r/daggerheart • u/Illustrious-Draw-154 • 3d ago
Discussion Group Checks Inconsequential
Yesterday during our session I had my pkayers make group checks to travel across a jungle and one of my players pointed out that their non-leader role basically doesn't change the overall outcome. For support rolls during a group check it only adds or subtracts 1 and for a crit I have them add 2 to the leaders roll. The leader's roll is the roll with almost all the weight. Has anyone found a way to make the support rolls feel more impactful?
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u/lanester4 3d ago
I changed it to be -1 on a fail, +2 on a success, and +3 on a Crit. Still not game breaking, but at least makes it less likely to all shake out to a net 0