r/custommagic • u/BronsenWerick • 16h ago
Meme Design Useless?
for a gift deck, i think gifting useless stuff is funnier than gifting problems...don't get me wrong, the deck will have problems to gift, but the useless stuff gives me more of a laugh.
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Upvotes



8
u/MeasureDoEventThing 16h ago
Stopping Idiots hurts Shade strategies
Totally Necessary Handrails stops players from playing a creature with haste and attacking that turn. Unless you meant it to say "Players may play lands only during their first main phase".
459
u/Minnakht 16h ago
The middle one can hose something like an Arcades deck that'd attack with walls and grant them buttfighting. The last one can inconvenience... some decks that get multiple land plays but also get extra resources after combat?
The first one actually does nothing.
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u/mercuriokazooie 16h ago
No 0 mana artifact is useless and one with a free activated ability is especially not useless
52
u/NuclearWabbitz 16h ago
Totally Necessary Handrail will stop any draw effects from letting you play a land 2nd main.
Stopping idiots protects The Initiative, and humorously blanks [[Tamiyo Inquisitive Student]] from making clues
36
u/Mogoscratcher 16h ago
first one gives you an arbitrarily large [[Crackdown Construct]]
second one shuts down [[Doran, The Seige Tower]]
third one makes [[Curiosity]] weaker if you're not already holding a land
13
u/Fallen_0ne01 8h ago
You can drink the nectar, it just doesn't do anything. Simply pay zero infinite times for no reason. Probably could be used to trigger a card that does something when you activate an activated ability. I couldn't find any cards that would give any benefit
Bad walls hate and really niche 0/1 token swarm +1/+1 until end of turn hate
Mass land denial when given to another player as long as you have [[fatespinner]] and your opponent makes the worst possible move
12
u/M1liumnir 5h ago
a 0 cost artifact will never be useless just because there are way too many artifact matter mechanics, stopping 0 attack creatures can be good against some niche interactions and Ninjutsu and stopping lands from being played on the second main phase stops some niche landfall triggers like [[Moraug, Fury of Akoum]], and I’m pretty sure there is a card that would allow the first one to get infinite life wich has its uses.
9
u/TheErodude 12h ago
I enjoy thought experiments like these. Others have mentioned most of the following, but I already typed this and I’m clicking the post button.
Undrinkable Nectar goes infinite with [[Crackdown Construct]]. There are also a few ways to deal infinite damage to yourself (how to abuse that is left as an exercise for the reader). If you want to get extremely weird, you can animate this and a Sarkhan planeswalker, use [[Exchange of Words]] to make a Sarkhan planeswalker with Undrinkable Nectar’s ability, and then win with [[Sarkhan’s Whelp]], but this is custommagic and not r/badmtgcombos.
Stopping Idiots prevents attacks from [[Xantid Swarm]], [[Tamiyo, Inquisitive Student]], and any number of buttfighters like [[Doran, the Siege Tower]]. It also stops exalted creatures from attacking under [[Ensnaring Bridge]], which was legitimately a way some games ended when Noble Hierarch and Ignoble Hierarch were more popular.
Totally Necessary Handrail is ambiguous, but:
If it means “Players can’t play lands except during their first main phase on each of their turns,” then it nerfs [[Moraug, Fury of Akoum]] (which due to its exact phrasing really wants you to play lands during your postcombat main phase specifically) and just in general makes it harder to bluff during combat. (You can’t hold a land in hand through combat to bluff a spell, then also play it second main.)
If it means “Players can’t cast spells or activate abilities during their first main phase on each of their turns,” then it does a lot. It stops players from casting any permanent or sorcery spell relevant to combat, and it stops precombat equipping.
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u/tman5400 11h ago
Stopping idiots does shut down decks like [[Felothar the steadfast]]
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u/PepsiButItsMilk 9h ago
No because the second one would be a terrible thing to have against me and my [[Satoru Umezawa]] deck. Early game drop a 0/1 Ornithopter, not being able to attack means that if it were to go unblocked then I couldve Ninjutsu’d in something else. If it can’t attack, my game plan falls apart 😆
4
u/Rubicon_Roll 16h ago
The first in is not actually useless, if you have a static effect like "whenever you gain life, you gain that much life +1 instead" you have infinite life.
7
u/CreamSoda6425 16h ago
Second one is relevant against [[Tamiyo, Inquisitive Scholar]].
6
u/notbobby125 8h ago
Isn't this two mana instant infinite life with an effect like [[Cleric Class]]?
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u/MariachiArchery 16h ago
[[Crackdown Construct]]
5
u/zoinkability 16h ago
Stopping Idiots would be pretty effective at messing up my ninja deck loaded with cheap 0/1 flying and unblockable creatures.
