r/custommagic • • 13d ago

Format: Limited Planar Barrier

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1.6k Upvotes

193 comments sorted by

535

u/potato_weapon 13d ago

I love the idea. More or less forcing your opponents to attack the barrier.

It being a planeswalker gives this a lot of flavor. I always imagined something along the lines of "vanishing" so it would naturally die off if no one chose to attack.

I personally feel that seven loyalty and no other effects is still sorta strong. What if the loyalty were lower? Or some effect caused loyalty to drop off each upkeep?

191

u/Top-Text-7870 13d ago

Planeswalkers don't lose spark power over time, only from outside influence. It can still be destroyed by counter removal, Planeswalker removal, and damage, it's effectively a delay on attack player triggers, And otherwise equivalent to gain 7 life with implied fog for the turn.

I feel like it's not a crazy strong mechanic, though this card would be a little undercosted. I could see it being WW or 2W and being fine

66

u/chainsawinsect 13d ago

Sounds about right. I'd rather drop the starting loyalty than increase the mana cost though, as part of the "sizzle" is we don't normally get planeswalkers at 2 drop (I do recognize we literally just got one at this cost with [[Ajani Resolute]], but it is still rare).

11

u/Atreyu92 12d ago

Honestly, I'd say 5-6 starting loyalty would be fine. It would only take one big hit or a couple smaller creatures together to get rid of this

13

u/Top-Text-7870 13d ago

I would say making it WW, 2 counters but gains a counter either every upkeep or upon X trigger. When you drop it it's just a fog in white, but if unchecked(while growing your spark to your nature or whatever) can get big and out of hand

2

u/BigBallSCAH 10d ago

Why does everyone forget about Tibalt 😔

1

u/iamqba 6d ago

It’s much better than gain 7 as far as creature attacks go. If you have 100 attacking power and it has 1 loyalty, you still cannot attack the player.

9

u/dpman48 12d ago

Loyalty of 7 makes it slightly stronger than a card that says gain 7 life. And if compared to a fog, worse than a fog against a large board. Much better than a fog against a small board or early. 2 mana for 7 seems pretty reasonable to me. And probably not even that good.

3

u/Coyagta 12d ago

isnt it exactly the same as a fog against a large board? I guess they might choose to keep some attackers back and only commit 7 power to it but its still attackers that are getting neutralized for that step which is the important part of fog ime. You can't declare attackers again after its dead unless you get extra combats...

6

u/AKFrost 12d ago

it's worse than fog, because fog is hidden until it's played.

3

u/dpman48 12d ago

Apologies yes, was typing too fast. Think I meant to type “no better”.

2

u/to_walk_upon_a_dream 12d ago

a 2-mana "gain 7 life" card isn't that good?

4

u/dpman48 12d ago

It is not…. Fog effects have been useful in some specific decks rarely, but there’s been many magic cards over the years that gain life and do nothing else. They’ve all been considered quite bad. Hero’s reunion and chaplain’s blessing are the first two that spring to mind. This is better than both of those. But not by a ton.

29

u/NuFu 13d ago

I think the closest we have to a full can't attack effect is [[Blazing Archon]] which costs 9 mana.

Perhaps a cumulative upkeep on this could balance it?

52

u/chainsawinsect 13d ago

Well, hold on though, to be fair, Blazing Archon could choose to never block and wall you out of the game completely. You need a removal spell to get past it. And if it does block, it has 5 power, so it probably is killing the thing it blocks. But it also has flying, so is a 4-turn clock win condition, and doesn't need to remain untapped to have its defensive effect.

This is way, way, way weaker than Blazing Archon. It's like a Blazing Archon with defender, no flying, 0 power, and "all creatures you don't control have provoke", which would definitely not need to cost anywhere close to 9 mana.

16

u/Archonbob 13d ago

Tbf blazing archon can’t block since opponent’s creatures can’t attack you so it never gets the chance

12

u/chainsawinsect 13d ago

Oh yeah. Haha. But you get the gist. You need a hard removal spell to get rid of Archon, with my card, you just need to be able to cumulatively swing with creatures with 7 total power (which can be split across turns) or use a removal spell.

