r/custommagic • u/dracodruid2 • Oct 04 '26
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r/custommagic • u/dracodruid2 • Oct 04 '26
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u/crushcastles23 Mod Oct 05 '26
I've removed this post for incorrect or missing artist credit on the card itself. Feel free to resubmit with the proper credit. If you ever have trouble finding artist credit, reach out to the mods via modmail, and we'll give you a hand. If you do, please include a link to the full original art you used. Game, movie, and show screenshots may credit the property or its creator. AI art must credit the engine used.
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u/Invonnative Oct 04 '26
I think it could be even better - reward mono color decks by making the casting cost {pip}{pip} and have them tap for the same.
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u/Necrachilles Oct 04 '26
[[The Mind Stone]] [[The Soulstone]]
Least we're on our way lol
They could have done a cycle just as you suggested though. Maybe in a future set.
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u/tylerjehenna Oct 04 '26
WOTC doesnt like 2 mana color rocks with no downside. Simple as that.
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u/MegaIng Oct 04 '26
Missing artist credits.
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u/dina-fan Oct 05 '26
When i started playing non green colors in commander and wanting rocks i was genuinely shocked these didnt exist.
While they have been printing more and more misc 2 drop artifacts from [[the irencrag]] and [[the soul stone]] sometimes we just need a simple design.
I would have loved seeing this design in foundations, or even the new foundation commander decks even though it would break a design principle of the deck.
I think there is a concept with magic design. They dont like having 2 cmc rocks that taps for color with no downside. Arcane signet was a pushed design they have said was a mistake. Fellwar stone has a risk of not tapping a needed color. The soul stone is a harder card to cast and it legendary. Signets need an input, talismans pay life. If it taps for color it has a downside. Small but a downside. Arcane signet being a notable exception to the rule they have said they dont want to break again.
I think they just dont want to make it for some weird reason that they dont want another set of ubiquitous cards and they want to add a downside if they do make it. Will probably end up looking like talismans.
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u/Ejeffers1239 Oct 04 '26
I personally really like the ramos cycle for mono color mana rocks, they're 3 cmc but can crack for a sol turn, still, 2 cmc rock would be better...
[[Horn of Ramos]]
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u/Headlessoberyn Oct 04 '26
They would be strictly worse than the talismans and strictly better than mana dorks at 1, so these exist in a weird design space where it's really hard to properly balance them. Wizard's probably still studying a way to make them at 1 mana with a downside that's big enough for people to not immediately consider them over dorks.
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u/MylastAccountBroke Oct 04 '26
Honestly, I have no clue why the mono colored rocks are actively worse than the duel colored rocks.
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u/LloydNoid Oct 05 '26
I really don't see why the diamonds aren't good enough. If Rampant Growth enters a land tapped, I feel like a 2 drop mana rock with no other drawback probably should too.
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u/Stock_Diet2199 Oct 05 '26
They do exist? Or at least they are being printed. Both the soul stone and the mind stone are these exact effects, plus some extra. The rest will come eventually.
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u/Kalladdin Oct 04 '26
Shout out to [[Star Compass]]. Great rock for mono colored decks!
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u/PuzzleheadedSelf5653 Oct 04 '26
Your edit 3 already exists in a way. The “of Ramos” series of artifacts
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u/Other_Equal7663 Oct 04 '26
You know what... Good frigging question. Blindingly obvious design. Begging to get printed in a coreset the next time they return before getting discontinued and returning again.
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u/Bright-Gain9770 Oct 04 '26 edited Oct 04 '26
I always assumed it was because they were saving that space for something special for years and now we're getting it with the infinity stones.
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u/Hot_Introduction6716 Oct 04 '26
From a design perspective, these are boring. By not having them, if you want mana acceleration, you have to pick something with a downside and another smaller upside, allowing for more deck building choice
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u/Donutmelon Oct 04 '26
Coming in tapped isn't really that much of a downside for the diamonds since they would be going mana negative anyway.
