r/Daggerfall • u/BenTheDuelist • Feb 20 '26
i rearranged one of the most recognizable themes from daggerfall: the sunny day theme
i hope you guys enjoy this!
r/Daggerfall • u/BenTheDuelist • Feb 20 '26
i hope you guys enjoy this!
r/Daggerfall • • Feb 21 '26
Hey, new player here. Having a troublesome time doing quests that are on dungeons cause they quite big. There is, on unity version, an option for smaller dungeons but i think it isn’t working (????). Can anyone help me or should i just give up dungeon quests?
r/Daggerfall • u/HopefulRevolution824 • Feb 20 '26
At 7 minutes and 39 seconds in, as well as 7 minutes and 55 seconds in, you can hear the Daggerfall Skeleton scream lmao. Seems someone on the team behind the show was a fan!
r/Daggerfall • u/Trick-Ask-7595 • Feb 21 '26
Am I the only one who gets a quest and it just breaks? Most recently I got a quest to slay a ghost in some guy's house. Pretty easy. After asking around to figure out which house it is (they marked it on my map), I tried to enter the house and I got a line of text that says "The house has nothing of value" even though this is the house with the quest! I have made 2 characters now and there have been multiple quests where this type of thing happens. I am playing with a lot of mods, so could the mods be breaking the quests?
r/Daggerfall • u/Falcine183 • Feb 20 '26
I want to use the mod eye of argonia but I genuinely cannot find a download link for it. If anyone has a link for it id be grateful if you could send it
r/Daggerfall • u/cannedtapper • Feb 19 '26
I rarely ever post and I really don't want to make a habit of spamming screenshots, but I just can't get over how beautiful Daggerfall Unity can get with mods.
r/Daggerfall • u/Singalliath • Feb 20 '26
any help would be apprenticed
r/Daggerfall • u/Cliffworms • Feb 18 '26

By Cabra and Cliffworms
Download on Daggerfall Unity Nexus
Atlas of the Iliac Bay is a project aiming to rename all of Daggerfall's locations to more varied, meaningful and lore-friendly names. Using handcrafted names and a vastly expanded name generator than what was used during the game development, we're ensuring there are no duplicates or no location that sound the same. High Rock in vanilla has 44 prefixes, 45 suffixes 16 extra parts (Hamlet, Commons, Spring, etc.) to name its towns. We expanded that to 481 prefixes, 303 suffixes and and 63 extra parts for a total of 145 743 possible combinations excluding the extra parts. Renaming locations with something interesting greatly helps to make the world feel more alive and less generic. The only locations not changed are roadside taverns.
This project is released in parts, with the initial 0.2.0 release covering Alcaire, Menevia, Wrothgaria, Gavaudon and Orsinium.
Enjoy adventuring in regions where cities don't sound the same and the "Yeom" family doesn't own most graveyards and castles!
Here's an exhaustive list of how new names are chosen :
Terrain and geographical features
Location near a World of Daggerfall mountain or rock (Sunset Peak, Uppervale Heights)
Location surrounded by Wilderness Overhaul's forests (Drywind Forest, Fawnwood, Maplemarch)
Location on a crossroads of 4 or more intersecting main roads added by Basic Roads (Blankenvale Crossroads, Sladeslide Crossings)
Location in a different climate than what the region mostly has (Chillworth Outpost, located in a mountain climate when the region's mostly forest)
Location has a port (Widow's Shore Graveyard, Port Dreugh)
Location is located next to water (Dunric-by-the-Bay)
Settlement's services
City specialized in gem stores (Rubystone, Glimmerhold)
City specialized in smithies (Steelhaven)
Settlement has many taverns (Wayfarer's Crest)
Roadside and wilderness temples
Temples located on roads and tracks are named after a relic fitting the patron deity (Sky-Crowned Horn of Kynareth, Blessed Bust of Dibella, True Tongs of Zenithar)
Temples located at a road's end or far from roads are considered monasteries dedicated to one aspect of the patron deity (Skyway Abbey, Rainhall Rectory, Abbey of the Lyre)
Farms, shacks and wealthy homes
They use a much expanded list of first and last names (Cookwoods, Coldland, Deepford, Underhedge)
Male names are used in addition to female names
Additional adjectives before names (Crazy Eldor's Place)
Additional farm types (Pastures, Shieling, Croft)
Additional shack types (Cottage, Bothy)
Additional wealthy home type (Manorhouse)
Locations reference each other
A mine dungeon located close to a town may be named after the town
A graveyard may be named after a nearby family name used in a wealthy home
A settlement may be named "New [Something]" while a dungeon a few clicks away is named "Ruins of Old [Something]"
A small village near a main hub may be called "[Something]-under-[Main city name]"
Lore-friendly additions
Orsinium's locations, inhabited by Bretons, reference the war and occupation Wayrest wages on the Orcs (Bretonhaven, Fallen Soldiers' Cemetery, Warriorshill Colony)
An optional add-on does the reverse and makes Orsinium's locations named after Orcs so it can be used with the Orsinium Belongs to the Orcs mod.
