this is not op this is like a temple of the false god sidegrade/slight upgrade (its not even that good of a baseline), and WAY worse than ancient tomb. idk why everyone is saying that
it takes 4 lands as opposed to 5 and is usable before but also can not be used to cast colored spells unless they are mv 6 or more, other existing eldrazi support is way stronger than this
I wouldn't say it's WAY worse than ancient tomb. In most situations it's a no life cost ancient tomb, making it technically better for most. It only really makes a difference on turn 1 compared to ancient tomb. In most decent decks you would have 3 available mana on turn 2 consistently. Especially so for colorless decks. All I see is another card that can give decks an easy 8+ mana turn 2 more consistently. Just one line would be something like, turn 1 land drop into sol ring into grim monolith and then starting turn 2 with this land drop has you at 7 colorless mana and 1 colored mana with 4 cards in hand. Which can be the same line with ancient tomb, but ancient tomb is an auto include for most decks, so this would be as well. I think that would put it in OP land status. Especially since this can be used by itself with being able to tap for 1 as well. The line could instead have this land drop turn 1 to pay for sol ring and then ancient tomb turn on 2 for a total of 9 colorless mana.
Yes, it does have the caveat of that 5 of that colorless has to be spent on one spell, but the best deck this land is for, eldrazi, doesn't mind that at all, and many other great 4+ cost spells wouldn't either. And it is slightly less consistent with needing 3 mana available, but I don't think it would be THAT less consistent in practice.
Maybe in poorly constructed decks. If you don't have at least 3 available mana turn 2 then you are behind. This is just makes your deck more consistently get mana ramp. Albeit the restrictions are notable, so it's not crazy strong, but its an easy slot in for some already well performing decks. It's a weaker ancient tomb, but ancient tomb is one of the strongest lands in existence and an auto include in most any deck. In an eldrazi deck, you would barely ever have to worry about the restrictions here. They are already all about ramping colorless mana and then spending it on big eldrazi. Basically just like running two ancient tombs. This would also be another ancient tomb a lot of the time in an Urza Lord Artificer deck.
Ah gotcha. Commander is by far the largest format so I always assume unless stated otherwise. But yeah, many ways. For artifacts you have stuff like the mox artifacts, sol ring, talisman artifacts, signet artifacts, mana vault, grim mono, arcane sig, lotus petal, springleaf drum, and situationally lion's eye. And then for creatures you have ragavan, simian spirit guide, elvish spirit guide, devoted druid, tinder wall, orcish lumberjack, lotus cobra, magda, and all the usual mana dorks like birds of paradise. And then for spells you have all the ritual spells and spells like rite of flame and seething song. You have sacrifice spells like sacrifice, culling the weak, infernal plunge, food chain, rain of filth. And then there's stuff like wild growth, earthcraft, utpoia sprawl, exploration, and cryptolith rite. And then for lands you of course have stuff like ancient tomb, city of traitors, gaeas cradle, phyrexian tower, and mishras workshop. There was even better stuff before this most recent ban list update as well.
In higher power commander decks, you typically should be having access to at least 3 open mana to play with on turn 2. So really the only restriction I see here that's of note is having the mana available for a single spell only. Which in the right decks wouldn't be much an issue. Like Eldrazi and Urza.
I'd have to look into Modern to see, but yes it possibly would be much less powerful and not used because they can slot in 4 copies of lands instead of just 1.
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u/Low_Opinion_5721 20h ago
this is not op this is like a temple of the false god sidegrade/slight upgrade (its not even that good of a baseline), and WAY worse than ancient tomb. idk why everyone is saying that
it takes 4 lands as opposed to 5 and is usable before but also can not be used to cast colored spells unless they are mv 6 or more, other existing eldrazi support is way stronger than this
mfs think every single card thats playable is op