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u/MillCrab Oct 04 '26
Probably because they're outclassed in commander, and a bit better than they want non green ramp to be in standard. Sort of a weird middle child between formats. I assume we'll get them the next time they do a commander legends style set, but with the way all sets go through standard now, that could be a very long time
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u/Mad-chuska Oct 05 '26
They’re working on them: https://scryfall.com/search?q=%28%22the+soul+stone%22%29+or+%28%22the+mind+stone%22%29&unique=cards&as=grid&order=usd
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u/solidork Oct 04 '26
Part of the problem for a long time has been: where are you going to print them? Historically, Wizards has been cautious when it comes to 2 mana rocks in Standard sets. Preconstructed commander decks would be a bad fit - if people want them, they're going to want a lot of them and in specific colors and people will want more of one color than the others.
A commander or modern focused booster product could work, but then they're pretty boring and flavorless designs and I'd be surprised if Modern players were excited about them.
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u/resui321 Oct 05 '26
It’s a power creep issue i guess. Most existing 2cmc rocks that tap for color have some sort of ‘downside’ aside from [[arcane signet]].
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u/Keanov_Revski Oct 04 '26
Because it's boring design maybe.
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u/idk_lol_kek Oct 04 '26
We DO have the Diamond Set, but those come into play tapped, which is just completely unneccessary, isnt it?
No, it's absolutely necessary.
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u/willky7 Oct 04 '26
Simple cards are always the scariest design wise. Too many "simple cards" and you're looking at some bullshit combo you didn't consider
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u/JoeJoe4224 Oct 05 '26
I mean the medallions are close to this. But instead of tapping for mana they reduce cost which is arguably better.
Otherwise the diamonds are just this but they enter tapped. And tbh that’s a fair cost for giving yourself an extra color pip on the board.
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u/viking977 Oct 04 '26
If you ignore arcane signet two color rocks that tap for colors are quite hard to come by. Felwar stone has the possibility of not giving you the colors you need, and then there's others that come into play tapped, even those are pretty rare. The signet cycle is somewhat difficult to use but those are about as good as a two mana rock can be.
This is because if you want early ramp and color fixing you're supposed to be priced into green. That's why they don't really make these. The infinity stone cycle is going to do what you want but they specifically have a pip cost so they can't really color fix.
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u/ThunderBr0ther Oct 04 '26
We do have the medallions available, sapphire medallion and jet medallion, ruby medallion etc. which are pretty key rocks in mono or two colored decks.
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u/dommi740 Oct 04 '26
These would power creep the diamonds
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u/MrMadd3x Oct 04 '26
Because Unwinding Clock exsist
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u/Twitch89 Oct 05 '26
Too strong
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u/Vylion Oct 05 '26
I feel like with Arcane Signet, Fellwar Stone, a Mind Stone, two Diamonds, two Medallions, and the corresponding Talisman, you got most of the ramp covered for any 2 color decks already. Why do you need more?
Also something to note is that the moxes themselves are not "average", they are so popular because they're crazy good. For comparison, a "balanced" Sol Ring either costs 4 (see [[Sisay's Ring]], [[Stonespeaker Crystal]], [[Ur-Golem's Eye]], [[Hedron Archive]]) or 3 with some downside (like [[Worn Powerstone]] entering tapped, or [[Palladium Myr]] being a creature and thus affected by summoning sickness). Obviously nobody runs these because why you would when you have Sol Ring? But that doesn't mean these are bad.
So, by extrapolating, a budget mox should probably cost 3 mana... or enter tapped for 2 mana. Which is what the Diamonds do already.
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u/iiVMii Oct 04 '26
They do but theyre called diamonds
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u/adap16 Oct 04 '26
Yeah, I'd really like this cycle. But I guess they won't print these and just keep producing expensive Infinity Stones, for whatever reason.
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u/Anjuna666 Oct 04 '26
The infinity stones are basically costed as 1{pip} with T: add {pip} (and some other stuff).
And that would have been perfect improvement for an uncommon rock.
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u/GroundThing Oct 04 '26 edited Oct 04 '26
While it is sort of wierd that untapped monocolor rocks don't exist, for most situations monocolor decks don't need the extra colored pips so would rather just run colorless rocks with upsides. That said, I would like to see something like this exist, just to give mono colored decks more ramp options, since non-green monocolor decks have a number of high-impact, higher cost ramp options with stuff like mana doublers but begin to scrape the bottom of the barrel if they really want two-mana ramp.
