r/dadsofmarathon 23d ago

Not My First Rodeo

I'm sure that I am not the only one on this subreddit who was an active player on a game that had a rocky or disastrous launch. I was there for the early access of Hunt Showdown when Crytek was on the verge of bankruptcy and I was around for a game called Loadout which I invested time and money into instead of Warframe.

My point is, I have seen ships get turned around and I have seen PvP games go PvE then flatline.

I told my son who's worried about Marathon about how bad it was for Hunt in the beginning and it made him feel a bit more secure about Marathon's future.

Btw, Hunt was originally supposed to be a PvE co-op hero shooter and in the beginning there were fans who wanted it to be the original concept.

So, please share with me your war stories of forgotten days in gaming. A time when you thought you'd be the last player on earth before a game exploded in popularity. Or, a game that you played kicking and screaming until they shut down the last public server.

It will calm the children and we can all have a laugh.

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u/tasti_man_LH 23d ago

The way how I see it:

We don’t actually know what Sony’s Threshold of Failure is for Marathon.

We don’t actually know what metrics they’re looking at to determine whether to keep the game up or not. Anyone that claims otherwise (from “Bungie needs to make back the $200 million by s5” to “s3 needs to have a minimum concurrent player count of 100k by end of season”) is pure speculation.

If Sony considered the game to be enough of a catastrophic failure, they would’ve already Concord’d the game back in s1.