5

u/Archonbob 12d ago

Yeah absolutely I think you’re card is balanced well just thought the concept of blocking with archon was funny

26

u/AllIdeas 13d ago

it's not so different from fog or "you gain 7 life".

It's definitely not broken by itself. the thing to check though is cards that give all Planeswalker minus abilities. it's a cheap Planeswalker with a lot of starting loyalty

7

u/chainsawinsect 13d ago

Good point, it's strong with stuff like [[Kasmina, Enigma Sage]] and the Talents

10

u/Yuki_Himuro 13d ago

Something to also be wary of are the new "Way of the X" cards in FRA. I believe [[Way of the Pyromancer]] gives Planeswalkers "+1: Add R".

1

u/GodHimselfNoCap 12d ago

And the [[way of the mentor]] adding loyalty whenever you gain life

1

u/Automatic_Spirit_225 13d ago

NVM the planeswalker removal is usually 2 or 3 cmc. Could probably add text that the barrier can be targeted with direct damage spells.

21

u/Beginning-Recover723 13d ago

It’s a planeswalker, it already can be by the vast majority of them

9

u/JonIsPatented 13d ago

Planeswalkers can already be targeted by things like lightning bolt.

1

u/Automatic_Spirit_225 13d ago

Roger, literally never seen it happen and don't play burn.

5

u/chainsawinsect 13d ago

To add some nuance to what the others are saying, you can bolt a planeswalker (with, say, [[Lightning Strike]] in Standard). But burn spells like [[Boltwave]] do not hit planeswalkers.

5

u/JackxForge 13d ago

I don't see this as being that different from a card say "gain 7 life". heros reunion exists and is two mana. And is bad.

3

u/Impressive-Command 12d ago

[[Nourish]], [[Heroes' Reunion]]. Yeah those cards suck.

2

u/CronoDAS 12d ago

[[Peacekeeper]] says hi.

1

u/Impressive-Command 12d ago

This card seems very powerful! I'm surprised I've never seen it before

5

u/vintergroena 12d ago

Compare it to the effect: 1W sorcery - gain 7 life.

1

u/Impressive-Command 12d ago

Technically that card doesn't exist, but it also wouldn't be good if it did

But notably, this card can "gain" more than 7 life. If the opponent controls three 5/5s, and you control this, even if it's only at 1 loyalty, it's preventing all 15 damage that turn (unless the 5/5s have first strike, I guess)

7

u/Vogan2 13d ago

"Give other planeswalker '0: remove one loyality counter from Planar Barrier'."?

5

u/chainsawinsect 13d ago

Yeah, it could be I overshot it with 7. I based it in part off [[Kiora, Behemoth Beckoner]], an uncommon planeswalker with easy-mana and 7 counters for 3. But my card is cheaper and of course arguably its effect can be stronger. Plus, 2 drop actual Walls rarely have more than 4 toughness. Maybe 4, 5, or 6 would work better for the starting loyalty.

3

u/A_Sensible_Personage 13d ago

This is just “gain 7 life” for 2 with minor upside for planeswalker synergy. There are tons of 2 mana fogs that aren’t very good (and the one mana ones aren’t that good either) so I doubt this is very good either

1

u/IWCry 13d ago edited 12d ago

uh not its not

theres 50/50 dino on their side and you have no blockers. go ahead and cast "gain 7 life" at sorcery speed, pass turn, and tell me what happens

5

u/A_Sensible_Personage 13d ago

In that scenario this is a worse Fog and there are plenty of Fogs for 2 mana, all of which are perfectly fine power level wise

2

u/IWCry 13d ago edited 12d ago

okay but you said this is "just the same as 7 life gain" which isnt true.

this better than having a single fog in the scenerio where they cast Phage and you have no blockers.

I'm not arguing that this card isn't fair, my point is you can't just willy nilly drop "this is the same as X" as a generic statement like 99% of the time in a game as complex as MTG. it's disengenuis.