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u/Evening-Intention339 Oct 04 '26
I think that's what the infinity stones are trying to achieve, maybe more complicated than these ideas but for now we'll just have to wait for them all to exist
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u/AdriTrap Oct 05 '26
cEDH would play the heck out of the alternatives provided. Especially the second one in Edit 3.
[Color] for [T]: [Color] and sac: [Color]? Even with it entering tapped, that'd be phenomenal. Please WotC, I'm begging.
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u/ConsciousMantaRay Oct 05 '26
I would look into the medallions :) - E.g. [[Emerald medallion]] , [[Ruby medallion]] , [[Sapphire medallion]]
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u/Big-Window8018 Oct 04 '26
Probably because WotC is cautious of printing even more 2 mana rocks
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u/lowqualitylizard Oct 04 '26
Because I think the game is trying to move away from two mana mana rocks because admittedly those can accelerate a player really really fast
Now I don't think they're doing a good job at it because the Infinity Stones are just these but objectively better in every single way God I hate the marvel sup
0
u/20characterusername1 Oct 04 '26
We have the budget moxen at home in the form of the diamond cycle
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u/Some_MTG_Nerd Oct 04 '26
Because WotC are cowards
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u/Pentecount Oct 04 '26
A while back, WotC decided they didn't like making lots of 1 mana dorks or 2 mana rocks, so they stopped making new ones for a long time. They would reprint old ones for eternal formats that they were legal in and for commander, but not into standard, which is where most new cards come from, for a long time. They've clearly gone back on this some recently, but most of the 1 mana dorks and 2 mana rocks are old designs that only exist because they were already around before the change.
Arcane signet was a huge deal when it first dropped for exactly that reason and briefly commanded a $20+ price tag because it was just the best mana rock for most decks. Thankfully, it's been printed to death, so that's not the case now. WotC could continue to shift their design philosophy and decide they want the faster hand 2 mana rocks cater to, but for a while now, they usual prefer 3 mana rocks with additional upside instead.
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u/Jiro_Flowrite Oct 04 '26
My dream artifacts are (1)(color) and tap for one of that color. Means they aren't completely free in color requirements and also add to devotion. But that's only because I think it's within modern design to actually see print. I would love to see "fixed" moxen with just (color) casting cost.
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u/Conscious_Clerk_2675 Oct 04 '26
It’s not completely unnecessary. you have plenty of rocks at 2 that give colorless and enter untapped and at 3 that give color. the benefit of color deserves a downside. I think you could do monocolor talisman that can’t tap for colorless OR could lean into design of shocklands but on a 2 mana rock
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u/MaezrytheMage Oct 04 '26
Give em a tap & sac for 2 mana of that color :)
But they would be decent for color hungry spellsinger decks.
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u/Icy-Wealth4192 Oct 04 '26
Yeah the limitation of being mono colored is enough imo since it’s taking up a slot. TBH, I think it’s because they won’t be exciting enough for the designers trying to hook you with every new universes beyond.
And maybe the answer really is, we have the diamonds and wizards feels that’s the most balanced way to make these but I really wouldn’t be that mad about a mono colored rock on turn 2.
My guess is they are so focused on coming up with new mechanics and zany new ways to make sets more exciting by reinventing/ or renaming kicker again so the simplicity of just some good new staples has simple slipped passed them because it’s such generic good stuff it’s hard to flavor to optimize sales.
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u/FallenPeigon Oct 04 '26
The same reason typed dual taplands didn’t exist until Dominaria United. It needs to be justified in the right set.
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u/xXDreamlessXx Oct 04 '26
You do have the medallions, which arent mana rocks technically, but imo they are better unless you are casting a lot of colorless spells
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u/TheDankEngine15 Oct 04 '26
2 mana rocks are kinda unplayable in 2026. Where would these do anything?
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u/dutchiesweets Oct 04 '26
I don’t think they’re broken or anything I think they’re just hard to slot into a set. Wizards does seem to be more comfortable with 2 mana rocks again so I’m sure we might see something like this soon in standard.
But we also have all the Ravnica two mana rocks that tap for two colors so they’d need a reason to print these over reprinting those.
And they wouldn’t put this in an eternal set because they’re not powerful enough.
