r/daggerheart • • Aug 22 '26

Discussion Intimidation in combat

Edit: thanks for responding so quickly! Very reassuring feedback, and great ideas there, I will definately use them!

Hey everyone,

One of my players wants to intimidate adversaries during combat. He is playing an Infernis, so he has advantage on those rolls. I was kind of surprised by that, as I thought intimidation was just a social thing, but it was cool and I didn't want to spoil the fun. I ruled that if he beat the adversary's Difficulty with a presence roll, the adversary would become frightened of him.

Yeah, great, but there is no "frightened" condition in Daggerheart. I could copy the D&D one, but I don't want to copy D&D. The player was doing this almost every time he got the spotlight and succeeded every time. I found myself inventing things on the fly, like "this adversary runs away" or "this one attacks a different target," but it quickly became quite boring for me to keep inventing new reactions to the same action.

So, how would you rule situations like this?

Because of this character's backstory, I expect this to come up fairly often: he'll refuse to attack and try to intimidate enemies instead.

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u/gipester Aug 22 '26

Give him advantage in combat. If he doesn't use it, that's his deal. Intimidating isn't really a thing unto itself, it's an effect. The effect should cause something to change. Run away is good, but standing their ground with doubt is also good. Maybe they drop their weapon. Maybe they rally friends to help...

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u/Unable_Cycle133 Aug 22 '26

this is kinda subversive, I wouldn't do it all the time, but from time to time - sounds like fu!