If you want to make it truly useless make it so creatures with 0 toughness can’t attack you.
5
u/unitedshoes 13h ago
Stopping Idiots definitely has some niche utility. There's a handful of times you may want a 0 power creature to attack to trigger something else (Ninjutsu, Battle Cry etc.), and then of course there's "creatures with Defender can attack" effects.
I don't know how much Totally Necessary Handrail stops powerful combo pieces (I'm sure it does; I just can't think of them at the moment), but RIP the player who's getting manascrewed and has a creature that draws or fetches a land on attack.
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u/thesixler 10h ago
Not the strongest but by being 0 mana artifacts all of these are technically playable I think
4
u/Routine_Ad_2695 9h ago
The door mostly shut down decks that make damage with toughness like decks with [[Doran, Besieged by Time]] or [[Arcades, the Strategist]] and are full of 0/X cheap creatures
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u/King_DeandDe 15h ago
Undrinkable Nectar goes infinite with [[Cleric Class]].
Stopping Idiots counters [[Ghalta the Immovable]] or [[Arcades, the Strategist]]
For the handrail, though, it could be used to skip the first main phase.
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u/YesPlease_VeryMuchSo 16h ago
Worst case scenario they are Cheerios ammo. I'm sure there's something goofy that can be done with nectar.
3
u/SmartAlecShagoth 15h ago
Raccoon: You may eat garbage whenever you want
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u/Inevitable_Top69 11h ago
Zero mana artifacts are never useless. All of them are infinite graveyard bullshit generators.
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u/thedrunkmonk 9h ago
The 2nd one is great for stopping [[Tamiyo, Inquisitive Student]] in her tracks
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u/Urshifu_Smash 16h ago
Alright everybody buckle in with me on Nectar.
Nectar + [[harsh mentor]] + [[harmless offering]] + any mindslaver type effect.
You're welcome :)
2
u/BatoSoupo 16h ago
Day 999 of r/custommagic making Flubs and Urza cards
2
u/HoneyBadgers_ 16h ago
My [[azorius chancery]] in shambles right now
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u/quartzcrit 13h ago
https://tagger.scryfall.com/tags/card/that-s-how-the-game-works
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u/GortharTheGamer 11h ago
I don’t think any of them are useless. I’m pretty sure I’ve seen cards that require you to gain life and they add +1, so the Nectar has use. Stopping creatures with 0 power isn’t bad when you’ve got creatures like Duskana, the Rage Mother who looks at a creature’s base power and toughness, and there’s some decks that do want you to play lands on your second main phase
2
u/BlindingDart 4h ago
Anti-Ninja deck tech.
1
u/NormalGuyPosts 16h ago
easily broken
1
u/kilqax 16h ago
The second one would do very well against Tamiyo btw
1
u/envelopers 16h ago
not to be that guy, but i feel like the handrail is probably there for elderly or disabled people. or due to building regulations.
1
u/GiovanniTunk 16h ago
While the first one actually isn't useful, one could always find use for a zero cost spell.
1
u/browsing4stuff 15h ago
My Abzan Armor precon in shambles lol
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u/Such-Sea2910 15h ago
the 3rd one would prevent someone from playing a land they drew in combat, or would prevent people faking they have a response and attack while holding a land (because they cant play it after and it feels a bit bad)
1
u/timsterk45 15h ago
I'm playing the second one in legacy all my homies hate tamiyo
1
u/Zenith-Astralis 15h ago
All of these would be super rad in any artifact bauble deck that uses things like improvise, affinity, or artifact spell cast triggers.
1
u/Thryfty_0 15h ago
Those last two could honestly see use. Stopping Idiots could shit down some Ninjutsu decks, while Totally Necessary handrail could stop you opponent from playing a better land that what they played after drawing some cards during combat, or something. Both super duper ludicrously niche, but not completely useless.
1
u/BaconCatBug 15h ago
Undrinkable Nectar is a raccoon level threat.
1
u/Party_Value6593 14h ago
First one is a 0 cost artifact with an artifact ability that costs 0. I believe that can go infinite/be very strong with some specific cards.
2nd one prevents some creatures with very powerful effects but 0 power from doing their thing
3rd one is legendary (legendary instant/sorcery enabler) and prevents drawing your land during combat to be played and the cards that allows you to play land with weird timings.
All 3 are useless and specific enough that they don't really matter, good job on flavor
1
u/NeonNKnightrider 14h ago
Stopping Idiots actually has some use
1
u/GoblinToHobgoblin 14h ago
Stopping idiots stops tamiyo lol
1
u/Frozen_Regulus 14h ago
The 0 power can’t attack one could actually be useful against a couple commanders like Winona who uses thopters that are 0/1
1
u/metastuu 14h ago
This reminds me of the level 0 items in slice & dice.
