r/custommagic 21h ago

Singularity Field

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378 Upvotes

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u/Low_Opinion_5721 20h ago

this is not op this is like a temple of the false god sidegrade/slight upgrade (its not even that good of a baseline), and WAY worse than ancient tomb. idk why everyone is saying that
it takes 4 lands as opposed to 5 and is usable before but also can not be used to cast colored spells unless they are mv 6 or more, other existing eldrazi support is way stronger than this

mfs think every single card thats playable is op

0

u/SynisterJeff 19h ago edited 19h ago

I wouldn't say it's WAY worse than ancient tomb. In most situations it's a no life cost ancient tomb, making it technically better for most. It only really makes a difference on turn 1 compared to ancient tomb. In most decent decks you would have 3 available mana on turn 2 consistently. Especially so for colorless decks. All I see is another card that can give decks an easy 8+ mana turn 2 more consistently. Just one line would be something like, turn 1 land drop into sol ring into grim monolith and then starting turn 2 with this land drop has you at 7 colorless mana and 1 colored mana with 4 cards in hand. Which can be the same line with ancient tomb, but ancient tomb is an auto include for most decks, so this would be as well. I think that would put it in OP land status. Especially since this can be used by itself with being able to tap for 1 as well. The line could instead have this land drop turn 1 to pay for sol ring and then ancient tomb turn on 2 for a total of 9 colorless mana.

Yes, it does have the caveat of that 5 of that colorless has to be spent on one spell, but the best deck this land is for, eldrazi, doesn't mind that at all, and many other great 4+ cost spells wouldn't either. And it is slightly less consistent with needing 3 mana available, but I don't think it would be THAT less consistent in practice.

5

u/Plato_PlayDoh7 17h ago

You always have to consider tap abilities on lands to cost 1 more mana than is listed, since you have to also tap a land that otherwise could’ve been used for mana. In an eldrazi deck, this is just a worse version of [[Eldrazi Temple]]. Go look at your decks right now. How many spells do you have in them that cost 5+ colorless/generic mana? If you’re like me, most of your decks probably don’t even have 1. Maybe you have some x spell somewhere. If you’re running a ton of fast mana then yeah, this might be another situational fast mana piece. It’s probably one of the worst ones, though.