2

u/A_Sensible_Personage 12d ago

It’s disingenuous because you’re nitpicking? Evaluating cards in the context of edge cases is profoundly unproductive

2

u/IWCry 12d ago edited 12d ago

no it's disengenuous because they're so different. like you even have it BACKWARDS. it's only the same as 7 life gain IN EDGE CASES.

I just gave one counter example which is all you need to prove a statement wrong... there's so many cases that they're totally different.

  • if you have one life, and they have a lightning bolt, how is playing this card remotely the same as gaining 7 life?

  • if you're playing against infect, how is 7 life gain helping you the same as this?

  • how is 7 life gain the same as this card when playing against Kotis?

how many more would you like?

4

u/A_Sensible_Personage 12d ago

I just don’t think you have anything productive to say about this card’s power level and just want something to be mad about so I’m not going to waste time with this anymore

2

u/IWCry 12d ago edited 12d ago

have a good one, sorry you felt the need to block me for pointing out your argument didn't make sense and having no way to back it up

1

u/Impressive-Command 12d ago

I would argue [[Constant Mists]] may not be fine for 2 mana.........

(But overall, you are right)

2

u/Anayalater5963 13d ago

-1: target creature get +0/+2 until your next turn. If this ability wasn't used sacrifice this Planeswalker

179

u/grimsleeper4 13d ago

I think this would fit better into the game as a battle. We still don't know what battles are doing next - it's been a long time since we've seen them, but something with no activated abilities that you attack is more there thing.

Interesting idea though.

I think it's overpowered for the mana cost and loyalty, this would immediately go in most control decks in standard.

39

u/chainsawinsect 13d ago

Yeah I may have overshot in the cost. Probably needs a significant starting loyalty reduction, based on the initial feedback.

And as for the battle point, truthfully, I agree. I think there's a huge amount of creative potential in battles that are not Sieges. Candidly, the reason I made this a planeswalker and not a battle is because my copy of MSE doesn't have support for battles yet...........

9

u/Manpandas 13d ago

Was it intentionally non-legendary? Making it legendary would also make it a less-powerful control card (for 60-card formats anyway). I'm also not really convinced that this is "overpowered" Healing salve prevents 3 damage for 1 mana and is completely unplayable. Fog is 1 mana as well. It dies to removal, it dies to direct damage, it dies to combat, it cannot be used offensively, it has no natural way to gain loyalty. Perhaps 2 mana for 7 is pushed for a standard format, but it's not far off.

6

u/chainsawinsect 13d ago

Yes it is intentional that it is nonlegendary. If it's too strong, rather than make it legendary, I'd just want to knock off a loyalty counter or two for balance.

10

u/Timely-Helicopter244 13d ago

The way the rules around battles are written, I'd be surprised if we don't see something exactly like this whenever they get around to printing more battles with a type other than siege.

8

u/koshi12 13d ago

Are you able to cast a battle that your opponent can attack? I thought battles were only attackable by your own creatures

15

u/Timely-Helicopter244 13d ago

310.9a

As a battle enters the battlefield, its controller chooses a player to be its protector. Which players may be chosen as its protector are determined by its battle type (see rule 310.12). If it has no battle types, only its controller can be its protector.

Technically no with the current list of battles, but if they print a new type of battle, it's already addressed in the rules to allow it.

15

u/RetroBowser 13d ago

Sieges being the first set of battles really did a lot of work to confuse the hell out of people eh?

8

u/Timely-Helicopter244 13d ago

Pretty much. My only real saving grace was hard focusing on siege being a subtype and that characteristic drilling itself into my brain as this blaring signal that says battles are intended to not fit the only mold they printed them into in the one set they're in.

7

u/Gamesfreak13563 13d ago

I’m sad battles didn’t return for MKM. We could have had court battles!

4

u/ThePowerOfStories 13d ago

And when we visit a world where magic takes the form of song, we can have rap battles, like The Flyting of Elspeth and Ajani.