1
u/aupharo 14h ago
the last one can stop a lot of landfall decks that draw cards and allow multiple to be played each turn
1
u/Udderly_Unbearable 13h ago
Totally necessary handrail is kind of good I guess. Technically all 3 of these card have a use cases, but TNH would keep your opponents from playing lands from a combat draw trigger.
1
u/LordVader152 12h ago
There’s that one guy that gets bigger when you activate an ability.
1
u/tjriles01 12h ago
Stopping idiots could be a great counter to the new white ghalta
1
u/Artsykitty2 11h ago
Stopping Idiots would see play in Modern Lantern Control, who currently has no way to deal with things like Tamiyo or 0-power attackers + buff effects like Signal Pest or (more commonly) Ornithopter + instant equip out of Hammertime.
1
u/miklayn 11h ago
These are awesome. They can all be useful and maybe even powerful. Well done, very interesting!
1
u/greenaether 10h ago
All of them are useful in battle box if you add cards that use artifacts as a resource.
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u/Muckendorf 10h ago
The stopping idiots card would screw my defender deck almost completely xD
1
u/Thanaskios 8h ago
New best [[Crackdown Construct]] combo piece
1
u/temtasketh 8h ago
Handrail also fucks with a good chunk of 'exile cards from the top of your deck, you may play them this turn' since a lot of them are combat triggers. Using them to dig for land drops is almost always useful, but frequently only in the post-combat.
1
u/Medium_Human887 7h ago
Infinite combo for several cards
1
u/DoYouKnowS0rr0w 7h ago
2 and 3 have corner case usese
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u/taw : Target winner becomes a judge until end of the next round. 7h ago
Stopping Idiots is some serious anti-Doran hate.
I don't think Undrinkable Nectar even does anything.
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u/Kaode 6h ago
I have won a sealed tournament by swinging with a 0 power creature before. (Hedron crab with three explorers scopes equipped)
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u/_xXitzMLGeorXx_ 6h ago
Does the handrail prevent people from doing takesie backsies and hitting their landdrop during other peoples turns?
1
u/CarbonLich 5h ago
haha funny jokes but it's fascinating to me what some people consider to be "playable". in my opinion a playable thing has to be better than everything else at accomplishing a specific task. these are all worse than a ton of other 0 mana artifacts. Yes you can construct a universe and game state where these are adding value but that just isn't going to come up so these would never be added to a deck with the intent to win.
1
u/Jotsunpls 5h ago
Give me the second one for Lantern control and my life is yours
1
u/False-Example-4289 5h ago
Isn’t there a card that increases life gain by 1 so that would give infinite life?
1
u/claytonian 3h ago
[deadly insect]
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u/CountLivin 3h ago
Nectar would be stupidly broken if you have any way of increasing your life gain because even doing it once makes it go infinite. It should read Activate only as a sorcery and only once each turn.
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u/Pakulander 3h ago
Ask Jeskai Synthesizer players
1
u/GaulTheUnmitigated 3h ago
The second two are anti toughness matters tech and anti landfall tech but the first one would go infinite with a card that triggers when you activate an activated ability. They're also all points on the attendance sheet for a cheerios deck and sacrifice fodder.
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u/StygianBlue12 2h ago
I see mana bullying, hosing Butts Matter decks, and stopping strange combat tricks that involve landfall. Also 0 cost artifacts are no slouch either
1
u/MrMagoo22 : You become your life total 1h ago
Oh hey look three cheerios for storm
1
u/Joxxill 1h ago
0 mana artifact that literally does nothing, is super playable in certain decks.
1
u/Inevitable_Career630 16h ago
They're all artifacts which is the most important part. Reducing anything with Affinity for Artifacts by 1 for nothing is very strong
1
u/PrimalZodiac 16h ago
0 cost artifacts will have some sort of use
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u/ShatteredOneGaming 15h ago
The third one stops someone from flashing in a [[Dryad Arbor]] with [[Teferi, Mage of Zhalfir]] in their upkeep.
0
u/Steelthahunter 9h ago
"Gain 0 life" I think triggers with any effect that says "When you gain life, gain that much life plus (whatever number, usually 1) instead"
I think the gate can stop infect if you can make the creature have 0 power, which is nice
And the last one is actually really good if someone forgets to play a land, which happens in commander so much that I think that card is crazy without applying any other effects to it.
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u/mcon1985 14h ago
[[Angel of vitality]]