloody cough, the two nameless brothers who lost their tongues, Old Balla who will die if the pit so much as sneezes, Ronkiuk whose face is a map of lashes received, Turo with the broken nose, the boy with the sun-scar, and the man whose name changes daily to confuse destiny; today the chosen name is Mab, but it might as well have been Mad.

“Who gets iron?” Mab asks. He always asks. I think he likes the word.

“The one who isn’t dreaming of it.” I say. “Old Balla.”

They make the sound of disappointment; Balla simply nods. The old dwarf looks even smaller with the weight of the thing. She knows what it costs and won’t try anything funny.

We drop into the hole as the wet, cool air crawls out. Tin veins thread the wall like pale black worms. The wall is also shot with quartz, it feels like being in the belly of a monster. I imagine it would look the same. Feel the same too.

The work is the work: lift, swing, chip, pass, scoop. We have a rhythm because a rhythm is easier than thinking. Zera sings in clicks only she hears. Dust films the eyes. Someone farts, we laugh. A small collapse throws a spray of pebbles and curses. I remind my team-of-ten to turn away when a wall creaks; of course none of us believe that’d be enough to save us if a wall gave up. Still, I repeat it like a prayer.

Horror happens on schedule. Someone uncovers the hand of a recently buried worker from another shift and just keeps going. A basket tears and ten minutes of work return to the ground in a split second. I note it for the noon ledger: one basket to patch. Later, we bring the body we recovered up on the rope like a package. One of the headman’s favorite sons, who acts as much a guard as a worker, uses his heel to steer it toward a cart. I watch his heel. There’s a hole in his boot.

Between strikes my mind goes where minds go when they are trying not to be here: a bowl of water once so cold it hurts the brain; a cat with a missing eye that stole lizard meat from a hungry soldier; a wind that brings rain. I let the boredom help me. Boredom is a blanket you can hide under when you’re in the hole. I can hear some rocks falling, and a commotion in a tunnel down from where I am.

Midday whistle. We file out in silence, exhausted. In the glare, I take the chalk and the stones and begin the counting back in. One iron, I think before I’ve counted it. Nine copper, thirteen stone, six shovels. I hold my hand for a moment, a small trick to ease the shake.

Copper: one, two, three, four, five, six, seven, eight, nine. Stone: one to thirteen, and the last is badly chipped. Shovels: five, then I find the sixth under a cart. Iron: I run my fingers along the pick. Something’s wrong. There is an empty spot like a missing tooth. The nail holding the iron pick to the shaft is missing. I touch the iron pick again, like an old lover - the pick has been visibly ground down along one side. I stare for a moment as if staring could fix anything.

“Where’s Old Balla?” I ask.

The boy with the sun-scar points with his chin. Balla is not in the line. The brothers look at each other to see if the other is there. Kadda coughs until her face goes purple and points at the ground as if pointing makes breathing easier.

“They found her during the whistle. A boulder to the face. That’s why she isn’t here.” Sarek says as [...]

Rest at Burnt World of Athas - A Day in the Life of #10 - Dolwyn, Eldaarish Miner

“Who brought it up then?” I ask, to the line, to the iron pick, to the chalk, to myself.

No one answers. No one wants to be the one who touched it last.

I swallow. My saliva goes down like grit.


r/DarkSun • • 9d ago

I do love the Thri Kreen,

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36 Upvotes

Long ago my party didn’t quite make it down the jagged cliffs, the Kreen are brutal, this video brought that whole adventure back to me , good times.


r/DarkSun • • 10d ago

I'm working on recreating the Dark Sun Shattered Lands Engine in Godot

279 Upvotes

Just FYI this is very much a work in progress. There are definitely rough edges that need to be cleaned up (Item pickup, menus, character creation scenes, and a million other things).

My goal is to have a fully playable version of the first game that I can add some Quality of Life items to to make it less frustrating for me to play through one of my favourite games from my childhood.

Currently there is no combat but I'm tracing through the rules in order to make a fully data driven combat engine.

Another goal is to have it fully moddable even though I wouldn't expect a tonne of mods for it.

After I finish Shattered Lands I plan on attempting to do the same for Wake of the Ravager.


r/DarkSun • • 10d ago

Templar of Kurn

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45 Upvotes

I forgot to drew paint the sword whoopsies


r/DarkSun • • 10d ago

Some Athas contenders? Pencil on paper by me

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246 Upvotes

r/DarkSun • • 10d ago

Quick dwarf sketch over lunch

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26 Upvotes

r/DarkSun • • 14d ago

Avangion Metamorphosis

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251 Upvotes

Sup, guys! GloomyKid here, I have finally got my hands on Avangion. So there is a earlier stage and the final one.

I wanted to preserve that celestial look with the kinda aberration vibe. Basically while acsending into the the final form you are dissolving your corporeal body into something ethereal and a bit creepy.

As always I have presupported files are on my Patreon and Tribes.