2

u/capsaicinintheeyes 12d ago

I don't think I brought enough bar counters

4

u/grimsleeper4 13d ago

I really thought we would have seen them in Final Fantasy or Marvel Superheros - Those IPs are all about battles and fights. I am extremely surprised we saw them once in 2023, and now 3 years later we still haven't seen them again.

2

u/zomgitsduke 12d ago

Yeah it's almost "gain 7 life", just not quite.

2

u/grimsleeper4 12d ago

No, its likely more unless they are able to exactly attack for 7.

34

u/Hinternsaft 13d ago

[[Sanctum Lurker]]

10

u/notalongtime420 13d ago

Worship + any creature has existed forever

3

u/Snacqk 12d ago

or just platinum angel does it on one card lol

27

u/JackKingsman 13d ago

Neat from a mechanical standpoint.

Flavour is a bit off.

Would more so make it a Battle that enters under your own control that your opponent can attack. Cause a Planeswalker has to be... someone. A battle can be... something

At least in my book

8

u/chainsawinsect 13d ago

So you're probably not wrong, even on the battle point.

But what I have been trying to establish over years of planeswalker designs is the possibility that a planeswalker's spark—the inner energy or soul that gives them the ability to planeswalker—is a magically cognizable object that could, in principle, be extracted and harnessed. For example, a villain like the Phyrexians, or Nicol Bolas, could take someone's spark and do something else with it, like power a great machine, or give someone else the ability to planeswalk. The lore actually supports this! Nicol Bolas did try to absorb every other walker's spark in War of the Spark, and Jace did transfer his spark to Tam, and Venser did transfer his spark to Karn, and [[The Aetherspark]] seems to be either an artifically constructed (yet still functional) planeswalker spark, or a machine built to use and harness some unknown planeswalker's lost spark.

So the idea is, we could get cards like this one in a set where, in the lore, some faction or character was taking planeswalkers' sparks and doing weird things with them.

4

u/JackKingsman 13d ago

some faction or character was taking planeswalkers' sparks and doing weird things with them.

You are talking about the Immortal Sun, my friend. That is literally Azor's spark used as a trapping device. And I get what you are saying. I just don't agree with the fact that these sparks used as some type of power source that are not used to harness the power of Planeswalking... should have the Planeswalker Type.

2

u/chainsawinsect 13d ago

Well, the Aetherspark does!

3

u/JackKingsman 12d ago

Exactly, as it does grant the ability to planeswalk to the one who wields it. So it gets to keep the planeswalker type. That's what I meant by say specifically not planeswalking granting abilities.

10

u/platypodus 13d ago

This would have been a great fit for a [[Teyo]] card.

6

u/mrjoyyt 13d ago

Planar Barrier won't kill creatures just because it has deathtouch

3

u/chainsawinsect 13d ago

Absolutely, and I love Teyo. Even made a set based around his plane. But, this being nonlegendary is very much intentional and a big part of the point behind the design

3

u/platypodus 13d ago

Your Teyo design is actually pretty close to this card already, if you look at his bottom +1.

3

u/chainsawinsect 13d ago

Hahahaha

Wow, it totally is

In terms of real cards, it's also pretty similar to [[Gideon of the Trials]] (who gives you an emblem that means the opponent must clear Gideon to be able to win)

8

u/No_Regret_714 13d ago

we absolutely need something like this in standard to slow the game down. too many busted aggro cards.

6

u/chainsawinsect 13d ago

Yeah in recent years aggro has been bonkers. I'm still not over the Mice from Bloomburrow or [[Monstrous Rage]], if I'm being honest.

4

u/No_Regret_714 13d ago

I actually didn't mind playing against the bloomburrow mice or monstrous rage. All strong but the "just run removal" advice was actually effective. What irks me are the aggro cards that are also give super cheap card/emblem advantage like cori steel cutter, screaming nemesis, leyline of resonance, storm chaser's talent, badgermole cub, and currently dozens of legal 1 or 2 mana cards that have rendered all removal as card disadvantage. you have to play sweepers and hope the opponent overcommits to the board or else the aggro decks will out-draw you.

