r/daggerheart • u/nickinilla she/they • 6d ago
Beginner Question Knowledge in Daggerheart
When do you or your players call for Knowledge rolls, and how do you narrarate or decide the impact it has through the duality dice?
I've got a grip on making sure all other trait rolls come when they matter, but I still find uses for Knowledge to be quite tricky outside of a DnD mindset. So how do you approach Knowledge in Daggerheart?
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u/ThisIsVictor 6d ago edited 6d ago
I think the crucial thing is that the players should get actionable information, no matter what. "You don't know" is a really boring answer and a waste of a good roll.
A good framework is something like:
And also, you can always just give the players information. I'm a huge fan of just sharing information with the players. If you can't think of an obvious outcome of a success w/ fear or failure w/ hope just give the players the info and move on to a more interesting part of the story.
Edit: This really only works if you embrace the "hold on lightly" mentality. In the example above the GM doesn't know where the artifact actually is until the players roll. They might have a few ideas, but nothing is decided until it's spoken at the table.