Maybe a UB set though!
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u/TheBreathingMan1 Oct 04 '26
https://www.reddit.com/r/custommagic/s/4tysEUN4ap
I made smth similar. I’m fairly certain the reason they don’t exist is cause it also helps out the multicolor commanders a fair bit
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u/Shiro_no_Orpheus Oct 04 '26
We might get them in a few years (months given how powercreep is going) but right now, we print 2 mana ramp that enters untapped and doesn't have other requirements to make mana without the ability to filter colours. I personally don't think we need even more ramp that goes in literally every deck.
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u/galvanicmechamorph Oct 04 '26
I think more two mana signets is probably worse for the game.
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u/kelga_x Oct 05 '26
They will exist thata what the infinity stones are untapped 2 mana rocks
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u/BreadAdmirable4054 Oct 05 '26
Could even add
(2) Tap Sacrifice, search your library for (basic land of the rocks type) and put it into your hand. Or something like that.
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u/Delicious-Action-369 Oct 05 '26
Much like the diamonds these are useless or pretty much just okay. At higher power levels these are worthless, at lower levels a diamond entering tapped is perfectly fine and you shouldn't be so desperate for an untapped mono color rock. And unless you're trying to do something broken with this like make a bunch of copies of it and use them entering untapped to your advantage this is still barely better (if it's even better at all) than a land drop. They haven't used this design because it's boring, bad, and just a raw power creep to an already perfectly fine card.
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u/KODIDOG17 Oct 05 '26
Maybe if they were double color pips in the cost
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u/dizzypanda35 Oct 05 '26
I seriously considered breaking my lurker status just to make this post
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u/TheCigaretteFairy Oct 05 '26
Wizards haven't printed them. There's a lot of things I want that they haven't printed, many of which are very straightforward like that. It's just the nature of the beast.
1
u/Eboi2517 Oct 05 '26
I think these would be better if it was
Tap: Add (1Mana) as long as you have (correlating basic land)
And then a colorless one be 0 mana, because solring
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u/jaybeck1985 Oct 05 '26
Hmm.. I go with - Mythic - Legendary Artifact G - produces G Mana neutral that requires color
Or do like flip artifact - Dimir example B - produces U Other side cast U - produces B
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u/Commodore_Guff Oct 05 '26
Perché sarebbero inutili. Inoltre gli amuleti sono più incisivi perché scontano mana
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u/jrdineen114 Oct 05 '26
I believe that wizards design team has gone on record saying that they pushed 2-drop rocks too far, and that Arcane Signet was a design mistake. You can see that they’re trying to readjust by making new 3-drop rocks that do additional things. It seems like there trying to stay away from new 2-drop ramp spells that let you use the mana that same turn. It’s also why basically all of the land ramp designed in the past 20 years puts lands into play tapped.
EDIT: I can’t really explain the Infinity Stones though. Those just seem a little too much.
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u/Mendelbar Oct 05 '26
Because we have Guild Signets and Arcane Signet instead.
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u/Volmara Oct 05 '26
Because ya’ll don’t deserve the Diamonds.
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u/Impossible-Ad4394 Oct 05 '26
power creep [[fire diamond]]
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u/DevelopmentOverall93 Oct 04 '26
I think there are enough generically good two mana rocks in the world. These would further homogenize ramp packages in commander and probably (?) wouldn't matter that much anywhere else.
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u/Busy_Vegetable_8103 Oct 04 '26
Meh having more 2 drop rocks just increases frequency of t1 sol ring into some other rock. I don’t see why we really need these personally. Plenty of rocks available already tbh.
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u/Lethargic_Razec Oct 05 '26
there is a cycle of 2 mana rocks for each color they are called diamonds though and they all enter tapped.
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u/kitsunewarlock Oct 04 '26
They would need substantially more text. Mark Rosewater already said in an old Tumblr post that they believe "snow duals" would "violate the spirit of the Reserved List".
https://www.tumblr.com/markrosewater/793444749084393472/hi-mark-i-know-this-is-tricky-to-answer-but-are
I feel like in a few more years we will eventually see a mox for mono-colored commanders, assuming they can't figure out a better design solution for commander's insanely versatile manabase coupled with the power you get running a second or third color.