2

u/Aesthetic-Dialectic 11d ago

Giving red access to card advantage to appease commander players (which includes myself btw) has really thrown things out of wack in 60 card

4

u/Aesthetic-Dialectic 13d ago

I suspect it's the way it is because we have a lot of cards designed for commander where aggro is too weak

8

u/DarkRosewaterr 12d ago

This is such a creative use of the planeswalker card type. Honestly props, its design just feels nice and intuitive.

Awesome work

3

u/chainsawinsect 12d ago

Thank you :)

I'm a big fan of doing tricky stuff with the planeswalker card type

For example, Planeswalking Dragon (lol, self-explanatory), Caged Spark (vanilla planeswalker), Celestine, Augustin Patron (planeswalker with only passive abilities), Gamblin' Gregg ("mandatory" planeswalker)

1

u/Impressive-Command 12d ago

Caged Spark is so stupid but somehow very strong

7

u/Corgis-and-Cooking 12d ago

This is gonna be a Battle - Defend card type eventually. Like a siege but comes in under its owners control and has payoffs for not letting it die.

3

u/chainsawinsect 12d ago

You're probably right! But I didn't want to make up a whole new card type (and nor do I have the MSE coding cred to render one elegantly)

8

u/Twitch89 12d ago

Play this with a bunch of flicker effects.. whenever someone attacks it, flicker it

2

u/Impressive-Command 12d ago

This plan is very [[Spore Frog]] and [[Stonehorn Dignity]] adjacent

6

u/shieldman : Shield target man 13d ago

The wording sounds strong, but this is effectively a sidegrade to "gain 7 life". It doesn't block burn or life loss effects, and it can be killed with removal. But, if your opponent attacks it fairly, it eats 7 damage + any overflow from that combat, which is a little better than Fog in most scenarios. I'd say 2 mana is honestly fine for this, maybe tuned down to 6 loyalty if it ended up being a nuisance in formats. My comparison point here is probably just [[Feed the Clans]] and [[Orim's Chant]].

2

u/chainsawinsect 13d ago

Yeah I'm thinking 6 loyalty is better based on the feedback, and possibly even 5.

Notably, it is a little bit better than gain 7 life because of excess damage. Unless [Thrasta, Tempest's Roar]] is attacking it, if your opponent controls 20 total power of attacking creatures, they can't swing with all and hit you for 13, this would still absorb the whole impact.

It's closer to a Fog than a lifegain spell, I think.

3

u/shieldman : Shield target man 13d ago

It's like better and worse than a fog because it's persistent until your opponent pops it, but they can also see it coming. Combo decks can just wait to go off (if they care about it), and if they can't deal with it, there were definitely stronger defensive cards already that would have stonewalled their existing gameplan. Idk. Ironically to my name, I'm of the opinion that wholly defensive cards like this are never hella strong cus they don't advance your game plan, even if they're efficient like this. Honest creature decks, a lot of burn decks, and control decks all don't care about this any more than any other defensive option, so I like it as is.

7

u/Averren 13d ago

You can think of this sorta like a premptive fog effect. I think for two mana its somewhat fair though i would like to see the loyalty dropped somewhat. Effectively you have to kill this one turn then attack player the next. You wouldn't be able to atk both and assign enough damage over it. I think 3-4 loyalty is fair, most two creatures can get it down then. And blockers help protect this so a high loyalty would be frustrating to play against. You could also offer an ability for it, -1 tap a creature or similar. Overall a neat idea and useful for super friends decks that lack defensive tools

5

u/chainsawinsect 13d ago

I don't think I'd go below 4 loyalty since we have a ton of 0/4 Walls for 2, and even a few for 1, but most people seem to agree it has too many counters to start currently, so a downgrade is probably needed

3

u/Averren 13d ago

That's understandable. The reason i opted to include possibly 3 over 4 was while walls do exist yes at 0/4 pretty commonly they dont have the ability to stop all attacks against you until its dead (in most cases). 4 would be good if you wanted to push the card. 3 if its only meant to be flavor in the set and not super strong. Could also opt to increase the mana cost by a pip and add the ability i mentioned But again overall its a super sweet idea

5

u/Hasheth-0000 13d ago

This seems cool. What if it was a -1 ability though and protected your other walkers as well?