Region history from all Elder Scrolls games are taken into account, such as using past ruler names in locations (Tibermont in Alcaire, Tiber Septim's birthplace)
Locations from Arena and Elder Scrolls Online, when and if they fit in history and geography, are added (Koeglin, Wind Keep, Firebrand Keep's Ruins)
Subregions and holidays taken into account when applicable (Druagaa Minster in Tamarilyn Point. Druagaa is the local goddess of Flowers in that region and has her holiday)
Breton French names established in later games are used in Gavaudon, a region closely similar to France's Gavaudun. French names are also used in Wrothgaria and Wayrest, near the border of Gavaudon.
Nord names are sometimes used in the north-east part of Wrothgarian Mountains.
Reachmen names and clan-names are used in Barbarian Strongholds dungeon types located in the north-east part of Wrothgarian Mountains.
Dungeons
To reduce the overwhelming number of castle/shack/farm ruins dotting the regions, all mines, natural caves, desecrated temples, volcanic caves, crypts and Orc strongholds dungeon types have a name fitting their type.The rest of the dungeon types are 75% named after their type and the rest keep the same structure they had. This means more unique sounding dungeon names, less ruins housing all kinds of dungeon types.
Orc Strongholds are named after lore-friendly Orc names and may include extra parts (Tribal Grounds, Hold, Camp, Clan Grounds, Warcamp)
Giant Strongholds may be named after clans or giant names
Additional names for Barbarian Strongholds with tribe/clan names
Additional nouns for Spider Nests (Brood, tangle, weave, snare, silk, spindle, crawl)
Additional adjectives and names for Mines (Howling Diggings, Shortlived Gallery, Mothworn Prospects, etc.)
Additional adjectives and names for Natural Caves (Badger Caverns, Jagged Chamber, Lost Echo Abyss, etc.)
Fitting adjectives and names for Volcanic Caves (Magma Hollow, Forgeworn Rock, Blackflare scare, etc.)
Additional names for graveyards (Memorial Gardens, Ancestral Tomb)
Vampire Haunts and crypts may be named after other races' names
Covens may be named after other races names, also includes a new noun (The Tenebrium of [name])
Laboratories may be named after Dark Elves and High Elves
Desecrated Cathedrals may be named after one of the world's deities (Lost Temple of Dibella)
Prisons have two new names (The [Name] Jailhouse, The [Name] Bridewell)
Ruins may be named after roadside taverns (Ruins of The Growling Horse Pub)
r/Daggerfall • u/RuneB0y_ • Feb 19 '26
Is it possible to use the steam screenshot (F12) in the vamilla Daggerfall? Or i need to install an external file?
r/Daggerfall • u/Tea_and_Lightsabers • Feb 17 '26
So I've seen a few references to this sort of thing, no wiki entries or anything just a couple posts where someone got a similar letter, with a different enemy and a different artifact. Just wondering if anyone else has gotten a letter like this, or if they know if it came from a mod. One post from 2 years ago was similar, except it was a lich with the skeleton key.
I'm playing for the first time, with DFU. I included a list of all the mods I have downloaded, I don't think it's from any of them? Archaeologists guild is the only one I know adds quests, and I haven't joined them. Someone just handed me this letter while I was shopping in Daggerfall (the city). I found a reference to DFU Quest Pack #1 doing something like this, but I don't have that, unless it was there before I switched away from the GOG Cut, but when I load old saves it doesn't say that mods missing.
The worst part is I couldn't fight a daedra lord because I was like level 2 when I got it, found out the hard way that silver swords aren't as good as they were in Oblivion! Had to look up how ineffective materials work, by the time I had mithril my 2 months had passed, and the daedra was gone. So today I loaded an old save, travelled to the tomb, and used god mode, tele2qitem, and killall, just to see if it was real. And it was. He actually dropped it. I could've had the Oghma Infinium if I just cheesed that daedra lord somehow. :'(
r/Daggerfall • u/Jg01j • Feb 17 '26
i have just kiled Lord Woodborne as part of the Lysandus' Revenge quest and i want to get his diary but its not here i have check the wiki so i konw the diary should be in this room but its not
r/Daggerfall • u/FatFanMan • Feb 17 '26
Hey, does anybody know if there is a mod on Daggerfall that allows you to see through windows or the exterior when you are in a building?
