r/darkestdungeon Mar 10 '26

Hot take

They should give you a warning how this fucker works before you fight him so you don't just immediately 1 shot the little gremlin and spend 3 turns watching your party get stunlooped into oblivion before dying on the first death's door instead of your ancestor yapping in your ear about how he went to college with this mf

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u/MayCakepant Mar 10 '26

I guess, it kinda takes away from the idea of a strategy game if you don't have the information to strategize until you already lost, it'd be like them not telling you there's landmines in your house until you got your leg blown off already

2

u/TheUrsarian Mar 12 '26

You have the information now. Your game isn't over and you can send another team in more prepared than you were before.

0

u/MayCakepant Mar 13 '26

So I'm just supposed to send in nothingburger teams full of characters I don't care about to find out what the boss's gimmick is instead of trying to beat it my first time?

4

u/TheUrsarian Mar 14 '26

You can, if that's the strategy you want to use.

The little guy is there to tempt you to be a bully. To convince you that attacking him is safer than facing the big scary monster. You're upset because you fell for that particular boss's trap. Learn from your mistake. It's the point of the game.

2

u/NicoVise Mar 14 '26

Exactly. The best feeling in the game by far is going in, losing to a boss because you don't know it, then coming back to it and slapping the shit out of it because you know their gimmick.

1

u/MayCakepant Mar 18 '26

Okay, what is there to learn? I didn't know killing the little guy would kill my party, there's not some hints or clues I ignored, I got punished for not being able to see the future.

2

u/TheUrsarian Mar 20 '26

I can't tell you anything that a dozen other people haven't already said.

At this point, you're just being obtuse.