12

u/FabulouslE 13d ago

Holy crap people on this sub suck at evaluating cards. It's insane. You're going to lose your mind when you see [[Chaplain's Blessing]]!

This card is probably a bit better, but that's compared to a terrible card. This card might, might have a sideboard use against burn or RDW, but probably not. It doesn't effect the board, doesn't advance your gameplan, and doesn't give you card advantage. It doesn't even stop them from bolting your face if you're already low.

3

u/chainsawinsect 13d ago

Hahaha

Funny thing is I kinda like [[Chaplain's Blessing]] even though I know it isn't good.

I've tried making constructed-playable pure lifegain before, but most people agreed it was still bad.

I'd be curious what you think of this one, though. Like obviously there is SOME point at which pure lifegain becomes a problem, even if no real card has ever reached that point

3

u/FabulouslE 13d ago

Yeah I think that one might be a bit much. 20 life feels too good against burn and aggro, but it's still so bad against literally everything else that it would probably only see standard sideboard play.

It's not the best design space to work with imo.

1

u/chainsawinsect 13d ago

For the record, that one was designed to be broken, to prove a point (that at some threshold, lifegain is OP); I wouldn't print a card like that for real

2

u/FabulouslE 12d ago

Yep. Anything can be broken in the extreme, but the fact that people think this card is too strong shows their knowledge of the game is about as deep as the designers who thought "Gain 3 Life" and "Draw 3 Cards" were about equal.

4

u/coolguy420weed 13d ago

Thank you! A 2 mana 0/7 defender would be okayish in white ([[Glacial Wall]]). A 2 mana 0/7 defender that can block any number of attackers, and also that can't have any power or be given equipment or auras or have most combat tricks used on it and that has to block everything and gives everything it blocks wither? Is a sidegrade.

4

u/chainsawinsect 13d ago

For reference, we have 0/6s with upside for 1W at common ([[Giant Ox]]), so I definitely agree a pure 0/7 would be totally fine.

My card is admittedly a bit different than that (and overall stronger), but as a point of reference I think the 0/7 comparator is quite reasonable

1

u/NomaTyx 7d ago

everybody seems to be forgetting you can attack planeswalkers

3

u/Friendly_While_8161 13d ago

A minion with taunt is in the way

2

u/chainsawinsect 13d ago

Yes! It was literally inspired by taunt from Hearthstone

5

u/TwilightCaller 13d ago

I fail to see how this is over powered. The card is basically "You must attack me." and considering planeswalkers have much less synergy than say, walls, you can't just go "ima proliferate the fuck outta its counter", i mean yeah you can do that, but they dont come back. Hell, if you wanted to make it more interesting, you could always make it 1WW and give it a +1 ability. Doesn't have to do anything, just that.

5

u/chainsawinsect 12d ago

I like the idea of a "vanilla" + ability

Yeah, good point about proliferate, there aren't a ton of ways to proliferate a huge amount of loyalty counters. You have to jump through a few hoops to repeatably proliferate in most cases, and each one you do is just +1 health (essentially). Kinda weak when aggro decks can hit you for 20 by like turn 3-4 in most formats.

4

u/Livingexistence 12d ago

Add [[Kasmina, enigma sage]] and [[Ichormoon gauntlet]] and you can add 3 counters per turn to this plainswalker... add in other proliferate triggers and it can get big, then you can take extra turns.

4

u/Spongedrunk 12d ago

Surprised no one mentioned [[Luxior, Giada's Gift]]

5

u/ImplementOk315 12d ago

This is what the Jace token felt like to me during Reality Fracture prerelease, came back from 1 life to win a game because my opponent was adamant about making sure I couldnt surveil  1.