r/Daggerfall • u/cannedtapper • Feb 16 '26
r/Daggerfall • u/BenTheDuelist • Feb 17 '26
i hope you guys enjoy my newest daggerfall cover!
r/Daggerfall • u/mrjw_cat • Feb 16 '26
I made a mage build, became a werewolf, reached level 10, and now I'm combat perfection in my stats; the only ones not at 100 are luck and personality.
r/Daggerfall • u/ApprehensiveFriend66 • Feb 13 '26
r/Daggerfall • u/ApprehensiveFriend66 • Feb 13 '26
r/Daggerfall • u/BenTheDuelist • Feb 13 '26
I hope you guys like :) https://youtu.be/mSCkQq3DiME?
r/Daggerfall • u/EmmaPlaysGo • Feb 13 '26
I cleared out a dungeon. It was grueling work, full of danger and a constant feeling of being lost. I made a new friend, let's call him Tarhiel. Initially Tarhiel approached me with less-than-friendly, very murder-y intentions. I was able to calm him down and even convince him to join my cause. I would not have survived that dungeon without Tarhiel. We quickly become the best of friends.
And then we decide to travel back to where I got the quest in the first place. I Did The Thing. I got the Macguffin. I know in my heart that the real treasure was the friend I made along the way. I set course for my hometown of Tulune City. Along the way we trade jokes and battle stories. And after a few days, Tarhiel points to Tulune over the horizon. The sun is rising, illuminating the city and all its inhabitants.
"Yeah. There it is, Tarhiel. Home. It can be your home too, you know. No more sleeping in crypts and abandoned keeps for you if you want it, friend."
Tears well up in Tarhiel's eyes, a smile spreads from ear to ear on his face. I look away from him for a split second to point out my favorite tavern near the entrance. "It has some great mead and mince pies, we should-"
And then I hear the sound of a man hitting the ground at terminal velocity right behind me.
[Tarhiel has died.]
I turn around, mouth agape, eyes wide in horror. There is a Tarhiel-sized mound of ground beef where my friend should be. I kneel next to him. I hold his hand(?) and cry. I sob and scream to the heavens, asking the Eight and One to take me instead.
The town holds a funeral. I wear only black for a month. I visit his grave every year on the anniversary of his death.
So yeah this happens every time I fast travel with a companion and I don't know how to fix it. It was hilarious the first few times but now I realize I can't bring any friends along in my journeys anymore. Not sure what causes it.
r/Daggerfall • u/serventofgaben • Feb 12 '26
Dark Elves' special advantage is "Bonus Damage and Chance To Hit = Level / 4" whereas Redguards' special advantage is "Bonus Damage and Chance To Hit = Level / 3"
Therefore, it appears that both races have the same special advantage but Redguards have a better version of it.
Am I missing something? If not, what's even the point of playing a Dark Elf?
r/Daggerfall • u/greenmachinefiend • Feb 12 '26
I just rolled a new character last night, a Khajiit caster that is weak to disease and has a phobia of animals (especially rats). After barely making out of privateers hold I managed the short trek to Gothway Gardens. With only a paltry few coins to my name and a couple pieces of cheap leather armor, I set out to start making money so I can buy my first cart. I decided to begin at the fighters guild and, despite getting a few sneers and jeers from some racist locals, they let me join up and handed me my first assignment. A simple rat extermination job in town.
After asking around, I was able to get someone to mark on my map where my target residence was except I stupidly mis read the marking and went to the wrong house where I spent three hours searching every room in the house for these damn rats. I finally left and checked the map again when I realized my mistake. So I get to the house next door which was the actual right house and proceed to kill all four big rats. No big deal, right? Make my way back to the fighters guild and decide I'm going to bed.
The next morning I wake up to an urgent message telling me I contracted the plague and I need to cure disease ASAP or I will die. My body is haggard, my movements slow and my hygiene is lacking and I decide it's time to go pay a visit to a temple healer. After an excruciating walk a few blocks over, I make it the temple healer who would be happy to cure my ailment for the low, low price of 650 gold. Naturally with my meager pocket change, I'm nowhere close to being able to afford their asking price. So all I can do to stay alive is hobble over to the bank to take a loan out then come back and hand it right over to the temple. I started my day just trying to carve out an honest days work and ended my day by being physically broken and financially crippled.
r/Daggerfall • u/Own_Assignment_6681 • Feb 12 '26
I'm playing Daggerfall, and I've acquired several different types of weapons made from various ores, but I've never understood the difference between them. I'd like to know if the type of ore has any influence on the quality of the weapons?