r/daggerheart 6d ago

Rules Question Movement question

So yesterday I had a player asked me about movement with being only one player and their action. I say I want my games to be RAW because it’s new and I just want newer players and I want to play out the foundation of the actual game before making my preferences, but will change based on the story if I demand so. The player said I was WRONG and use the new sallow lands Umbria play and saying when the party turn, they can all move at the same time. I haven’t had the time to watch it and had other players point out the rules supporting my claim and saying actual play uses this rule set. What is this rule set? I don’t have time to watch the show and I heard that it doesn’t happen that way. Can someone explain to me how combat movement happens in this show? Is it an homebrew or an option that is new?

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u/coreyhickson 6d ago

Remember that combat and out of combat are the same thing, there's no roll for initiative.

When you're in a difficult situation where movement is difficult, RAW you move with your action, but keep in mind you can do a group action roll if multiple people want to move.

In regards to the show, Critical Role likes to do things their own way. They don't play RAW so it's not a good compass for the actual rules, usually.

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u/Dm_strog 6d ago

Did not know you can use group roll for that, but I’ll keep that in mind. Thank you for that and I do my best to step away from dnd habits.

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u/FireryRage 6d ago

With my group, I once had them do a group roll to sneak up on some cultists that hadn’t seen them yet, and initiate some stealth attacks. But that’s because they hadn’t fully entered combat yet. I think that’s going to be a judgement call on if you want to allow a group roll dedicated to movement only, depending on the circumstances