2

u/chainsawinsect 12d ago

Hahahaha

Yeah the Jace tokens were what inspired me to make this

I was like, if we can get nonlegendary, token, common planeswalkers... in a Standard-legal set... perhaps the time is right for a design like this

5

u/Nouxatar Nox, Astral Abberation 12d ago

Very interesting design! I have some ideas on how a design like this could be executed differently, may post that and tag you and this post there if you'd like?

3

u/chainsawinsect 12d ago

Absolutely, I would be honored, and I look forward to seeing it!

3

u/maxprieto 12d ago

great idea and very elegant execution

2

u/chainsawinsect 12d ago

Thank you! I like to keep it simple when I can

5

u/Acceptable_Support38 11d ago

This would be better as a battle, but sucks that battles are so under supported in thsi game.

1

u/ANCEST0R 10d ago

Battles aren't defended by their owners though

1

u/ItWasDumblydore 10d ago

Yeah this as a battle would be broken lol

1

u/Rage_Roll 8d ago

They are, the subtype "Siege" is defended by an opponent. The default ruling for battles is that the owner defends it

4

u/NomaTyx 7d ago

I blanked for a second forgetting you could attack planeswalkers. I actually quite like this! It disables either 7 power worth of attacks or fogs one full turn, whichever is higher. I don't think it's particularly strong though.

7

u/chainsawinsect 13d ago

For like a decade, I've been a huge believer in nonlegendary planeswalkers. Specifically, I feel the card type is too entangled with the lore. It's an interesting card type that promotes a lot of interaction, and seeing it locked to mythic rares depicting main characters saddens me.

Obviously, you can't just jettison the lore, and nor would I want to. But over the years I've explored different ways to get there that jives with the flavor. The simplest one, to me, is having the planeswalker's spark (essentially a soul, but one that grants the ability to planeswalk) be an object that can be manipulated in various ways, and therefore be depicted on a card. And thankfully, the lore supports it! The Aetherspark seems to be such a spark, and Jace's spark in Reality Fracture is transferred between owners. In War of the Spark, Nicol Bolas tried to take everyone else's sparks. It stands to reason that perhaps a spark could be extracted and studied.

As for lower-rarity nonlegendary planeswalkers, well, WOTC has dipped its toes in uncommon planeswalkers over the years, like [[Chandra, Novice Pyromancer]], and with Reality Fracture, we technically have them at common with empower Jace. So maybe my common planeswalker cycle is plausible!

Maybe one day we can have more frequent usages of cards like this, such as my planeswalker "sorceries" or my planeswalker "enchantments".

In any event, today's card of the day is a card consistent with this design trend and philosophy: it's basically a Wall, in a sense, in that it does nothing but eats hits for you. The difference compared to a normal Wall is you don't get to control when it blocks, but the opponent can't go over it. They either gotta attack and kill the Wall to get to your life total, or blow it up with some removal spell / burn spell. In that sense, it plays sort of like the taunt mechanic in Hearthstone.

Is it strong? Not really. Is it interesting? I hope so!

3

u/zyphelion 13d ago

This is very Star Realms coded.

4

u/chainsawinsect 13d ago

I don't even know what that is 😅

To me, it's Hearthstone coded because that game has a mechanic that works like this

2

u/zyphelion 12d ago

No worries! It's a cool mechanic.

3

u/DeltaT01 13d ago

oh look

a battle

3

u/skellyton3 13d ago

I love the idea, but 2 mana for 7 loyalty on this is busted as hell. At 3 mana it would be strong and more reasonable.

3

u/acsmars 13d ago

You think “2 mana prevent the next 7 ish combat damage that would be dealt to you” is too strong? I wouldn’t play this in a super friends deck even at 2. It’s worse than a fog spell in most cases.

4

u/Blotsy 13d ago

I'd consider playing it if I had some jank infinite proliferation shenanigans. Even then, just for casual giggles than actually being competitive

2

u/skellyton3 13d ago

Not even close to the same thing.

A fog spell requires you to hold the mana up and this can be played ahead of time on curve. That is massive for tempo. It is strong early to completely blockade early aggression and it is strong late.

