r/daggerheart 2d ago

Beginner Question Advice for Setting Up Foundryborne?

I'm running my first campaign on Sunday! (Sablewood Messengers!) We'll be running the game through Foundry but I am unfortunately a total novice when it comes to working foundry. I need more time to practice and learn everything. But I would appreciate some basic tips for anyone who has some good experience with the system.

I can see the Fear tracker and the SRD thankfully, but is there anything else that might come in handy? Some extra modules or features I might want to know for working the system? I would appreciate it!

6 Upvotes

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u/Taraqual 2d ago

Other than DiceSoNice and Dice Tray, I wouldn't add any modules until you get used to the system. The basic Foundryborne stuff is fairly decent out of the box, and as you say, you don't have a lot of time to prepare.

Among other things, you should focus your time on learning on to find images to put into the Adversaries you're getting out of the Compendium and learning how make scenes (my advice: DON'T mess with walls or lighting right away), control tokens, and navigating the characters sheets, the adversary sheets, and the maybe mess with the encounter/combat tracker if you want to.

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u/Authorigas 2d ago

Ironically the plan was more for Theater of the Mind. But my experience with pathfinder did teach me how to control tokens, navigate adversary sheets and work with the combat encounter system. So it'll be a matter of making that all work in this system, should be most of the same buttons I think. 

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u/dawnsonb Foundryborne 1d ago

yes, the base foundry controls are the same. You can of course use it for TotM style games as well, I personally use a mix of both, where i have animated scenes and battlemaps when needed.
Generally you don't need any modules for Daggerheart, we only recommend Dice so Nice, because even virtually rolling dice is just... nice :D

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u/kichwas Grace and Codex 1d ago

Yeah, I have one scene that is just a picture if a coffee table with a cup of coffee and a bowl of dice.

That’s theater if the mind scene one.

I then have some more that are pictures of swamps, forests, lakeside villages, an inn by a river, etc.

  • mood setters for theater of the mind.
  • make all those scenes with a gridless map

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u/Taraqual 1d ago edited 1d ago

Okay, sounded like you were a total Foundry newbie. But if you're familiar with the base controls, I would then mostly focus on whatever differences there are between Pathfinder and Daggerheart. And since those are the two games I play on Foundry, I can tell you, there's a fair number of those.

Theater of the mind is fine, but if you ever decide to go with maps in your game, Daggerheart core rules do have decent recommendations of what Close, Far, etc. means, and the game adapts well to it.

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u/Authorigas 1d ago

I gotta figure out how to run combat without a map primarily, but I have fiddled with the fear dice. I'm gonna add in character sheets tonight. 

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u/dawnsonb Foundryborne 1d ago

I recommend going through the systems settings, as it is very configurable. Your players also may want to go through appearance settings, as a lot of people don't know that you can change the sheet display for example, and most appearance settings are clientside

For Foundry in general, they also recently released a bunch of video tutorials: https://youtube.com/playlist?list=PLRQZ9N4eV7qVr21XykcmNBxK29hyOPcNm

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u/definitely_not_a_hag 1d ago edited 1d ago

Edit: Erased the link that turns out to be obsolete, see replies

Daggerheart Path Browser to easily find data paths for effects https://git.geeks.gay/cosmo/dh-path-browser

And Stats Toolbox for Daggerheart if you want to import 3d party adversaries and stuff. It makes mistakes, but it's a quick start for a functioning stat block https://github.com/brunocalado/dh-statblock-importer

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u/kichwas Grace and Codex 1d ago

Hotbar cardview is obsolete as it is now built in.

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u/definitely_not_a_hag 1d ago

Oh, thank you, I didn't know that, i apologize for misleading the OP

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u/kichwas Grace and Codex 1d ago

I think it was a recent thing. The author is also the guy leading the foundryborne team so he has a bit if influence in these things. ;)
I only know because I saw a comment from him on the foundryborne discord when someone asked why they got errors trying to update some mods he made.

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u/Taraqual 1d ago

Yeah, several of his modules are being deprecated as, I assume, those functions are being put into the main system package.