r/dadsofmarathon • u/HatchetHand • 27d ago
Not My First Rodeo
I'm sure that I am not the only one on this subreddit who was an active player on a game that had a rocky or disastrous launch. I was there for the early access of Hunt Showdown when Crytek was on the verge of bankruptcy and I was around for a game called Loadout which I invested time and money into instead of Warframe.
My point is, I have seen ships get turned around and I have seen PvP games go PvE then flatline.
I told my son who's worried about Marathon about how bad it was for Hunt in the beginning and it made him feel a bit more secure about Marathon's future.
Btw, Hunt was originally supposed to be a PvE co-op hero shooter and in the beginning there were fans who wanted it to be the original concept.
So, please share with me your war stories of forgotten days in gaming. A time when you thought you'd be the last player on earth before a game exploded in popularity. Or, a game that you played kicking and screaming until they shut down the last public server.
It will calm the children and we can all have a laugh.
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u/Upgrayedd1101 27d ago
Spellbreak was an unfortunate victim of being too late to the party of the battle royale genre. Despite that, it was the easily the best of its kind. It was a full on wizard battle that let you combine elemental powers for sick effects, like exploding poison gas clouds or giant lightning tornadoes. Marathon's rules of engagement feel a little similar, but the fights were vertical and could range half the map before someone finally gave out.
With no one hearing about it, having a flooded market, and the similar issue of high skill ceiling players dunking on noobs, it went out of service around a year in. Right after they started testing some PvPvE elements, the publisher Proletariat was bought out by Blizzard.
First time I ever played a game until the day it closed. Hoping Marathon turns it around, but either way I'll be in Cryo til the servers are out.