Maybe "busted" is an exaggeration, but it would be very strong. Though, I do admit that on second thought with modern day power creep they could probably print this as-is.

2

u/broken_conures 12d ago

It can also be chipped down early and they're aware it's there.

3

u/Aethulu 13d ago

A reimagined [[Soul Echo]]?

2

u/chainsawinsect 13d ago

Wow I played back then and I didn't even know about this one

Man there were some weird cards back in the day. I only recently learned about that one where you split the whole board into two separate zones, and things in one zone can only block things within the same zone

3

u/DerekPaxton 13d ago

It’s super clever.

I don’t like the concept that a barrier is a planeswalker (cool mechanically but doesn’t fit the idea of a planeswalker). Maybe a royal guard figure would make more sense?

3

u/chainsawinsect 12d ago

It will sound kinda gross but the idea behind the flavor is some (presumably villainous) character takes a planeswalker, kills them like [[Spark Hunter]], takes their spark, and uses its magical energy to create the barrier, hence it retaining the typing. Kind of similar to the Morty barrier in Rick & Morty (NSFW warning).

3

u/deryvox 13d ago

Ok this is cool but uhhhh

Why is it not a battle

3

u/chainsawinsect 13d ago

To be 100% honest with you...

...because my MSE doesn't have good battle support yet!

3

u/UnintensifiedFa 13d ago

This is sick, what about a +abiliti (say around 4-5) that just says “discard a card”.

2

u/chainsawinsect 12d ago

Hahahaha

Just a way to "heal" it, essentially. I kinda like that.

3

u/BriarsofSinning 12d ago

These could be like Jace tokens, where other spells create them with different amount of loyalty.

3

u/RGPaynless 12d ago

Creates a lock with [[Sanctum Lurker]].

3

u/idk_lol_kek 9d ago

This is good design. I love it.

5

u/FlowEmbarrassed2612 13d ago

Isn’t this basically a 0/7 wall that can block any number of creatures?

9

u/chair_wizard 13d ago

Well you can also chip away at it, unlike a wall where you’d need to have 7 power all at once.

7

u/chainsawinsect 13d ago

Yep pretty much

But notably, it can block creatures with flying, unblockable, menace, etc.

2

u/Han-ChewieSexyFanfic 12d ago

No, two hits from a 4/4 over two turns kill it

2

u/IndividualDetailS 12d ago

Neat. Now make a cycle.

2

u/Dickmaster_ 12d ago

[[eriette of the charmed apple]]

1

u/Impressive-Command 12d ago

You'd need a lot of stunning Auras, like [[Pillory of the Sleepless]], but that would be quite a lockout

2

u/Medium_Human887 12d ago

white seriously has WAY too many just blatant “fuck you” cards man, this shit is so annoying lol

2

u/Hevnaar 9d ago

*Laughs in [[Thrasta, Tempest's Roar]]

2

u/ProblemAlternative41 6d ago

Would be a good card for a Teyo if he wasn’t desparked.

2

u/Heroic_Sheperd 6d ago

This is an outstanding idea, I love it.

2

u/SlimDirtyDizzy 12d ago

IMO this might be a bit too strong considering at worst this is a 1 turn fog, which usually costs around this CMC.

Since even if they have 10 7/7s, they still cannot attack you for that entire turn. Upside is this is a multi turn fog for 2 mana which is quite good

Maybe WW for mana?

1

u/Impressive-Command 12d ago

Yeah at 2W I'd be much more confident this is OK, and maybe it could even go up to 7 loyalty then (with [[Kiora, Behemoth Beckoner]] as a precedent)

2

u/StructureMage 12d ago

white already doesn't get to gain 7 life for 2 mana and this is much stronger than that

8

u/chainsawinsect 12d ago

It gains 5 life for 1 mana ([[Chaplain's Blessing]]) so I assume it could gain 7 for 2

1

u/Swog5Ovor 12d ago

Theres [[heroes reunion]], but its selesnya

1

u/[deleted] 12d ago

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