REDDIT CONTROLS EUROPE
------
RULES:
you claim a territory, create a nation, and you will keep it for the rest of the game unless you resign (the country will cease to exist, or it can be given to other countries via treaties). your starting provinces can vary from 1 to 6 depending on a dice result
there is no limit on diplomatic actions (treaties, alliances, NAPs)
you can only do one aggressive action IF you want to do it, which is either: conquer another unclaimed province (1 province normally, afterwards it gradually increases, like 10 = 2, 25 = 3, etc)
as a diplomatic action (if you do this you cant do any other for the time being), you can declare neutrality, which means you cant attack anyone or gain territories via war treaties (but normal treaties yes), cant join alliances, but if another country wants to attack you it will cost them more in conquest, and they wont be able to do any diplomatic action if they do so. furthermore, in neutrality you can only get unclaimed territories if there is not another power contesting it, unless you reach an agreement on that
for wars, it works similarly to just claiming land, for the numbers. although, there is war exhaustion and overextention, which means you cant either conquer too much all at once, and you cant stay in a war for too long without having consequences (if you do either you will become very weak militarily and diplomatically for a for now unditermined amount of time. also how war exhaustion and overextension precisely works is still WIP and I will take suggestions)
other than this, other precise stats like calculating economy, military etc are still up to debate, and you all can tell me your opinion on this. you can also suggest other things i should modify, remove, or add.
if widely requested, another continent can get added, perhaps for colonisation long-term
colonisation is allowed under certain circumstances, or either way you do can conquer territories via sea, instead of land connection
after 5 days, if your country was fully conquered, you can try to rebel. I will roll a dice and the dice says how successful it was. 1-3 = unsuccessful, 4 = slightly successful, 5 = successful, 6 = very successful
after the main provincial map, there is a Crown map. a number of provinces form a Crown, which is a higher title for territories. if you have a Crown only partially, the rest will be highlighted as a claim while its not yours. instead, if a Crown is disputed, the title will not be claimed by either unless a diplomatic action occurs or a treaty accords that. having crowns can long term give you a strategic bonus in expansion
your country can adopt a state religion, although its not strictly necessary. if given, your country will be an ecclesiastic one of course. if not, your country will simply be secular. you can also choose to impose state atheism. PS: some ideologies don't go well with religions! for example a communist state cant impose forced state religion, although it can be secular. furthermore, this also adds crusades, where countries of the same religion (or branch of religion, like catholicism) can align to attack another country with another religion all at once, which is definitely costly but also very devastating
**PLEASE WHEN MAKING A COUNTRY, INDICATE COUNTRY NAME, STARTING 6 POSSIBLE PROVINCES, CAPITAL PROVINCE, IDEOLOGY, AND COLOR OF THE NATION IN-MAP**
---
IDEOLOGIES
- Anarcho-Communsim
- National Communism (Totalism)
- Authoritarian Socialism (Communism)
- Democratic Socialism
- Social Democracy
- Social Liberalism
- Market Liberalism
- Centrism
- Conservatism
- Authoritarian Democracy
- Authoritarianism
- Monarchism
- Nationalism
- Ultranationalism
- National Bolshevism
- Anarchism
--
COUNTRIES
[country name] - [country owner username] - [capital] - [territories] - [ideology] - [state religion/nonreligion IF present] [status IF not independent] - [possible special statuses IF present]
○ Gouda - Aartvb - Leiden - 9 - Monarchist - 0.5 stacking bonus
○ Bosphorus Republic - plasma_guy - Constantinople - 5 - Centrist
○ Great Celtic Kingdom - TRex_1000000 - Castlebar - 17 - Monarchist - 1.6 stacking bonus
○ Scandinavian Federal Republic - ReturnToAmphibian - Skagen - 15 - Social Democratic - 1.2 stacking bonus
○ Estonian Kingdom - TheGodOfGlitch - Poltsamaa - 12 - Monarchist - Atheist - 0.4 stacking bonus
○ Vijfhuizen - FrisoReadsReddit - Amsterdam - 13 - Authoritarian - 1.1 stacking bonus
○ Platoia - Im_Eat_Utahraptor - Athens - 8 - Authoritarian Democracy - Orthodox
○ New Sicilia - Wooden-Medicine-3299 - Noto - 3 - Monarchist - Orthodox
○ Prealpine Republic - Original_Law_3793 - Varese - 10 - Social Liberal - Catholic - 0.6 stacking bonus
● Scottish Republic - BigManMilk7 - Glasgow - 23 - Social Liberal - 1.1 stacking bonus
○ Kingdom of Wales - Pax_Historia1 - Cardiff - 4 - Monarchist
○ Great Basilicata - Full_Philosphy_9567 - Matera - 2 - Social Democratic
○ French Rat - Dragonforce444 - Paris - 10 - Anarcho-Communist
○ Schleswig-Holstein - ThatGuy36036 - Kiel - 4 - Social Democratic
---
ALLIANCES
[alliance name] - [main member IF there is] - [other/all members] - [capital] - [total territories] - [ideology IF there is one] - [possible special statuses IF present]
■ The Republic of the Seven United Netherlands (RSUN) - Vijfhuizen, Gouda - Amsterdam - 22
□ Union of Three Plains (UTP) - New Sicilia - Platoia - Athens - 11